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The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
看红字,这才是编辑要表达的意思,细小到看不见的精致度区别根本无关痛痒,手柄间的差异才是真正的差异
While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo.
也许这仅仅是试玩版本,capcom以后在正式版会允许玩家自定义按键,但是就现在看来,用XO手柄玩DMC4,确实有一种及其笨拙的感觉
As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable.
XO版的操作已经让编辑忍无可忍了
原文
http://au.xbox360.gamespy.com/xb ... cry-4/814902p1.html. |
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