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发表于 2021-2-13 19:34 · 河北
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Engage, Learn and Share at the Microsoft AI and Gaming Research Summit 2021
This virtual research summit brings together researchers and innovators from academia, creators from the gaming industry, Microsoft Research (MSR), and Gaming teams at Microsoft, to share ideas and ** how AI and machine learning is transforming the landscape of gaming. The event is focused around four themes.
AI Agents for gameplay and game testing
Responsible Gaming, including ethics, safety, and inclusivity
Computational creativity and content generation
Understanding Players, player engagement and analytics
This exciting new Microsoft Research event aims to facilitate open **ion and critical dialogue by bringing together academia and industry to better understand each other’s perspectives at the intersection of AI and gaming research.
Plenary speakers include:
Catherine Varner (Director, Strategy and Monetization, Dreamhaven)
Kareem Choudhry (Corporate Vice President, Gaming Cloud, Microsoft)
Katja Hofmann (Game Intelligence Lead, Microsoft Research)
Mark Riedl (Director, Entertainment Intelligence Lab, Georgia Tech)
Peter Lee (Corporate Vice-President, Research and Incubations, Microsoft)
Phil Spencer (Executive Vice President, Gaming, Microsoft) |
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