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本帖最后由 NihiRagnarK 于 2022-7-19 00:15 编辑
Gamespot:9分
Stray's ultimate strength is how well its overall design embodies the unique perspective and capabilities of its protagonist, but it also doesn't rely on this to be the only distinguishing feature of the entire adventure. A lot of the enjoyment throughout Stray's runtime comes from how well each scenario is designed for the abilities of its feline hero, and how empowering it is to be able to navigate its gorgeous hubs and derelict cities with the additional agility on offer. Its puzzles are routinely satisfying to solve and all work in service of a charming story with a satisfying conclusion, with the pacing only knocked slightly off by some slightly less than stellar combat scenarios in the first half. Thankfully, they're not prevalent enough to detract from the otherwise captivating adventure that Stray is, and that it tells a tale that will likely linger with you after the game's credits have rolled.
机翻:
《流浪》的最终优势在于其整体设计很好地体现了其主角的独特视角和能力,但它也并不依赖这一点来作为整个冒险的唯一特色。在《流浪》的整个运行过程中,很多乐趣来自于每个场景是如何针对其猫科动物英雄的能力而设计的,以及能够以额外的敏捷性在其华丽的中心和废弃的城市中航行是多么有力量。它的谜题通常都能令人满意地解决,所有的谜题都是为了一个迷人的故事和一个令人满意的结论而服务的,只是在前半部分的一些略微不那么出色的战斗场景使游戏的节奏稍有偏差。值得庆幸的是,这些场景并不普遍,不足以减弱《流浪》在其他方面的吸引力,而且它所讲述的故事很可能在游戏的字幕滚动后还会让你流连忘返。
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