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[业界] DF:鬼泣5特别版 PS5光追+120HZ模式测试

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发表于 2020-11-11 18:08  ·  湖北 | 显示全部楼层
那魂一 重制版怎么办??


remake和remaster的区别需要科普?
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发表于 2020-11-11 18:09  ·  湖北 | 显示全部楼层
第一那是恶魂不是魂一,另外remake和调个帧数是一回事吗?PS4上有两个FF7是一个游戏?原版FF7来个1000K也没RE画面好。恶魂重制要是能在PS4上玩干嘛不兼容?一亿多装机量有钱不挣?不就是为次世代打造本代玩不了吗?这说明索尼再鸡贼也得下点本赚个吆喝,一个新主机发售没有独占游戏丢不起那人。


不用理这种,他心里知道区别故意在这混淆。
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发表于 2020-11-11 22:58  ·  奥地利 | 显示全部楼层
PS5/XSX对比也更新了

画面质量基本一致
4k不锁帧模式两边都能稳定60fps+,XSX帧数微弱优势(≤10%)
120fps模式过场XSX帧数更高(1~2fps),实际游戏PS5帧数更高,个别情况PS5比XSX高40+fps ,XSX帧率的波动太大导致VRR救不回来
RT性能模式XSX帧数更高,但是优势更小了(≤5%)
RT质量模式更接近了,XSX过场稳定高1~2fps

读盘XSX比PS5多50%,3:36 对 2:11

XSX这里真正的优势是可以设定锁60fps

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 楼主| 发表于 2020-11-11 23:07  ·  河北 | 显示全部楼层
PS5/XSX对比也更新了

画面质量基本一致
4k不锁帧模式两边都能稳定60fps+,XSX帧数微弱优势(≤10%)
120fps模式过场XSX帧数更高(1~2fps),实际游戏PS5帧数更高,个别情况PS5比XSX高40+fps ,XSX帧率的波动太大导致VRR救不回来
RT性能模式XSX帧数更高,但是优势更小了(≤5%)
RT质量模式更接近了,XSX过场稳定高1~2fps

读盘XSX比PS5多50%,3:36 对 2:11

XSX这里真正的优势是可以设定锁60fps[s:doge]


这个不能作数,肯定是卡表负优化xsx了[s:doge]
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发表于 2020-11-11 23:10  ·  四川 | 显示全部楼层
-Xbox has the advantage in frame rates in the normal 4K 120 mode -PS5 has an advantage in upscaled 4K 120 mode -Xbox version supports VRR and "really is a killer feature"

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发表于 2020-11-11 23:21  ·  上海 来自手机 | 显示全部楼层
el-melfes 发表于 2020-11-11 22:58
PS5/XSX对比也更新了

画面质量基本一致

各有胜负,总体来看xsx比PS5撑死强了也就5%-10%,bug还多些,基本没差别

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发表于 2020-11-11 23:28  ·  浙江 来自手机 | 显示全部楼层
本帖最后由 demetry 于 2020-11-11 23:29 编辑

这到底是df在评测dmc,还是dmc评测在评测两主机啊?或者是两主机在评测dmc,难道是capcom在评测玩家的底线?

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发表于 2020-11-11 23:53  ·  拉脱维亚 | 显示全部楼层
本帖最后由 zkbskcwi 于 2020-11-12 00:04 编辑

DF最新视频出了  XSX和PS5的正面肛鬼泣
结论,光追画面质量一样(XSX也是软光追石锤 ),XSX首发也有光追模式,帧数也几乎一样,画质优先模式下(50帧左右)XSX领先1-3帧  帧数优先模式下(65帧左右) XSX平均领先3-5帧
关闭光追4K标准模式(帧数80-90),XSX领先8帧上下,但是120帧模式下(100帧左右)PS5反超,PS5几乎全程100以上,而XSX在80-120之间大范围波动,平均低15帧左右。


按照xsx区某断章取义贴的玩法:https://bbs.a9vg.com/thread-8694191-1-1.html       
xsx机能比ps5强多少 这个应该可以参考一下

QQ截图20201111175542.jpg

QQ截图20201111175614.jpg



坐等明天看大戏

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发表于 2020-11-11 23:55  ·  奥地利 | 显示全部楼层
诺基亚8800 发表于 2020-11-11 16:21
各有胜负,总体来看xsx比PS5撑死强了也就5%-10%,bug还多些,基本没差别

两个版本都不完美,XSX首发没有RT模式需要首日补丁,PS5的VRR也不知道怎么解决,VRR和60fps手动锁定总要给一个吧

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发表于 2020-11-12 00:00  ·  奥地利 | 显示全部楼层
本帖最后由 el-melfes 于 2020-11-11 17:03 编辑
Oiyuj 发表于 2020-11-11 16:10
-Xbox has the advantage in frame rates in the normal 4K 120 mode -PS5 has an advantage in upscaled 4 ...


某群体反正也就只会看到这一句话

Normal Mode: ** way to play Devil May Cry on both PlayStation 5 and Xbox Series X systems is to use the normal mode, which operates with native resolution rendering at full HD - 3840x2160. It's an impressive boost over PS4 Pro, which used image reconstruction techniques to hit 1800p, with Xbox One X also using reconstruction to target 4K. Gameplay on the new systems is mostly at 60fps or higher, but there can be drops below - and cutscenes are especially impacted. In normal mode, Xbox Series X is consistently faster than PlayStation 5 but only in single digit percentage terms - around eight per cent.

High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.

Ray Tracing Performance Mode: This runs at native 1080p on both platforms, with full ray traced reflections plus frustrum-aligned voxel fog, which transforms the lighting. Broadly speaking, dropping resolution allows RT to run at similar frame-rates to the normal mode, albeit with a big resolution penalty. In matched like-for-like content such as cutscenes, Xbox Series X enjoys a very small performance advantage - but this seems to be even lower than it was in the normal mode. And again, perhaps it's down to the dynamic nature of gameplay where like-for-like, pixel-for-pixel matched content is not possible, but there do seem to be some areas where PlayStation 5 enjoys its own tiny lead. The overall takeaway here is that both systems are essentially like-for-like.

Ray Tracing Quality Mode: This ramps resolution back up to 3840x2160, but it's using the same image reconstruction technique used in the high frame-rate mode in order to boost performance. The impact of RT is pretty large, however, and much of the experience plays out beneath 60 frames per second. On paper, Xbox has a lead - but it is vanishingly small - and in matched like-for-like content, PS5 actually manages to match Xbox performance for much of the duration, while in other scenes it's just 2-3fps behind. However, while diffi** to pinpoint exactly owing to the lack of exact like-for-like gameplay, Xbox's gameplay performance advantage seems to open up here.


反正是看不出那20%的理论性能优势到哪里去了
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