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 发表于 2023-10-27 17:06  ·  上海
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| Playstation 3
 
 50 Cent = 1280x720 (blur filter)
 
 Afro Samurai = 1280x720 (QAA)
 Alice: Madness Returns = 1280x720 (MLAA)
 Aliens: Colonial Marines = 1280x720 (no AA)
 Aliens Vs Predator = 1120x630 (custom AA)
 Alone in the Dark = 1120x630 (no AA)
 Army of Two = 1280x720 (no AA)
 Assassin's Creed = 1280x720 (QAA)
 Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
 Assassin's Creed 2: Bromance = 1280x720 (QAA)
 Assassin's Creed 2: Revelations = 1280x720 (post-AA)
 Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)
 Assassin's Creed 4 = 1280x720 (post-AA)
 Assassin's Creed 3: Side Story 2
 Assassin's Creed 3: Side Story 3
 Assassin's Creed 3: Side Story 4
 Assassin's Creed 3: Don't Stop Dancing
 Assassin's Creed 3: Higher
 Assassin's Creed 3: My Sacrifice
 Assassin's Creed 3: One Last Breath
 Assassin's Creed 3: With Arms Wide Open
 Assassin's Creed 3: The Ending DLC
 Assassin's Creed 3: The After Credits Ending DLC
 Avatar = 1280x692 (QAA, black borders)
 Azura's Wrath = 1280x720 (no AA)
 
 Backbreaker = 1152x640 (2xAA + blur filter)
 Batman: Arkham Asylum = 1280x720 (no AA)
 Batman: Arkham City = 1280x720 (no AA)
 Batman: Arkham Origins = 1280x720 (FXAA)
 Battle Fantasia = 1280x720 (no AA, toggable blur filter)
 ** 3 = 1280x704 (MLAA) black bars
 **: Bad Company = 1280x720 (no AA)
 **: Bad Company 2 = 1280x720 (no AA)
 Bayonetta = 1280x720 (no AA)
 Beijing 2008 = 1024x768 (no AA)
 Beowulf = 1280x720 (no AA)
 Bionic Commando = 1120x640 (no AA)
 Bioshock = 680p (no AA, blur filter pre-patch)
 Bioshock 2 = 1280x720 (no AA)
 Bioshock Infinite = 1152x640 (FXAA)
 Binary Domain =
 Blacksite: Area 51 = 1280x720 (no AA)
 BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
 Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
 Bodycount = 1024x640 (FXAA?)
 Borderlands = 1280x720 (no AA)
 Borderlands 2 = 1280x720 (no AA)
 Bourne Conspiracy, The (demo) = 1280x720 (no AA)
 Brink = 1280x720 (no AA)
 Brutal Legend = 1152x720 (no AA)
 Bulletstorm = 1280x720 (no AA)
 Burnout: Paradise = 1280x720 (2xAA)
 
 Call of Duty 3 (screenshot) ~1088x624 (2xAA)
 Call of Duty: Black Ops = 960x544 (2xAA)
 Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)
 Call of Duty: Ghosts = 928x600 ? (no AA? broken?)
 Call of Duty: Modern Warfare = 1024x600 (2xAA)
 Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
 Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
 Call of Duty: World at War = 1024x600 (2x AA)
 Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
 Call of Juarez: The Cartel = 1280x720 (custom edge AA)
 Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
 Castlevania: Lords of Shadow = 1280x720 (no AA)
 Castlevania: Lords of Shadow 2 = 1024x720 (post-AA)
 Catherine = 1280x720 (QAA)
 Chronicles of Rid**: Dark Athena = 1024x720 (QAA)
 Command & Conquer: Red Alert 3 = 1280x720 (no AA)
 Conan (demo) = 1024x576 (no AA)
 Condemned 2 = 1280x720 (no AA)
 Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
 Crysis = 1024x720 (TAA + edge post-process)
 Crysis 2 = 1024x720 (TAA + edge post-process)
 Crysis 3 = 1024x720 (SMAA T2X)
 
 Dante's Inferno = 1280x720 (no AA)
 Dark Sector = 1152x640 (no AA)
 Darksiders = 1152x640 (no AA)
 Darksiders II = 1152x640 (post-AA)
 Darkness, The (demo) = 1024x576 (no AA)
 Darkness II, The = 1152x600 (FXAA)
 Dark Souls = 1024x720 (2xAA)
 Dark Souls 2 = 1280x720 (post-AA)
 Dead Island = 1280x720 (custom edge filter)
 Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
 Dead Rising 2 = 1024x576 (2xAA)
 Dead Space = 1280x720 (no AA)
 Dead Space 2 = 1280x720 (no AA)
 Dead Space 3 = 1280x720 (FXAA)
 Dead to Rights: Retribution = 1072x603 (2xAA) ?
 de Blob 2 = 1280x720 (2xAA)
 Def Jam Icon (screenshot) = 1152x648 (no AA)
 Demon's Souls = 1280x720 (no AA)
 Deus Ex: Human Revolution = 1280x720 (MLAA)
 Devil May Cry 4 = 1280x720 (2xAA, temporal)
 Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)
 Diablo III = 1120x584 (2xAA)
 Dirt = 1280x720 (QAA)
 Dirt 2 = 1280x720 (QAA)
 Dishonoured = 1280x720 (post-AA)
 Dragon Age: Origins = 1280x720 (AA ?)
 Dragon Age II = 1280x720 (MLAA)
 Dragon Ball: Raging Blast 2 = 1280x720 (no AA)
 Dragon's Dogma = 1280x608 (black bars, FXAA)
 Driver: San Fransisco = ~1120x720 (2xAA)
 Duke Nukem Forever = 1152x640 (no AA)
 Dynasty Warriors 6 = 1280x720 (no AA)
 Dynasty Warriors 7 = 1280x720 (no AA)
 
 EDF: Insect Armageddon = 1280x720 (QAA)
 El Shaddai = 1152x576 (no AA)
 Elder Scrolls IV: Oblivion = 1280x720 (no AA)
 Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
 End of Eternity/Resonance of Fate = 1088x720 (2xAA)
 End War = 1280x720 (2xAA)
 Enslaved = 1280x720 (no AA)
 
 F.E.A.R. = 1280x720 (blur filter)?
 F.E.A.R. 2 = 1280x720 (no AA)
 F.E.A.R. 3 = 1280x720
 F1 2010 = 1280x720 (QAA)
 F1 2011 = 1280x720 (MLAA)
 FaceBreaker = 1280x720 (QAA), 960x1080
 Fallout 3 = 1280x720 (no AA)
 Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
 Far Cry 2 = 1274x692 (QAA, black borders)
 Far Cry 3 = 1274x702 (post-AA, black borders)
 Fifa 2008 = 1280x720 (no AA)
 Fifa 2010 = 1280x720 (QAA)
 Fifa 2011 = 1280x720 (QAA)
 Fifa 2014 = 1280x720 (QAA)
 Fifa Street 3 = 1920x1080 (no AA)
 Fight Night Champion Online =
 Fight Night Round 4 = 1280x720 (QAA)
 Final Fantasy XIII = 1280x720 (2xAA)
 Full Auto 2 (demo) = 1920x1080 (4x AA)
 Fracture = 1152x648 (no AA)
 
 Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
 Ghost Recon: Advanced Warfighter 2 = 1280x720
 Ghost Recon: Future Soldier = 1024x600 (FXAA)
 G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
 Godfather II = 1200x720 (blur filter)
 God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA)
 God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA), 3D is 1280x720
 God of War III = 1280x720 (MLAA)
 Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
 Golden Compass = 1280x720 (no AA)
 Grand Theft Auto IV = 1152x640 (QAA)
 Grand Theft Auto V = 1280x720 (FXAA)
 Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
 Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
 Gran Turismo 6 = 1440x1080 (MLAA)
 Guitar Hero 3 = 1040x585 (no AA)
 Guitar Hero Aerosmith = 1040x585 (no AA)
 Guitar Hero World Tour = 1040x585 (no AA)
 Guitar Hero 5 = 1024x576 (no AA)
 
 HAWX = 1280x720 (no AA, horizontal blur)
 HAWX2 = 1280x720 (2xAA, full screen blur filter)
 Haze (demo) = 1024x576 (2xAA)
 Heavenly Sword = 1280x720 (4xAA)
 Heavy Rain = 1280x720 (2xAA)
 Hitman: Absolution = 1280x720 (MLAA)
 Homefront = 1024x576 (no AA)
 
 Ico = 1280x720 or 1920x1080 (MLAA)
 IL2 Sturmovik = 1280x720 (QAA)
 Infamous = 1280x720 (no AA)
 Infamous 2 =
 Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
 
 James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
 Jericho (demo) = 996x560 (2x AA)
 Juiced 2: Hot Import Nights = 1280x720 (QAA)
 
 Killzone 2 = 1280x720 (QAA)
 Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
 Kingdoms of Amalur = 1280x720 (no AA)
 Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
 
 Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
 Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
 Legendary = 1280x720 (no AA)
 LEGO: Batman = 1280x720 (no AA, slight blur filter)
 LEGO: Harry Potter 1-4 = 1280x720 (no AA)
 LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
 LEGO: Star Wars III = 1280x720 (edge detect blur filter)
 Little Big Planet = 1280x720 (2xAA)
 Little Big Planet 2 = 1280x720 (MLAA)
 Lord of the Rings: Conquest = 640p (no AA)
 Lost Planet = 1280x720 (temporal 2xAA)
 Lost Planet 2 = 1280x720 (no AA)
 
 Madden NFL '09 = 1280x720 (no AA)
 Mafia 2 = 1280x720 (no AA)
 MAG = 1280x720 (2xAA)
 Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
 Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
 Marvel Vs Capcom 3 = 1280x720 (no AA)
 Mass Effect = 1280x720 (no AA)
 Mass Effect 2 = 1280x720 (no AA)
 Mass Effect 3 = 1280x720 (FXAA)
 Medal of Honor = 1280x720 (no AA)
 Medal of Honor: Warfighter = 1280x704 (MLAA)
 Mercenaries 2: World in Flames = 1280x720 (no AA)
 Metal Gear Online = 1024x768 (2xAA, temporal)
 Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
 Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA)
 Metro: Last Light = 1152x640 (post-AA)
 Midnight Club: Los Angeles = 960x720 (QAA)
 Mirror's Edge = 1280x720 (no AA)
 MotoGP '10/'11 = 1280x704 (no AA)
 Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
 Mortal Kombat vs DC = 1040x624 (QAA)
 MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
 MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
 Motorstorm = 1280x720 (2xAA)
 Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
 Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
 MX vs ATV: Alive = 1280x720 (no AA)
 MX vs ATV: Reflex = 1280x720 (no AA)
 MX vs ATV: Untamed = 1024x576 (no AA)
 
 Nail'd = 1152x640 (4x2 custom edge AA)
 Naruto Ninja Storm 2 = 1280x720 (no AA)
 NBA07 (demo) = 1920x1080 (no AA)
 NBA08 (demo) = 1920x1080 (no AA)
 NBA Live '08 = 1280x720 (no AA)
 NBA Street Home court (screenshot) = 1920x1080 (no AA)
 Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
 Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
 Need For Speed: Pro Street = 1280x720 (QAA)
 Need For Speed: Shift = 1280x720 (QAA)
 Need For Speed: Shift 2 =1280x720 (MLAA)
 Need For Speed: The Run = 1280x704 (MLAA) black bars
 Need For Speed: Undercover = 1280x720 (QAA)
 NFL Tour = 1280x720 (no AA, poor framerate)
 NHL '09 = 1280x720 (4xAA)
 Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
 Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
 Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)
 
 Operation Flashpoint 2 = 1280x720 (QAA)
 Orange Box, The = 1280x720 (QAA or full screen blur...)
 Overlord = 1280x720 (no AA)
 Overlord II = 1280x720 (no AA)
 
 Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
 Portal 2 = 1280x720 (MLAA)
 Prince of Persia = 1280x720
 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
 Pro Evolution Soccer 2008 = 1280x720 (QAA)
 Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
 Pro Evolution Soccer 2011 = 1280x720 (no AA)
 Prototype = 1120x640 (QAA)
 
 Quake Wars: Enemy Territory = 1280x720 (no AA)
 
 Race Driver: GRID = 1280x720 (2xAA)
 Rage = 640x720 up to 1280x720 (no AA)
 Rainbow Six Vegas 2 = 1280x720 (2xAA)
 Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
 Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
 Red Dead Redemption = 1152x640 (QAA)
 Red Faction: Armageddon = 960x540 (MLAA)
 Red Faction: Guerrilla = 1280x720 (no AA)
 Resident Evil 5 = 1280x720 (dynamic 0-QAA)
 Resident Evil 6 = 1280x720 (Post-AA)
 Resistance: Fall of Man = 1280x720 (QAA)
 Resistance 2 = 1280x720 (QAA)
 Resistance 3 = 960x704 (QAA)
 Ridge Racer 7 (demo) = 1920x1080 (no AA)
 Rise of the Argonauts = 1280x720 (no AA)
 Risen 2: Black Waters = 1120x640 (no AA)
 Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
 Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
 Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
 Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
 Ryu Ga Gotoku 3 = 1024x768 (no AA)
 
 Saboteur = 1280x720 (edge detect)
 Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
 Saint's Row 2 = 640p (QAA)
 Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
 Saint's Row 4 = 960x720 (fxaa?)
 SCORE International Baja 1000 = 1280x720 (no AA)
 SEGA: All Stars Racing = 1280x720 (2xAA)
 SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
 SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
 Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D
 Shadows of the Damned = 1280x720 (no AA, higher AF)
 Silent Hill: Homecoming = 1024x576 (no AA)
 Simpsons, The = 1280x720 (no AA)
 Singularity = 1280x720 (no AA)
 Skate = 1280x720 (no AA)
 Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
 Sleeping Dogs = 1152x640 (FXAA)
 Soldier of Fortune: Payback = 1280x720 (no AA)
 Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)
 Sonic Unleashed = 880x720 (blur filter)
 Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
 Soul Calibur V = 1280x720 (MLAA)
 Spec Ops: The Line = ~1120x640 (light FXAA?)
 Spiderman: Web of Shadows = 1280x720 (no AA)
 Spiderman: Shattered Dimensions = 1120x630 (no AA)
 Splinter Cell: Blacklist = 1152x640 (post-AA)
 Split-Second = 1280x720 (2xAA)
 SSX = 1120x585 (FXAA)
 Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
 Star Wars: The Force Unleashed = 1280x720 (no AA)
 Stormrise = 1280x720 (2xAA)
 Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
 Super Stars V8: Next Challenge = 1280x720 (2xAA)
 Super Street Fighter IV = 1280x720 (no AA)
 Supercar Challenge = 960x1080 (no AA)
 Syndicate = 1280x720 (post-AA, dynamic res)
 
 Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
 Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
 Terminator: Salvation = 1152x648 (blur filter)
 Test Drive Unlimited = 1280x720 (QAA?)
 Test Drive Unlimited 2 = 1280x720 (MLAA)
 Tiger Woods PGA Tour '09 = 1280x720 (no AA)
 Tiger Woods PGA Tour '11 = 1280x720 (no AA)
 Tomb Raider = 1280x720 (MLAA)
 Tomb Raider: Underworld = 1280x720 (QAA)
 Tony Hawk's Project 8 = 1280x720
 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
 Top Spin 3 = 1280x720 (QAA)
 Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
 Transformers = 960x1080 (no AA)
 Transformers: Revenge of the Fallen = 1120x720 (blur filter)
 Transformers: War for Cybertron = 1024x600 (no AA)
 Tron = 1280x720 (no AA)
 Turning Point: Fall of Liberty = 1280x720 (no AA)
 Turok = 1280x720 (no AA)
 
 UEFA Euro 2008 = 1280x720 (no AA)
 UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
 Uncharted: Drake's Fortune = 1280x720 (2xAA)
 Uncharted 2 = 1280x720 (2xAA)
 Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D
 Unreal Tournament III = 1280x720 (no AA)
 
 Vanquish = 1024x720 (2xAA)
 Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
 Virtua Fighter 5 = 1024x1024 (no AA)
 1024x768 en mode 1080p
 Virtua Tennis 2009 = 1280x720 (QAA)
 Virtua Tennis 3 = 1920x1080 (2x AA)
 Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
 
 WALL E = 1280x720 (no AA)
 Wanted = 1120x640 (no AA)
 Warhammer 40,000: Space Marine = 1138x640 (post-AA)
 Wheelman = 1280x720 (no AA)
 Wolfenstein = 1280x720 (no AA)
 World Series Of Poker 2008 = 1920x1080 (2xAA)
 WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
 WWE All-Stars = 1152x640 (no AA)
 
 XCOM: Enemy Unknown = 1280x720 (FXAA)
 X-Men Origins: Wolverine = 1280x720 (no AA)
 
 Zone of the Enders HD = 1280x720 (no AA)
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