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我先唱个衰,降低自我预期,然后万一有惊喜呢?
Gameinforme报道
But, with that tweet out, I took my interview as an opportunity to learn more about what this means for console players. It turns out, Dragon's Dogma 2 will not feature multiple visual modes – there won't be a Graphics mode and a Performance mode, like what you might see in games like the recently released Final Fantasy VII Rebirth, for example. Instead, Capcom's latest will feature one singular mode that's on by default, and that mode also features uncapped framerate.
但是,随着那条推文的发布,我把这次采访当作一个机会,更多地了解这对主机玩家意味着什么。事实证明,《龙之信条2》不会有多种视觉模式——不会有图形模式和性能模式,就像你在最近发布的《最终幻想VII重生》等游戏中看到的那样。取而代之的是,Capcom 的最新版本将采用一种默认开启的单一模式,并且该模式还具有无上限帧速率。
"The game has an uncapped framerate," Itsuno tells me through a translator. "We're aiming to go at around or higher than 30 FPS. That is for consoles as well. There are some functions that you can turn on and off, but there aren't multiple sets of options that you can change at once [likely alluding to visual presets seen in the options of other games on consoles today]. But yeah, the frame rate will come uncapped for all consoles."
“游戏的帧率是无上限的,”Itsuno通过翻译告诉我。“我们的目标是达到 30 FPS 左右或更高。这也适用于游戏机。您可以打开和关闭一些功能,但不能同时更改多组选项[可能暗指当今游戏机上其他游戏选项中的视觉预设]。但是,是的,所有游戏机的帧速率都将不受限制。
Just to be sure, I asked for clarification around the potential for multiple modes and was told Dragon's Dogma 2 has just one visual mode, so don't expect a preset that prioritizes performance over visual fidelity or vice versa.
可以肯定的是,我要求澄清多种模式的潜力,并被告知 Dragon's Dogma 2 只有一种视觉模式,所以不要指望预设优先考虑性能而不是视觉保真度,反之亦然。
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