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原址:
http://www.gamespot.com/ps3/acti ... &om_clk=topslot
翻译并转载:
Devil May Cry 4 Updated Hands-On
Posted Dec 20, 2007 5:43 pm PT
In the past year, we've had plenty of hands-on time with Capcom's Devil May Cry 4, but most of that has been in non-linear chunks that haven't really allowed us to get to grips with the storyline and how newbie Nero gets to replace veteran Dante as the series hero. But we recently got an early Christmas present in the form of full review code for the PlayStation 3 version of Devil May Cry 4, and we can now report just exactly what goes down in first five levels of the game.
过去一年来我们有过很多次亲手操作DMC4的机会,但基本上都是非连贯性的:既没有涉及到故事主线,也不知道Nero是如何替换Dante的。但是我们刚刚得到PS3版的圣诞前期试玩,现在我们可以搞清楚前5关的内容了。
The opening cinematic of Devil May Cry 4 shows Nero--hiding his Devil Bringer arm in a sling--running through the streets whilst battling a group of demons. His destination is a large church where the Order of the Sword is having a meeting-cum-recital, with Nero's beloved Kyrie singing up an operatic storm. But just as Order leader Sanctus takes to the podium, Dante--the hero of the previous three Devil May Cry games--bursts in through a glass ceiling Batman-style and promptly pops a cap in Sanctus' face. This, of course, sends the Order into a frenzy, and it's at this point that you get to take control of Nero--apparently a member of the Order of the Sword himself--as he tries to take Dante down.
DMC4开始于Nero的特写镜头——用吊带遮着他的魔手——沿街奔跑着,跟一群恶魔战斗。他的终点是一个巨大的教堂,教团正在里面举行集体咏唱仪式(meeting-cum-recital),Kyrie正在咏唱一个高调。但是当教团的教皇Sanctus上了讲坛后,Dante象蝙蝠侠一样从天而降,然后迅速的朝Sanctus的脸上开了一枪。很显然的,教团的人狂怒了,这个时候你就可以开始操纵Nero了——象一个标准的教团成员那样——用尽全力去放倒Dante。
This opening one-on-one fight serves as a tutorial, where players are introduced to Nero's various moves, having to perform them properly before moving on (execute three jumps, roll-dodge successfully three times, and so forth). After you've dealt enough damage to Dante, the game cuts to another cinematic where Dante flees before reinforcements from the rest of the Order arrive to help Nero. It seems poor Sanctus is well and truly snuffed out, and the Order's second-in-charge Credo orders Nero to track down the assassin, who is apparently heading towards Fortuna Castle.
这场一对一的较量也是一场教学战,玩家可以在系统介绍了Nero的各种招式之后,将其试用出来。在你对Dante造成足够的伤害之后,游戏转换到下一个场景,Dante在教团其它成员进来增援之前离开了。看起来可怜的Sanctus已经完蛋了,此时教团的二把手Credo命令Nero去追捕那个跟教团作对的刺客。
The end of the first level was also our first glimpse of Devil May Cry 4's level-up system. Just as in previous games in the series, red orbs collected throughout a level can be used to buy items such as health stars or even increases in Nero's life bar. Proud Souls--allocated at the end of each level--are what are used to upgrade abilities for Nero and his various weapons (the Devil Bringer arm, the Blue Rose revolver, and the Red Queen sword).
第一关的结尾也是我们第一次见到DMC4的升级系统。跟前几代一样,红魂用来购买血药或者其它跟体力槽有关的道具。Proud Souls——在关底分配——用来购买和升级技能与武器(手,枪,刀)。
The second level of the game is the same one which has been demoed several times already in the previous year, and is the one which sees Nero traversing city streets, a wharf area, and finally ending up in a boss battle with a massive fiery boss named Berial. This boss battle is a great example of the effectiveness of Nero's Devil Bringer arm, particularly the Snatcher ability which allows him to grab enemies from afar as well as launch himself at distant targets. In general gameplay, the Snatcher worked best when staying away from mobs of enemies, grabbing one from a distance, and pummelling them before repeating the process with another hapless opponent. In the first boss battle, we found using the Devil Bringer arm to propel Nero to the back of Berial's head in order to avoid his sweeping, long range attacks an extremely useful tactic.
第二关我们已经见过了,这一年来的大部分演示都是这一段,就是Nero在城市的街道中穿行,还***头,最后的BOSS战是对Breial。这场BOSS战是练习DB的绝好机会,尤其是Snatcher能够让你从远处抓住敌人,或者把他揍的远远的。一般情况下,当你离敌人很远的时候,Snatcher很有用,抓人,揍,然后重复。这场BOSS里我们发现用DB推着Nero到Berial脑袋的后面,能够避开他的大范围扫荡。另外远程攻击是个比较好的战术。
Glimpses of the third level have been seen previously, including the snowy mountainside where Nero takes on two ice wolf-like creatures and his first meeting with the butt-kicking (not to mention extremely anatomically enhanced) Gloria. After this, Nero heads inside Fortuna Castle itself, which serves as a hub area of sorts for the next few levels of the game. The interiors of Fortuna will be familiar to veterans of the Devil May Cry series, and features the same dark hallways, open cathedral-like spaces, and gothic look which has become a hallmark of the previous games. After dispatching a few enemies, players will run across the first "puzzle" of the game, a large torture chamber with spikes on the ceiling that Nero has to fly through using the Devil Bringer arm's Snatcher. The puzzle is more diffi*** than it initially looks--quick reflexes are needed in order to glide from one *** point to the next, as even a second's hesitation will steepen the angle of Nero's approach to the next point and send him crashing into the ceiling spikes. At the end of the third level, Nero squares off against a large, armoured opponent with a wicked-looking shield and lance. This One Winged Knight is practically invulnerable to head-on attacks, so players will once again need to use the Devil Bringer arm to quickly propel themselves behind the enemy to do maximum damage.
第三关也是见过的,雪中的山顶。Nero遇到两只冰刃,然后第一次碰到Gloria。之后Nero就进入了Fortuna城堡,一个巨大的地域,并且有许多小的分支场景。城堡内部很象老DMC,有很多幽暗的走廊,开阔的大教堂似的空间,和哥特感,这些都是DMC系列的标志。在打发了几个小怪之后,玩家将碰到第一个迷题:一个很大的,在天花板有许多尖刺的拷问间,Nero需要利用Snatcher飞跃过去。这个迷题比开头碰到的那个要难的多——在更换空中抓取点的时候需要很快的做出反应。如果你出现了一秒钟的犹豫,那么Nero接近到下个抓取点的角度就会变得陡直向上,在他抓住之后,就直接被弹到天花板上去撞钉子了。关底是Nero摆好姿势迎战一个看起来就不象个好人的家伙,有盾还有枪——白骑士。正面进攻对白骑士是无效的,所以我们要在他们造成最大伤害之前,用DB迅速的把他们推开。
Defeating the Knight will earn Nero the ability to move large statue-like objects called Gyro Blades around the castle. Most of the fourth level of the game requires players to find and move these Gyro Blades to a certain spot in order to open up the door into the next boss fight area. The blades--which are moved by punching them with Nero's Devil Bringer--can also be "charged up" with a few sword strikes, which then does greater damage to any foe that touches the blades. The boss that Nero squares off against in the open courtyard is a large toad creature named Bael. As opposed to Berial, Bael uses mainly ice-based attacks, and also has two rather unique "lures" which are used to confuse players.
打败白骑士之后Nero获得了新的能力,移动一种巨大的,象雕像的物体:Gyro Blades,它们分布在城堡的各个角落。第四关的主要任务就是找到并且移动这些Gyro Blades到一个中心地区,用来开启通向下一个BOSS的大门。GB的移动是使用DB,并且DB的攻击可以使GB上的刀刃旋转,对接触刃旋的敌人造成非常大的伤害。这关的BOSS叫Bael,跟Berial相反,Bael主要是冰系攻击,它还有两个非常独特的“诱饵”,能够使人混乱不清。
After the intense Bael fight, the fifth level seems a little more sedate, and essentially has Nero exploring the castle further before uncovering a new ability which allows him to jump to high, out-of-reach places. Acquiring the Wing Talisman will activate special jump pads scattered throughout the castle, an ability Nero uses to jump to a high chandelier in the castle's main entrance, which he then swings into a wall to reveal a hidden area: a secret laboratory.
Bael战后,第五关看上去有点沉寂,这关实际上是让Nero在城堡里搜索更多的地方,直到发现一种新的能力,能让他跳到更高的,接触不到的地方。Nero得到Wing Talisman之后能够在城堡的各个升降台上跳跃,一直跳到城堡的主入口的大吊灯上,然后通过灯的摆动进入一面墙中,发现一个隐藏区域:秘密研究室。
We'll leave Nero now and jump ahead a few levels in the game to instead focus on Dante. As stated in our previous coverage, players will switch from controlling Nero to Dante about halfway through the game. This particular level--the 13th in the game--sees Dante running around a strange forest, and fans of the series will be happy to know he controls and feels much as he has done in previous games. All of Dante's abilities seem to be intact, including his four attack styles of Trickster, Sword Master, Gunslinger, and Royal Guard (which can easily be switched around on the fly using the controller's d-pad). This forest level features one tricky puzzle which involves having to find the right path through a series of similar-looking intersections. At the end, Dante has to square off in yet another of Devil May Cry 4's big bosses--this time it's a gigantic creature which looks like a cross between a dragon and Audrey II from Little Shop of Horrors. This boss--as befits an opponent much later in the game--is more than a bit tough, but it gave us a chance to try out a new weapon for Dante: the Lucifer, a set of red blades which hang mysteriously in mid-air, only to strike all at once at Dante's bidding.
这段旅程到此为止。在我们之前的报道中,游戏在中盘切换到Dante,第13关,这关中Dante在一片怪异的森林中奔跑。所有Dante的技能都原封不动的保留着,包括四种风格,用十字键切换。森林关有一个狡猾的迷题,包括如何在一片相似的场景中找到正确的小路。最后Dante得迎战DMC4的另一个BOSS——这个生物看起来象是龙和《恐怖小花》(Little Shop of Horrors)中的Audrey II的混合体。这个BOSS——很象游戏后段的一种敌人——不是一般的结实,不过这给了我们一个试验Lucifer的机会。Lucifer的能量剑只有在但丁下命令时才会攻击。
Devil May Cry looks set to deliver more of the same over-the-top action fans of the series expect. Our early play throughs have all been fairly positive, although we did find one annoying feature with the PS3 version. The game needs to install a large chunk of files on the PS3's drive, and it takes quite a lot of time (roughly 20-30 minutes by our count). This obviously only happens the first time you play the game, but it's still quite a jarring experience to be faced with a PC-like install process on a console game.
Devil May Cry 4 hits the US, the UK, and Australia in February 2008.
DMC看起来超越了系列的玩家的预计。我们能够早些时候玩到实在是太棒了,不过我们也发现了PS3版的一个问题。DMC4的安装容量很大,需要大概20—30分钟时间。当然这只在第一次玩的时候,但是PC版呢?天知道要多少。
Devil May Cry 4将于2008年2月在美国,英国和澳洲发行。
-GameSpot. |
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