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发表于 2020-3-6 15:06 · 云南
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liucongx 发表于 2020-3-6 15:02 
你这都是业内人士的推理,本质上和a9你所谓的扯淡一样。
好吧名字都列出来了 还是推理...
Supporting the earlier news on the subject, the PS5 *will* support hardware raytracing according to comments from Mithun Chandrashekhar, Project Management Lead at AMD.
Speaking in a press briefing at the end of January (and only now coming to light), Chandrashekhar confirmed that hardware raytracing will be a common shared functionality in both PS5 and Xbox Series X consoles, allowing third-party developers to fashion multi-platform titles that leverage the technique across both platforms:
AMD as a company…strongly believes in the value and capability of raytracing. RDNA 2, the next-gen, will support raytracing. Both the next-gen Xbox and PlayStation will support hardware raytracing with Radeon natively. We will be sure to have the content that gamers can actually use to run on those GPUs
We believe in our raytracing, and we will have it when the time is right.
Made possible by RDNA 2, which has been designated as the next generation of AMD GPUs (Graphics Processing Unit), it certainly looks like that both the PS5 and Xbox Series X will boast a far larger leap in visual fidelity over current generation consoles such as the PS4 and PS4 Pro. |
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