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发表于 2023-8-29 16:48 · 广东
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唉,原来你的知识都是从B站来的,难怪什么都不懂。上过大学的人都知道,literature review要找严肃的文献,而不是看网上的视频。来,我喂你,就是不知道你能不能看懂。
As early as 1950, computer scientists were using electronic machines to construct relatively simple game systems, such as Bertie the Brain in 1950 to play tic tac toe, or Nimrod in 1951 for playing Nim. These systems used either electronic light displays and mainly as demonstration systems at large exhibitions to showcase the power of computers at the time.[1][2] Another early demonstration was Tennis for Two, a game created by William Higinbotham at Brookhaven National Laboratory in 1958 for three-day exhibition, using an analog computer and an oscilloscope for a display.[3]
Spacewar! is considered one of the first recognized video games that enjoyed wider distribution behind a single exhibition system. Developed in 1961 for the PDP-1 mainframe computer at MIT, it allowed two players to simulate a space combat fight on the PDP-1's relatively simplistic monitor. The game's source code was shared with other institutions with a PDP-1 across the country as the MIT students themselves moved about, allowing the game to gain popularity.[4]
[1]Bateman, Chris (August 13, 2014). "Meet Bertie the Brain, the world's first arcade game, built in Toronto". Spacing Toronto. Archived from the original on December 22, 2015. Retrieved December 17, 2015.
[2]Donovan, Tristan (2010). Replay: The History of Video Games. East Sussex: Yellow Ant. ISBN 978-0956507204.
[3]Lambert, Bruce (November 7, 2008). "Brookhaven Honors a Pioneer Video Game". The New York Times. p. LI1. Retrieved March 23, 2009.
[4]Graetz, Martin (August 1981). "The origin of Spacewar". Creative Computing. Vol. 6, no. 8. pp. 56–67. ISSN 0097-8140 |
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