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IGN上的最新报道(鸟语,求翻译)+6.15新图,内有激萌LOLI一只

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胖海in Hiroshima

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 楼主| 发表于 2007-6-18 02:09  ·  重庆 | 显示全部楼层 |阅读模式
Ace Combat 6: Fires of Liberation

We take to the skies and fly the highway to the danger zone.
by Nate Ahearn

June 15, 2007 - Seeing a series migrate from one system to another always raises a few eyebrows. Why did the developers make the switch? Was it the superior hardware of one console over another? Maybe it was a dispute with the bigwigs at a given company? Or maybe it was some feature that one console had over another. In the case of Ace Combat's migration to greener, Xbox 360 pastures it was the latter. Xbox Live was what coerced the folks at Namco-Bandai to bring their perennial Playstation powerhouse over to Microsoft's console.

Online play is a big part of what differentiates Ace Combat 6: Fires of Liberation from past titles, and the Xbox 360's solution was simply a better fit for the gameplay that Namco was trying to bring to the game. We got a brief chance to fly through the skies of Ace Combat 6 at a recent Namco preview event, and while there were no multiplayer modes on display, we do know that the game will feature deathmatch, team deathmatch, and co-op play. A developer on-hand said that they've currently got the game running with 16 players online, but they're hoping to bump that number up to 32 to make the skies nice and crowded with enemy planes.



What we were able to get our hands on was a demo level that gamers will get to check out for themselves once E3 rolls around. The level began with a gorgeous real-time cinematic that showed pilots scrambling to get to their jets and get into the air. Apparently an attack had just been launched by a foreign country. Roadways, bridges, and buildings were shown being pummeled with missile and machine gun fire. While the locales are fictional in the game - the main setting being the Anean Continent - the necessity for a counterattack was made very clear.

Ace Combat 6 has what's being called the "Dynamic Operations System" which allows for up to six persistent battles to be going on around you. You can play a role in them or not, but the outcome of each incursion is up in the air and happening in real time. As I flew my F-15 around the sky I saw a group of what looked like paratroopers, but as it turned out they were actually enemy pilots who had been shot down and were trying to parachute down to safety. They didn't make it.

What's even cooler about the Dynamic Operations System is that they aren't all air battles. You could see two squads of ground troops on a collision course and decide to help one of them out with some air support, or maybe a naval battle is about to break so you decide to send off a few missiles on a collision course with the hull of an enemy aircraft carrier.

The actual aerial combat looks fantastic in the game. The model of your jet looks just as it did in Top Gun, which is to say it looks awesome. You can use the right analog stick to swivel your head around the ***pit, just like Goose did for Maverick. The standard machine gun and missile combination is your main offensive tool, but you'll also have the ability to call in support from naval ships, other pilots, and ground troops provided you help them out when asked. And yes, the missile cam that debuted in Ace Combat 4 is back and as cool as ever.

The story of the game centers around seven pilots, yourself included. No real specifics were given other than that the Republic of Emmeria, Kingdom of Nordennavic and the Federal Republic of Estovakia are the new countries being added to the action. Also, the Ulysses Asteroid will be featured within the storyline. In what capacity, we have no idea.


In a nod to flight-sim enthusiasts, Namco is releasing a flight stick called Ace Edge. It's a two piece set. One holds the throttle controls, and the other changes your pitch and yaw. We got a chance to put our hands with the flight stick - though we didn't actually play the game with it - and it feels very solid and conforms very nicely to your hand. There are a ton of buttons on the thing, though the controls weren't mapped out anywhere so there was no way to tell what did what. The whole package (game included) will retail for $149.99.

It's too bad that Sony lost one of its consistently solid franchises to Microsoft, but that's what you get when your online initiative sucks. Ace Combat 6: Fires of Liberation should deliver some great moments on Xbox Live, and the closer the developers can get to 32 players the better. The gameplay that we got a chance to check out felt like classic Ace Combat fare, but the build was still early, and it was tough pay attention to anything other than the awesome water effects from a few thousand feet up. We'll have more on Ace Combat 6 as soon as we can get a build into the office and check it out first-hand.











没弄明白为啥有两个那啥国家的武器……













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发表于 2007-6-18 02:19  ·  日本 | 显示全部楼层
连二战时的列车炮也出来了

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胖海in Hiroshima

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 楼主| 发表于 2007-6-18 02:25  ·  重庆 | 显示全部楼层
下面是引用帝王于2007-06-18 02:19发表的:
连二战时的列车炮也出来了
多拉的铁轨K5(e)的炮

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发表于 2007-6-18 02:29  ·  日本 | 显示全部楼层
下面是引用海因茨于2007-06-18 02:25发表的:

多拉的铁轨K5(e)的炮
造型既不像K5又不像K12,用双轨和多拉接近,炮身还有出入~~~

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See U in the Sky

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发表于 2007-6-18 05:20  ·  英国 | 显示全部楼层
"爱***" 最新报道, 让我们华丽地在天空裸奔,然后笨猪插水到危险空域吧~~

作者: Nate Ahearn

Ch. Trans & Checked by Japp

June 15, 2007 - Seeing a series migrate from one system to another always raises a few eyebrows. Why did the developers make the switch? Was it the superior hardware of one console over another? Maybe it was a dispute with the bigwigs at a given company? Or maybe it was some feature that one console had over another. In the case of Ace Combat's migration to greener, Xbox 360 pastures it was the latter. Xbox Live was what coerced the folks at Namco-Bandai to bring their perennial Playstation powerhouse over to Microsoft's console.

往往,一个系列游戏从一个平台移到另一个平台,都非常引人注目. 为啥开发者要这样做呢? 是因为新平台的硬件机能比旧的好而已么? 这个也许是游戏公司中大头目们进行口水战的话题之一? 又或许是平台上的一些新功能比其他的好? 就ACE COMBAT 最近在360上开发的例子, Xbox Live强迫地把那位长期溜达在PS上的大御姐推倒在老软的游戏机平台上....

Online play is a big part of what differentiates Ace Combat 6: Fires of Liberation from past titles, and the Xbox 360's solution was simply a better fit for the gameplay that Namco was trying to bring to the game. We got a brief chance to fly through the skies of Ace Combat 6 at a recent Namco preview event, and while there were no multiplayer modes on display, we do know that the game will feature deathmatch, team deathmatch, and co-op play. A developer on-hand said that they've currently got the game running with 16 players online, but they're hoping to bump that number up to 32 to make the skies nice and crowded with enemy planes.

联网作战将成为AC6 最大的特色, 而360的解决方案将使得N呆的想法变得更加容易实现了. 在近来N呆的预热活动中,我们找到了一个能在AC6中试飞的机会, 尽管还没又联网模式,但我们已经发现这个游戏将加入 DM模式(死亡模式,自生自灭那种==), 团队DM(组队PK) 和 联合作战模式(一起完成任务). 一个带头的开发者(某J语:谁????) 说...他们目前的联网模式支持 16 人同时连线, 但他们希望能够把数目提升到 32 个, 那样群射能更令人感到愉快点点...

What we were able to get our hands on was a demo level that gamers will get to check out for themselves once E3 rolls around. The level began with a gorgeous real-time cinematic that showed pilots scrambling to get to their jets and get into the air. Apparently an attack had just been launched by a foreign country. Roadways, bridges, and buildings were shown being pummeled with missile and machine gun fire. While the locales are fictional in the game - the main setting being the Anean Continent - the necessity for a counterattack was made very clear.

我们目前能够入手的,就是那个E3准备发布的DEMO 了, 关卡开始于一个实时渲染的场景:飞行员正紧急起飞, 很明显,来自国外的袭击已经开始发动了, 机炮,导弹对公路, 桥梁和建筑物的损坏是可很明显看到的. 而游戏中的地名是虚构的-- 这次主要设定是在一个叫 Anean 的大陆-- 而要作反击的必要非常明显~

Ace Combat 6 has what's being called the "Dynamic Operations System" which allows for up to six persistent battles to be going on around you. You can play a role in them or not, but the outcome of each incursion is up in the air and happening in real time. As I flew my F-15 around the sky I saw a group of what looked like paratroopers, but as it turned out they were actually enemy pilots who had been shot down and were trying to parachute down to safety. They didn't make it.

AC6 的"动态战斗系统" 将使得你周围60%以上的战斗随时地发生,而你任意加入他们的战斗,但每次作战的结果将悬而未决,取决你的作为和实时计算而定.当时飞F-15溜达时,我看见一群类似伞兵的物体,而仔细看了后发现,他们的确是那些被射掉飞机后而跳伞的敌兵,  当然他们打算安全着地.但没一个能做到...(射跳伞的==bb)

What's even cooler about the Dynamic Operations System is that they aren't all air battles. You could see two squads of ground troops on a collision course and decide to help one of them out with some air support, or maybe a naval battle is about to break so you decide to send off a few missiles on a collision course with the hull of an enemy aircraft carrier.

动态战斗系统 更酷的地方是,他们不但用来计算空中战斗. 你还可以看见2个地面部队部队整冲突中并尝试使用空中支援把对付打倒,或在海战中你方的舰队正准备突围,那样你可以尝试去帮助他们,并让敌人的航母尝尝你的导弹.

The actual aerial combat looks fantastic in the game. The model of your jet looks just as it did in Top Gun, which is to say it looks awesome. You can use the right analog stick to swivel your head around the ***pit, just like Goose did for Maverick. The standard machine gun and missile combination is your main offensive tool, but you'll also have the ability to call in support from naval ships, other pilots, and ground troops provided you help them out when asked. And yes, the missile cam that debuted in Ace Combat 4 is back and as cool as ever.

而游戏中的空战方面实在太棒了,飞机的模型和渲染就像看好莱坞的TOP GUN一样真实, 同已往的作品一样,你可以使用右摇杆来转动视角, 非常方便. 而航炮和FOX2 仍然是你的标准攻击武器, 但你也将可以召唤军舰,飞机,地面部队来进行支援(当然之前你得先把他们救下来...), 哦, 对了, ACE COMBAT 4 特有的导弹视角也将回到这作....(5-zero不是一直有的么...==)

The story of the game centers around seven pilots, yourself included. No real specifics were given other than that the Republic of Emmeria, Kingdom of Nordennavic and the Federal Republic of Estovakia are the new countries being added to the action. Also, the Ulysses Asteroid will be featured within the storyline. In what capacity, we have no idea.

游戏的核心是包围在7个飞行员中的(当然也包括你). (某J:Shit....不是还包括不同的飞行员以外的角色么,难道欧美版改编了??? = =bbb)
Emmeria 共和国, Nordennavic王国, Estovakia联邦, 将是这作新加入的3个国家. 而 Ulysses 行星也将在这作中故事提及到, 详细如何呢? 我们还是8知道.


In a nod to flight-sim enthusiasts, Namco is releasing a flight stick called Ace Edge. It's a two piece set. One holds the throttle controls, and the other changes your pitch and yaw. We got a chance to put our hands with the flight stick - though we didn't actually play the game with it - and it feels very solid and conforms very nicely to your hand. There are a ton of buttons on the thing, though the controls weren't mapped out anywhere so there was no way to tell what did what. The whole package (game included) will retail for $149.99

为了报答飞行狂热者, 南呆发布了款叫Ace Edge的飞行摇杆, 由2部分组成, 一个是节流阀,而另外一个这是能进行推拉和左右偏舵的杆子. 这东东我们也有机会试了下 - 尽管实际上玩游戏时不一定用到 - 但控制起来非常顺手. 摇杆上有很大按钮,但没说明它们究竟映射了那些操作, 所以刚用时一头雾水. 而整个东西(配游戏) 一起卖,定价为 149.99 刀

(某J语1: KO~~~,这家伙原来不懂用摇杆的.......小白啊~~~)

(某J语2: 杆子 + 游戏 = 1500 RMB,见仁见智~)


It's too bad that Sony lost one of its consistently solid franchises to Microsoft, but that's what you get when your online initiative sucks. Ace Combat 6: Fires of Liberation should deliver some great moments on Xbox Live, and the closer the developers can get to 32 players the better. The gameplay that we got a chance to check out felt like classic Ace Combat fare, but the build was still early, and it was tough pay attention to anything other than the awesome water effects from a few thousand feet up. We'll have more on Ace Combat 6 as soon as we can get a build into the office and check it out first-hand.


Sony丢失了一个老客户实在太可惜了,但这恐怕也是因为薄弱的网络功能缘故吧. 因为Xbox Live 更适合使用于AC6的多人连线, 而再过段时间开发者可以把联网人数提升到32人. 而在测试这个游戏中,我们的感觉如玩历代的AC一样, 但目前的开发进度来看这个版本还是比较早了点, 而提升的其他东西看起来比水面效果更重要. 很快,我们将会把这个试玩版带回工作室,并给各位带来更多AC6的新消息.


*原文中加粗的黑字 带有该评测作者的个人情绪 或 不专业用词, 各位请不要在意.

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看着屏幕打飞机

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发表于 2007-6-18 06:09  ·  广西 | 显示全部楼层
“爱***”………………JAPP的翻译实在太强了………………  =_=a

终结者

PG46

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发表于 2007-6-18 06:32  ·  上海 | 显示全部楼层
生动有趣
按 Ctrl+Enter 直接提交

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迎风飘扬~~~

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发表于 2007-6-18 08:32  ·  江苏 | 显示全部楼层
JAPP的翻译8错,看着好爽~

那个LOLI俺见着就有想呕的感觉……

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发表于 2007-6-18 08:33  ·  福建 | 显示全部楼层
LOLI不萌
其他感觉还不错
翻译有趣

VIP

机佬

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发表于 2007-6-18 10:46  ·  浙江 | 显示全部楼层
不知那个射跳伞不知是不是IGN开玩笑
如果是真的 这代的细节进化实在是大啊
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