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- 2009-10-8
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补丁发布顺序:NTSC版PS3先放出,PAL/NTSC版XO在后,最后是PAL版的PS3
改进如下
Gameplay:
OTFC (On The Fly Coaching) Duping – There was an issue in the game where multiple players could be set to guard a single player simultaneously. We have isolated the cause of this and rectified the problem.
DPC and Offball (Online) – We inadvertently shipped the game with the DPC and Offball Control features disabled for online games. These features functioned properly in the offline version of the game. For this patch, they have been enabled for use in online.
Online Free Throw Issue – There was an online issue where the first free throw would essentially drop out of the sky (due to framerate issues) and the user would always miss it. This issue has been addressed.
Layup Strips – We have tuned layup strips to happen at a more frequent rate. They weren’t firing off as much as we wanted.
Layup % - Based on consumer feedback, users should notice an increase in the percentage of layup / close to the basket shots made. We felt that solid players were missing too many “gimmies”.
Layup Holes – There were some layup holes which would cause players to shoot jumpshots into the bottom of the rim right underneath the basket. These holes have been identified and fixed.
Layup Removal – The 360 circus layup was removed from the game. Consumers felt strongly that this layup didn’t fit the scope of our gameplay.
Mirrored Plays – We now mirror plays in appropriate situations to minimize crossing. This removes a lot of clutter that was occurring during the setup of plays.
Up-and-Under – The up-and-under mechanic shipped with the game did not work as intended. It should now be functioning properly.
Fadeaway Shot Fix – We identified and fixed the issue where players would shoot unwanted fadeaways after catching the ball on occasion.
Hop Step Cheese – The Hop Step was identified as a huge “cheese” exploit by our online consumers. Players will now lose the ball on occasion if they attempt to exploit this move.
Pump Fake Breakout – We now allow the ballhandler to exit the pump fake animation early to improve their ability to drive around the faked out defender.
Lock-On D – Changes to the mechanic were made in an effort to fix odd defender movements. Big men should be less effective as well when using this feature.
Defensive Player Reaction – Player reactions on defense have been minimized in an effort to mimic more realistic behaviors.
Spinout/UB Dunk Exploits – Fixes were implemented for the Post Spinout and UB (Under Basket) Dunking exploits that were identified by our consumers.
3 In The Key – Our ‘3 In The Key’ violation timer has been adjusted to be a little less forgiving. Keep your guys moving!
Queued Passes – There was a bug where queued passes would fail when certain isomotion moves were executed. The animations in question have been addressed such that the passes work properly.
Double Team Exploit – Changes were implemented to prevent users from exploiting double teams. They should no longer be the strategy of choice for online players.
General:
Shoe Editing Issue – Shoe colors should no longer change when a player is edited. The patch will not revert any previously changed shoe colors, it will only prevent it from happening again in the future.
Intentional Fouls – There was an issue in the game where when you complete a game in NBA Blacktop mode, the feature would autosave and essentially autosave the street settings. When you attempted to play in a quick game, Intentional Fouls would not be called even though the violation was being committed. We have identified and corrected the issue.
Standing Dunk – Users were unable to edit/change the Standing Dunk attribute. It was viewable in the roster menus, but unable to be changed via Edit Player. This attribute has been added to the list of editable attributes.
Lobby Pings – There was an issue where if a lot of people are in a lobby, lobby pings would be reported inaccurately. This issue has been addressed.
Replay Cursor Toggle – The replay cursor can now be toggled on/off in replay by pressing the LB+RB (360) triggers simultaneously. This is just a little bonus for you guys creating videos via replay mode.
Other - There are numerous other minor changes as well that you should notice by playing through the game (Playoff Wipes during playoff games is one that comes to mind). As you play through the game, you will surely notice them.
转自
http://www.2ksports.com/forums/showthread.php?t=148959
another pretty face......
在 "在线翻译网站" 翻译了楼主的贴~ 不是很准,但可以看的明白~
otfc (关于飞行教练)倾销手段-有一个问题,在游戏中的多重角色,可以被设定为防范单一的球员同时进行。我们已分离出造成这起和纠正问题
dpc和offball (在线) -我们不经意地发运游戏与d pc和o ffball控制功能残疾线上游戏。这些功能出现毛病,在离线版本的游戏。对于此修补程序,他们已经被激活,用于上网。
网上罚球问题-有一个网上问题是关于第一次罚球命中,将基本上辍学的天空(因f ramerate问题) ,以及用户将永远怀念它。这个问题已得到彻底解决。
上篮带-我们有调谐上篮带发生在一个更频繁率。他们没有发射过正如我们想要的。
上篮% -基于消费者的反馈,用户也应该看到,增加的百分比上篮/接近篮框杆。我们认为,坚实的球员们错过太多" gimmies "
上篮洞-有一些上篮漏洞,进而导致球员跳投到底层的篮下权之下篮子里。这些漏洞已经确定,并固定。
上篮搬迁-360度上篮被清除出游戏。消费者强烈地感到,这个上篮不适合的范围,我们的游戏。
镜像发挥-我们现在镜子扮演适当的情况下,以尽量减少过境。这消除了大量的杂波,这是发生在安装剧作
直至与下-行动,并根据机械发运与游戏没有工作打算。现在应该有适当运作。
轻松开枪修理-我们确定和固定的问题,球员一定会拍无用f adeaways后追赶球有时
跳步奶酪-跳步被确定为一个巨大的"奶酪"利用我们的网上消费者。球员现在将失去对球之际,如果他们企图利用这一做法。
泵假突围-我们现在让后卫退出泵假冒动画年初,以改善他们的驾驶能力,围绕伪造出辩护人。
锁定对d -的变化,从而机工发了言,是为了解决单辩护人动作。大男人应该不那么有效,以及在使用这项功能。
最佳防守球员反应-球员的反应,***已减至最低,是为了模拟更现实的行为。
spinout /致ub扣篮功勋-补丁实施,为邮政s pinout并致u b(篮)灌篮功勋,被认定是我们的消费者。
3 ,在关键-我们' 3在关键违纪计时器进行了调整,要少一点宽恕。保持你的家伙动!
排队通行证-有个b ug那里排队及格,将不能当某些i somotion举动被处决。动画中的问题已得到处理,如该通行证的工作。
双队利用-改变实施,以防止用户利用双人包夹。他们不应该再成为战略选择,在网上播放。
制鞋编辑的问题-鞋子颜色应该再改变,当一个球员是编辑。补丁将不会再向任何改变以往鞋的颜色,它只会阻止它再次发生,在未来的。
故意犯规-有一个问题,在游戏中,当你完成一项游戏在nba州的模式,这项功能将自动保存本质自动保存街头设置。当你试图在游戏使用故意犯规,将不会被吹。我们已经发现和纠正问题。
***会扣篮-用户无法编辑/改变***会扣篮属性。它的可视范围,在名册上的菜单,但无法改变经编辑播放器。这一本质属性,已经列入名单的可编辑属性。
大堂坪-有一个问题,如果有很多人正处在一个大厅,大厅坪,将报道失实。这个问题已得到彻底解决。
重播光标钮子-重播光标,现在可以启动/关闭重播按下磅+包( 3 60)触发同步。这只是一个小奖金为你们创造录影带经重放模式。
其他-还有许多其他小的变化,以及你应该公告,由玩透过游戏(季后赛美国人是在季后赛,是一个来记) 。正如你通过扮演游戏,你一定会通知他们。. |
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