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去年的东京游戏展上,SNK Playmore展示了一个仅有两关的《合金弹头7》试玩,在本届的游戏开发者大会上,这家厂商为我们带来了游戏的最新试玩版本。这次的试玩中展示了足足7个任务,下面就来看看有哪些新的变化细节。
首先,游戏中一共将会有6个可操纵的角色登场,不过官方并没有介绍角色之间除了外形之外是否有差异。游戏的进行方式仍然和以前的几作一样,是幽默火爆的横板卷轴射击游戏。可以说这次NDS版制作的相当不错,角色的动作相当流畅迅速。
游戏的战斗部分加入了新的连击奖励槽,当你干掉敌人之后下面的槽就会有累积,只要你不断的连续干掉敌人直至槽蓄满,它就会开始闪动并且显示”MAX“字样的指示器,当MAX值降到0之前,你的杀敌积分会成倍的上涨。
游戏的另外一个特色是加入了”战斗学校”这一设定,你需要完成一系列的特别挑战。比如会有限定时间过关、限定精准度过关或是必须使用特别的武器过关。每个任务完成之后都会有不同的级别评定。
 
 
GDC '08: Metal Slug 7 Hands-On
The thoroughly Japanese build of Metal Slug 7 we tried had a total of seven missions available, any of which we could select for play straight from the new-game screen. We figure this is the entire span of the single-player game, though you'll most likely have to unlock each mission as you play through the game the first time around. The build we played also had six playable characters available at the outset, though we couldn't discern any mechanical differences among them.
There wasn't much here that will surprise you if you've played any of the previous Metal Slugs on the numerous platforms they've appeared on. You're still running to the right, shooting everything that moves with increasingly more powerful weapons, and rescuing as many prisoners of war as you can (which are now tallied by name in a score screen on the main menu). There's a new arcing electricity gun, but otherwise, all the action we saw was straight up Metal Slug.
Metal Slug has been adapted fairly well to the DS's relatively small screen and limited power. The sprites--the same ones, for the most part, you've been seeing since the series' inception--seem to have been scaled down in size a bit, relative to the overall size of the screen, but the action was moving fast and furious without any significant slowdown. We had no trouble blasting away with the DS Lite's capable D pad and face buttons.
The game seems to present a new combo or bonus meter of some sort, which fills at the bottom of the screen as you waste enemies. You have to kill frequently to keep it from running back down, and once you fill it up entirely, it starts flashing and exhibits a "MAX" indicator as it runs down rapidly. Our best guess is this is a sort of score combo modifier that gives you extra points per kill while it's active, though we'll have to wait until we get to try an English version to figure it out for sure.
One feature we haven't seen in past Metal Slug games is the combat school, which presented a series of challenges that tasked you with playing through specific missions with various parameters, such as a time limit, a minimum accuracy rating, or a limitation to a specific weapon like the pistol. We couldn't tell if you'll gain any bonuses or rewards for completing these challenges because the mode was thick with Japanese text, but it was clear you'll at least receive a letter-grade ranking for your performance after completing each one.
http://www.gamespot.com/ds/actio ... ;tag=result;title;0
http://beta.levelup.cn/news/NewsDetails/2008-2-22/26662.shtml. |
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