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一些来自Team Ninja Freaks 和 NinjaFortress 的NG2游戏信息

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 楼主| 发表于 2008-5-2 09:34  ·  云南 | 显示全部楼层 |阅读模式
Vigoorian Flails work differently then in the previous version.
双节镰刀和前作会不同。

There are 8 main weapons to work with.
游戏中有8种主武器。

Path of the Acolyte will be very easy, but still be enjoyable.
游戏最低难度会非常容易,不过仍旧很好玩。

The Fiend's Bane Bow can be charged, but the game is very fast already, so you can fire noncharged shots very quickly too.
弓可以发出蓄力攻击,但游戏的频率加块了,所以你的普通弓箭攻击的速度也很快。

People tend to have the wrong idea of an action game where enemies are punching bags rather then actual enemies. That's just stupid.
有人可能以为ACT就是打沙袋游戏而不是跟敌人战斗,这真是一个愚蠢的想法。(注:可能在暗讽某些动作游戏)

The military starts to experiment with bioweapons and fuses humans with mummies and such to give them partially immortality. Those bioweapons are needed for the ultimate weapon. They are called CIWS (Close Defense Weapon System), but I can't say more without revealing spoilers.
军方在做一种生化武器试验,他们试图把人类和僵尸进行融合,从而得到某种不死的特性。而这种试验品又是一种超级武器不可或缺的部分,被称作CIWS(近防御武器系统?),但我不能透露太多游戏故事情节。

Eclipse Scythe's early level 1 movements were very harsh, but we've made it more harsh then ever with the new added moves in the higher levels. This will go with all weapons in this game. Every weapon has it's own way of fighting and they become more clear the higher their levels are. We also upgraded the Shuriken from what it usually was. Instead of throwing 4 Shurikens in a row, it's 5 now. It's a minor change, but might become useful.
死神镰刀在一级的时候,招式不多。但随着武器的升级,越来越多的招式可用,相对前作升级所获得的招式要多得多。这个特点是每种武器都有的,随着级别的上升,它们的特点以及战斗方式会变得越来越清楚。手里箭也被升级了,现在是每次扔5个出去(以前是4个 ),虽然差别不大,但在战斗中仍然有用。

The Gatling Speargun is still very useful in water, but it becomes more useful on land now.
矛枪依然存在,陆地上的威力被加强了。

The water is made more interesting.
Actual waves of water affect your way of walking on it.
Gaja, the longtailed bone fiends you could find in the GDC demo, are amphibious, they can swim in the water.
They swim like s***s. If you make movement in water, the waves actually make them move differently.
水的效果很出色,会随着你在水中的走动而激起波浪。Gaja,一种你们在GDC视频种见过的长着长长尾巴的骨骼状怪物,其实是一种水陆两栖的怪物。它们可以象蛇一样在水中游动,会随着你所激起的波浪摆动。

In Helena's ending you see someone die by Ryu's dark Ninpo, that Ninpo will be in this game. That was not Victor Donova by the way, it was just a junior Executive. Donovan still lives and the story WILL continue. Donovan is much more ugly then the guy who died.
在DOA种Helena的结局种,龙用了一种黑暗忍法,这种忍法会在游戏种出现。不过在那个结局中被干掉的其实不是Victor Donovan,而只是一个初级执行关。Donovan还活着,而且故事也会继续下去。Donovan比死掉的这小子丑多了。

Art of the Pheonix Fire is an upgraded version of Art of the Firewheels.
Instead of the fires flying closely around Ryu, the fires take the forms of falcons and fly much longer around Ryu, and a bit further to make it more usful.
凤凰火忍法是鬼火的升级版,不像以前只是几个火球围绕在龙周围。新忍法的形状象隼,然后围绕龙飞行,持续的时间很长,范围也大了一些。

Recovery items are now in little powders. I thought it was stupid to have bottles of healing postions everywhere. "This time, Ryu uses drugs to heal" he said while laughing.
恢复药剂现在不是瓶状了,我总觉得一瓶一瓶散落在游戏种的恢复药剂很可笑,现在,龙使用的是药品了。

Armlets are discontinued. Ryu pretty much has all armlets on at the same time now.
腕轮没有了,其实龙现在的效果就好像是装备了全部腕轮一样。

This game will be an art of action, which is a good thing. Some games make you get tired of fighting, but not this game.
这个游戏在动作上绝对是一种艺术,有些游戏玩一玩会让你感觉疲劳,但这个游戏绝对不会。

Every place gets decorated with your vengeance. You can always come back acd see all the dead bodies lying everywhere.
每处场景在你经过之后,都会根据你的个人风格而进行装饰(意思是你杀掉的敌人尸体,零部件散落的到处都是),你任何时候都可以回去看看你的杰作。

Continuity was put with Ninja Gaiden Dragon Sword, which is what makes that game exciting. But the game wasn't made to appeal to the hardcore fans, but to introduce people to the franchise, seeing how it's much more approachable.
故事情节是接着NGDS的情节的,但这个故事不仅仅是给NG粉丝设计的,更多的部分是给新玩家介绍这个系列。

We gave names to useful moves. Guard an attack and dash will make you dash with an after image, that move's called "Kingdom". A continuous wallrun is called "Shadowless Footsteps". You can do this anytime, but you get scrolls explaining how to do it. Those scrolls have videos to show what they are.
我们给每种招式起了名字。比如说“防御攻击-冲刺”,可以让你产生一种残象,这个招式叫做“Kingdom”。连续跑墙叫做“Shadowless Footsteps(无影脚)”。你可以在任何时候发出这种招式,但你会得到一种卷轴解释如何使用。这些卷轴都有视频介绍它们是干什么的。

There are lots of enemies in this game. The Black Spider Ninjas from the previous game return, so no need to talk about them anymore. Alexia and the Werewolves are still a bit unpolished. Sonia is a Tomboyish Heroine. She kinda has the role of Ayane in the last game.
游戏中的敌人类型很多,前作中的黑蜘蛛忍者会回归。Alexia(?)和狼人仍然需要一些调整,Sonia是女主角,她的角色有点和前作中的绫音类似。

Some americans were able to finish the beta version in 15 hours, We're still adjusting that. The time playing is supposed to be huge.
有些美国人可以在15个小时内完成游戏,不过我们仍然在进行调整,最终游戏时间将会很长。

Each weapons are useful now.
Dragon Sword is still the balanced weapon.
In the end of the game you'll have weapons for each situation.
每种武器都会有用,龙剑是一种最平衡的武器,游戏结束之前,每种武器都有其用武之地。

People can compete in Master Ninja Tournaments.
玩家可以在超忍大赛中进行比赛。

DLC will be in the game.
游戏会有下载内容。

The Demo will come mid May.
试玩版会在五月中旬放出。 .

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爱杨柳

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发表于 2008-5-2 09:53  ·  香港 | 显示全部楼层
这个游戏在动作上绝对是一种艺术,有些游戏玩一玩会让你感觉疲劳,但这个游戏绝对不会。
顶这句。
有些美国人可以在15个小时内完成游戏,不过我们仍然在进行调整,最终游戏时间将会很长。
这句话说的不是很清楚,这个玩家是忍龙老手,还是新手?游戏难度是最简单吗?游戏都已经开发玩了还能怎么调整,难道是在调整难度?如果第一遍只有15小时的话,是太短了啊,忍龙黑第一次玩的时候至少也要20几个小时啊!
试玩版会在五月中旬放出。
啥也不说了,等忍龙2正式发售后,看来我得请一天假,不然我的热情要如何发泄啊啊啊
      

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发表于 2008-5-2 10:02  ·  四川 | 显示全部楼层
神作!!!!!!宇宙第一神作!!!!!!!!!!!!!!!!!!

圣骑士

无情年代 只恋不爱

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发表于 2008-5-2 10:02  ·  云南 | 显示全部楼层
必入Z  不然下载东西怎么办?

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发表于 2008-5-2 10:04  ·  四川 | 显示全部楼层
下面是引用killzone000于2008-05-02 10:02发表的:
必入Z  不然下载东西怎么办?
即便是Z,你的机器如果是刷了的,照样被BAN

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发表于 2008-5-2 10:59  ·  上海 | 显示全部楼层
DLC will be in the game.
游戏会有下载内容。

好矛盾啊,想下载可又怕被BAN(我还没上过呢)

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发表于 2008-5-2 11:14  ·  法国 | 显示全部楼层

Re:一些来自Team Ninja Freaks 和 NinjaFortress 的NG2

今天第一次继FC版的忍者龙剑传之后玩的这个系列.
下载的..NGB...
本来还在犹豫要不要玩.

现在完全迷上这款游戏...
这个游戏极为流畅..
心中的ACT神作诞生了..

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发表于 2008-5-2 11:20  ·  上海 | 显示全部楼层
等试玩版~~~
按 Ctrl+Enter 直接提交

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发表于 2008-5-2 12:20  ·  广东 | 显示全部楼层
不错的,得到了不少情报~
z35

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发表于 2008-5-2 12:44  ·  山东 | 显示全部楼层
“每种武器都有其用武之地” 顶这一句
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