running ps4 and ps4 titles at boosted frequencies has also added complexity. The boost is truly massive this time around and some game code just can't handle it. testing has to be done on the title by title basis.
看Cerny的原话就知道,他说的boost并不是你说的降频到ps4的频率800mhz或者pro的911mhz
你到底有没有听过Cerny的GDC发言?