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 楼主| 发表于 2008-1-2 11:52  ·  河南 | 显示全部楼层 |阅读模式
Bill Roper responds to Hellgate: London criticisms
There has been some harsh words, screeming an whining against Hellgate: London since its release. While GamePro lets Bill completely off the hook on some bug issues, there are replies to some questions of varying wheight:

GP: Here's another popular complaint: In Hellgate, weapons are far more useful than skills -- my Marksman mostly used his gun, not his skills and abilities. Will you further tweak skills to make them more useful? Would you ever consider totally re-doing the current skills?

Bill Roper: We will never completely re-do skills, but we will always look at them. The final version has a seen many skill changes. What we wanted to do in Hellgate was to make the weapons into spell-delivery systems. Skills in Hellgate alter the way you use your primary weapon, such as the Marksman's grenades.

The other thing is, players have had a long time in Diablo 2 to figure out all the different character builds. Honestly, players haven't had much time to [experiment] in Hellgate with different skills and builds. In Diablo 2, a lot of the skills outright sucked. It's also very different in Hellgate, because skills grow with you as you level. In Hellgate, we didn't want people to regret putting points into early-level skills. Obviously we'll continue to tweak and balance the skills, but Hellgate uses a very different skill system from D2 and people will figure it out.

GP: You guys deleted some of the zanier humor from the characters for the final version. Was that in response to complaints from Beta players?

Bill Roper: Yes, that was definitely in response to people saying "this is too wacky and out of place" and "it doesn't feel as urgent, it feels too goofy." I've definitely pushed for the storyline to [go a certain way]. There's been Hell on Earth for 18 years...their perception is pretty twisted at this point. But there were some characters that were over-the-top. The way we handled it was to dial back the [crazier dialogue] from the NPCs so they are less likely to say them.


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