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 楼主| 发表于 2007-11-11 20:05  ·  上海 | 显示全部楼层 |阅读模式
COD4有两个成就和找到笔记本(intel)有关。分别是:
Look Sharp - Find 15 enemy intel items.
Eyes and Ears - Find 30 enemy intel items.

因为刚拿到游戏,好多关都没有玩到,所以只能按字面翻译。如果描述和场景有出入请大家指正。


任务Prologue Crew Expendable (2个)
1 -
在损失了桥头部队后,跟随队伍上船。检查喝醉的***房间。有两个***在里边。

2 -
队友将在货舱中使用闪光弹(如果你冲在最前面,敌人将开火,队友将直接还击而不使用闪光弹)。在货舱楼梯的最底层(楼梯在货舱入口的右侧)就是intel,位置非常显眼,除非你在找廉价的AMD笔记本否则很难看不到。

任务Black Out (2个)

3 - 支任务1中
在任务的开始,在你的左侧有个小屋里边有两个***,intel就在小屋里。在这之前,队友会给你“weapons free”的命令。

4 - 支任务1中
在线人所在的建筑物里(因为队友已经切断了房屋电源所以要使用夜视仪),检查二楼的浴室。

任务Charlie Don't Surf (3个)

5 - 支任务1中
在第一个任务的建筑物的地下室里,一直往下走。检查地下室角落的小屋(能看到Kalashnikov画像的那个)

6 - 支任务1中
扫清第一个建筑物之后(***训练用的建筑),接到命令要夺回电视台。之后是一系列激烈的巷战。让电视台显示在地图的北边,电视台前面有一条宽阔的街道;在完全穿过街道之前。向地图指示的东边走(沿着街道)干掉一个***的狙击手。intel在狙击手所在位置的二楼。

7 - 支任务1中
穿过重重把守的主路后到达电视台,在有机枪卡车的旁边的建筑物里,上到二楼找到intel。

任务The Bog (2个)

8 - 支任务1中
躲过机枪进入多层公寓,上到二楼。扫清敌人,找到带有交叉镰刀的Kalashnikov画像。NPC打开大门你可以进到里边。如果你错过的打开的门,就找到那个有格子地板的屋子,intel就在里边。注意:如果你已经到了下一个街区去支援***,说明你走的太远了。

9 - 支任务1中
干掉敌人的车辆后,来到有许多小街道的市场。从毁坏的篱笆过去,两个左转到达市场中心,那里有一个树立的冷藏柜;从冷藏柜转过来一直退到墙边,intel在一堆箱子的后边。

任务The Hunted (2个)

10 - 支任务1中
在被敌人直升机发现并有伏兵从天而降后,躲进屋子会遭到敌人闪光弹和进攻。扛过这段煎熬后离开屋子,你会到达一堆农场建筑物当中;找到一个俄国人的住处,标志是门口有个苏打机器。intel就是那个屋子里边。注意:要在和和狗遭遇之前找到intel,除非你喜欢杀动物或者和队友们找点乐子。

11 - 支任务1中
穿过过两个小屋后,会在左侧看到一个建筑物残骸(当从第二个小屋出来的时候)。进入那个建筑物来到一个被金属板盖住的部分;intel就在那里。但是如果你已经到了那个打敌人直升机的棚子,说明你已经错过了。

任务War Pig (3个)

12 - 支任务1中
当你方的***压过车子之后,检查角落的多层建筑物内部角落(如果目标在你地图的正北,建筑物就在你的左侧)。楼梯在多用建筑物(商务区在下面,住宅区在上面)里边。在二楼能找到intel。

13 - 支任务1中
检查角落的多层建筑物内部角落 - 基本上从上一个intel的位置出来穿过街道。这个建筑物的楼梯在一个干洗店里边,intel还是在二楼。

14 - 支任务1中
在敌人的T-72***出现之前,你必须用机枪狂攻一个建筑物。从机枪掩体里的位置能俯瞰停满轿车的小路。在第二个机枪掩体建筑物里找intel。

任务Shock and Awe中 (2个)

15 - 支任务1中
当和先遣部队集结后,检查他们用来躲藏的屋子角落。intel在二楼。

16 - 支任务1中
从侦查部队隐藏的建筑物跳下后,直接向前,和上一个一样检查二楼。intel在一个壁橱里。

任务Safehouse (2个)

17 - 支任务2中
扫清除林后,检查看到的第一个建筑物 - 教堂的旁边带锅底接受天线的。和以前一样,检查二楼。

18 - 支任务2中
检查水塔旁边的建筑物, 就是一楼是饭馆的那个。

任务All Gillied Up (3个)

19 - 支任务2中
在教堂里的梯子顶上。让狙击手带路这样他能帮你开门,否则进不去。在直升机出现前要快速拿到intel,否则以后没机会了。

20 - 支任务2中
在穿越迷宫的途中,会看到满是***的临时营地,intel在一堆巨大圆桶组成的平台上。要拿到intel,要么偷偷拿走要么干掉所有敌人。注意:一旦你进入下一个区域开始在卡车低下潜行,你就没机会回去拿intel了。

21 - 支任务2中
在卡车下潜行到一个建筑物,有个狙击手守在防火梯上。将狙击手爆头后到防火梯顶上的小屋找到intel。

任务One Shot, One Kill (2个)

22 - 支任务2中
打掉敌人的直升机后,你要把NPC带到指定地点。过程中,你会进入一个建筑物以甩掉追踪。干掉建筑物里的敌人和狗。一离开建筑物,找到建筑物上的防火梯,在上面找到intel。你要赶在时间用完(或者NPC挂掉)之前及时下来。

23 - 支任务2中
带着NPC "McMillian"去Pripyat大转轮观览车,但是先不要把他放到山上的指定地点。现侦查这片区域,知道敌人来的时候往哪里走。面朝背对大转轮车的方向,看到一条东南朝向的小巷(用指南针辨认方向),那儿有一个关着门的公寓建筑,稍候交火的时候门会被打开敌人会从那里出来。看好之后把

NPC放在山上的指定地点然后准备应敌。当敌人的直升机出现,刚才的门就会被打开。立即冲进屋里拿到地上的intel。如果你觉得有困难拿到intel,你可以在这关选择最容易的难度(Recruit)

任务Sins of the Father (2个)

24 - 支任务2中
完全占领小餐馆后,进到一个俄式餐馆,立即到左边的桌子上拿到intel。一旦屏幕上出现“uniform change”的提示久没机会再拿到了。

25 - 支任务2中
在目标逃进俄国村庄,部队会留在后面守卫,你从小路追踪目标。你进入一个有几个狙击手和***把守的区域。看到一个指示往左危险、往右安全的路标。选择往右,找到去一个屋子的楼梯,会有几个***在里边(类似厨房的屋子)。intel在桌上。迅速拿到intel然后继续追踪。

任务Ultimatum (1个)

26 - 支任务3中
摧毁电力塔后,部队会渗透进入俄国基地。跟随NPCs通过墙上的缺口穿过发电机组。通过基地的院子,有一个房间会有大批敌人从那里出来。攻进去然后向右拐,intel在一个小隔间里。

任务All In (2个)

27 - 支任务3中
在摧毁第一个敌人BMP但是通过发射井大门之前,检查建筑物后面通往大门右侧的小路。intel在小路的尽头和一堆武器放在一起。

28 - 支任务3中
进入发射基地,有3辆导弹发射车(不是BMP)停在那里。将你的地图的指南针对准北,用HUD指南针找到最北边的导弹发射车,在它南边有3个建筑物显示在地图上(可以暂停游戏看一下袖珍地图)。搜查中间的建筑物(那是个军事库房),intel就在地上。在敌人的直升机摧毁一切之前快速拿到它。

任务No Fighting in the War Room (2个)

29 - 支任务3中
跟随代号"Price"的NPC进入浴室.出来后你可以往左或者右走;在走廊开始拐弯的时候往左走穿过昏暗的会议室(往左是去厨房,绕远).intel在昏暗的会议室里。

30 - 支任务3中
在墙上打开缺口进入发射控制中心后,一直向前,左侧楼上有一个小会议室,intel在里边的桌上。时间很紧,但是在墙炸开之前有个保存点,所以你可以有无数次机会去拿到它。注意:如果时间太紧的话,你可以先中止发射再去拿intel。


原文:

Intels Locations List:

1 - Prologue Crew Expendable - After wasting the bridge crew, follow the team
down into the ship. Investigate the bunkroom where the drunk terrorist
stumbles out of. Two sleeping terrorists should be inside.

2 - Prologue Crew Expendable - The team will use a flash bang in the cargo
hold (if you run ahead, the enemies will fire and the team will simply skip
the flashbang and fire back). At the bottom of the stairs in that hold (the
stairs are right next to the hold's entrance) is the intel. It is out in the
open and hard to miss if you're looking for cheap AMD laptops.

3 - Act I Black Out - At the start of the mission, there is a shack to your
left with two terrorists. Check the shack's interior for the intel. Just a
moment before, your team should be given the "weapons free" order.

4 - Act I Black Out - In the building where the informant is (you need to use
night vision since the team cuts power to the house lights), check the
bathroom on the second floor.

5 - Act I Charlie Don't Surf - In the basement of the first objective
building, head down to the basement. Check the small room in the basement
corner (marked with a Kalashnikov silhouette) for the intel.

6 - Act I Charlie Don't Surf - After clearing the first building (the
terrorist training building) and getting orders to retake the TV station,
there will be some intense house-to-house fighting. Place the TV station
marker so it serves as "map-north". There is a wide street in front of the
station; before crossing it completely, head "map-east" (along the main road)
and take out a terrorist sniping post. The intel you want is on the second
floor of that sniping post.

7 - Act I Charlie Don't Surf - After crossing the heavily guarded main road
towards the TV station, there is a building next to the pick-up truck with the
mounted machinegun; head up the stairs of that building and check its second
level for the intel.

8 - Act I The Bog - After evading the machineguns and entering the apartment
complex, you head up to the second floor. Clear the area of enemies and look
for a silhouette of a Kalashnikov with two crossed sickles. Allied NPCs should
breach the door for you so you can enter it. If you missed which door was
breached, the room in question has a checkboard floor. The intel is in there.
Note, if you leave for the next block to rescue the ***, you have gone too
far ahead.

9 - Act I The Bog - After using the Javelin to destroy enemy vehicles, you
proceed into a street market composed of narrow streets. From the broken
fence, you make two lefts to a central market that has an upright
refrigerator; turn around from the fridge and march straight back towards a
wall. The intel is behind a stack of boxes.

10 - Act I The Hunted - After the enemy chopper detects and springs an ambush
on the team, you go into a house that will get flashbanged and rushed by
enemies. Once you survive that ordeal and leave the house, you will be in the
middle of some farm buildings; look for a dwelling with a Russian soda machine
next to its entrance. The intel is inside that building. Note you should get
the intel before you encounter any attack dogs, unless you just like killing
small beasts and yukking it up with your buddies later.

11 - Act I The Hunted - After going through both greenhouses, there is a wreck
of a building to your left (when you exit the second greenhouse). Work your
way into that building and then go to the small section covered by a sheet
metal roof; the intel is in there. If you reach the barn to fight off the
enemy chopper with Stingers, you went too far ahead.

12 - Act I War Pig - After your friendly *** runs over the car, check the
multi-level building on the inner corner (it will be on your right side if the
objective marker serves as map-north). The staircase is in a multi-use
building (commerical on the bottom, residential on the top). Check the second
floor of the building for the intel.

13 - Act I War Pig - Check the multi-level building on the outer corner --
basically across the street from the previous intel. This building's staircase
is in a dry-cleaning store. Again, it's on the second story.

14 - Act I War Pig - Right before the enemy T-72, you have to storm a building
with a machinegun nest. This nest overlooks a short alley filled with civilian
cars. Investigate the second story of the "machinegun nest" building for the
intel.

15 - Act I Shock and Awe - Once you rendezvous with the advance recon team,
check the corners of the room they were holed up in. The intel should be on
the second level of their building.

16 - Act I Shock and Awe - After jumping down from the building where the
advance recon team was holed up in, check the building directly straight
ahead. Like previous intels, check the second story of that building. It's in
a closet if you're honestly lost.

17 - Act II Safehouse - After clearing the forest (which takes all the five
seconds of your life), check the first building you see -- it's next to the
church and has a satellite dish attached to it. As before, check the second
level of the house for the intel.

18 - Act II Safehouse - Check the building next to the water tower. It is in
one of the restaurant booths on the first floor.

19 - Act II All Gillied Up - Atop the ladder in the church. Let the allied
sniper take the lead so he can open the door for you. Otherwise, there's no
way in. Get the intel quickly before the chopper appears, or you may not be
able to get to it later.

20 - Act II All Gillied Up - Mid-way through the container maze, a makeshift
camp full of terrorists will have intel on a table made from 55 gallon drums.
If you want the intel, you may have to kill the enemies if you are not able to
sneak by them. Note if you enter the next area and start sneaking under the
trucks, you may not be able to go back and grab this intel.

21 - Act II All Gillied Up - After sneaking under the trucks, you come to a
building with an enemy sniper on a fire escape. Brain (headshot) the sniper
and check the top of the fire escape for a small room with the intel.

22 - Act II One Shot, One Kill - After downing the enemy chopper, you need to
carry your allied NPC to the extraction point. During this sequence, you will
enter a building to attempt to lose your pursuers. Fight off the terrorists
and attack dogs inside. Once you leave that building, locate the gray fire
escape on that building and grab the intel at the top. You need to hurry back
down before the timer (or your ally) expires.

23 - Act II One Shot, One Kill - Carry the allied NPC "McMillian" to the
Pripyat ferris wheel but do not place him on the highlighted spot on the hill
yet; you need to scout around this area so you know where to go once enemies
appear and general mayhem occurs. Put the ferris wheel behind your character
and look for a side street towards the southeast (use your HUD compass). There
should be a non-descript (closed) door to a sad looking Communist Russian
apartment building. This door will open later during the firefight (enemies
are spawned from there). Place the allied NPC at the spot on the hill and
prepare for hordes of enemies. Once enemy choppers appear to fast-rope troops,
the aforementioned door will be open. Head into that room now and grab the
intel on the floor. If you are having diffi***y grabbing this intel, you can
always stage select and use the easiest (Recruit) diffi***y to survive the
enemy onslaught.

24 - Act II Sins of the Father - After securing the diner, you will enter a
Russian diner. Immediately check the tables to your left (upon entering) to
grab the intel. Once the screen fades for "uniform change", you cannot get
this intel.

25 - Act II Sins of the Father - After the target flees into a Russian
village, the team stays behind to do rear guard while you pursue the target
into a side alley. Your chase leads to an area which is covered by several
snipers and many terrorists on the ground. A red dumpster and a green car
signifies where you can go left (suicide) or right (flanking route). Take a
right at that fork and look for a side staircase leading up to a house room. A
few terrorists will be in there (it is a kitchen of sorts). The intel is on
the table. Grab it quickly and continue your pursuit.

26 - Act III Ultimatum - After destroying the power tower, your team will
infiltrate a Russian base. Pass through the breach in the wall and follow the
allied NPCs through the motor pool. Across the base's courtyard, there is a
large room where a majority of the enemies will come from (it's basically
their spawn point). Fight into it and turn right. The intel is in a small
partition to the side.

27 - Act III All In - After destroying the first enemy BMP but before going
past the silo's gate, check the alleyway behind the building to the gate's
right. The intel is at the end of the alley by some weapons.

28 - Act III All In - Once inside the silo base, there are three missile ***s
(not BMPs - those are your targets) parked in the base. Align your map with
compass (true) north and use your main HUD compass to identify the
southernmost missile ***. South of that missile ***, there are three
buildings on your map (when you pause and check your mini-map). Investigate
the center southern building (it will be an army warehouse) for intel just
lying on the floor. Quickly grab it and get out of there before the enemy
choppers shred everything.

29 - Act III No Fighting in the War Room - Follow the ally NPC "Price" and
drop into the locker/shower/bathroom facilities. Exit that area and you find
you can take the left or right; take the left route so you come across a
darkened meeting room when the hallway starts to angle (the right goes to the
base's kitchen and is a longer way around). The intel is inside the dark
meeting room (left route).

30 - Act III No Fighting in the War Room - Once you breach the wall to get
into the launch control room, go straight ahead, up the stairs to your left,
and look for a small meeting room that has the intel on a table within. Time
should be tight, but a checkpoint occurs just before blowing the wall, giving
you (technically) infinite chances to re-attempt your search. Note you can
probably abort the launch and then grab the intel, if time is really tight.


以上来自360天空.
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