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发表于 2024-7-12 13:30 · 上海
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[2023-08-02 16:58:52.025 ig_qaeng_6.task-0.stdout] [AmmRing] AMM Heap Initialized to 2.68 GB (2742.00 MB).
[2023-08-02 16:58:52.026 ig_qaeng_6.task-0.stdout] Phys DMEM Offset Range [0x000000009cc00000, 0x0000000148200000]
[2023-08-02 16:58:52.030 ig_qaeng_6.task-0.stdout] Virt Addr Range [0x0000080000000000, 0x0000088000000000]
[2023-08-02 16:58:52.030 ig_qaeng_6.task-0.stdout] MultiMap Virt Addr Range [0x0000088000000000, 0x0000088000000000]
[2023-08-02 16:58:52.031 ig_qaeng_6.task-0.stdout]
[2023-08-02 16:58:52.031 ig_qaeng_6.task-0.stdout] [AmprRing] Fences for m_SubmitStates = 0x00000010d7fac000-0x00000010d7fad000
[2023-08-02 16:58:52.032 ig_qaeng_6.task-0.stdout] [QueueVersion] Registered AmmHighPriority 0x0000000043c07f98.
[2023-08-02 16:58:52.032 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait text fence High = 0x0000000043c07f90
[2023-08-02 16:58:52.033 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait version fence High = 0x0000000043c07f88
[2023-08-02 16:58:52.033 ig_qaeng_6.task-0.stdout] [AmprRing] Fences for m_SubmitStates = 0x00000010d7fb4000-0x00000010d7fb4800
[2023-08-02 16:58:52.034 ig_qaeng_6.task-0.stdout] [QueueVersion] Registered AmmNormalPriority 0x0000000043c07f80.
[2023-08-02 16:58:52.034 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait text fence Normal = 0x0000000043c07f78
[2023-08-02 16:58:52.035 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait version fence Normal = 0x0000000043c07f70
[2023-08-02 16:58:52.035 ig_qaeng_6.task-0.stdout] [AmprRing] Fences for m_SubmitStates = 0x00000010d7fbc000-0x00000010d7fbc800
[2023-08-02 16:58:52.036 ig_qaeng_6.task-0.stdout] [QueueVersion] Registered AmmLowPriority 0x0000000043c07f68.
[2023-08-02 16:58:52.036 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait text fence Low = 0x0000000043c07f60
[2023-08-02 16:58:52.037 ig_qaeng_6.task-0.stdout] [StreamingHeap] Debug wait version fence Low = 0x0000000043c07f58
[2023-08-02 16:58:52.037 ig_qaeng_6.task-0.stdout] [StreamingHeap] Using 5.56 MB (5828736 bytes) for 80000 allocs and 16000 deferred releases.
[2023-08-02 16:58:52.038 ig_qaeng_6.task-0.stdout] [RenderDevice] Feature level D3D 11.1
[2023-08-02 16:58:52.038 ig_qaeng_6.task-0.stdout] [GpuFence] Fence Label/Version fence = 0x0000001196c24040
[2023-08-02 16:58:52.039 ig_qaeng_6.task-0.stdout] [GpuFence] Fence Label/Version fence = 0x0000001197044040
[2023-08-02 16:58:52.039 ig_qaeng_6.task-0.stdout] [GpuFence] Fence Label/Version fence = 0x0000001197058040
[2023-08-02 16:58:52.040 ig_qaeng_6.task-0.stdout] [GpuFence] Fence Label/Version fence = 0x000000119706c040
[2023-08-02 16:58:52.040 ig_qaeng_6.task-0.stdout] [ResourceNaming] PA Debug is required for human-readable names to show up in debugging and reporting tools. Use Target Settings to enable it. Naming is basically a big hashmap, so this will use extra memory.
[2023-08-02 16:58:52.041 ig_qaeng_6.task-0.stdout] sizeof(D3D11ShaderResourceView) == 136
[2023-08-02 16:58:52.043 ig_qaeng_6.task-0.stdout] sizeof(D3D11RenderTargetView) == 224
[2023-08-02 16:58:52.044 ig_qaeng_6.task-0.stdout] sizeof(D3D11UnorderedAccessView) == 128
[2023-08-02 16:58:52.044 ig_qaeng_6.task-0.stdout] sizeof(D3D11DepthStencilView) == 224
[2023-08-02 16:58:52.045 ig_qaeng_6.task-0.stdout]
[2023-08-02 16:58:52.045 ig_qaeng_6.task-0.stdout] Adapter Description:
[2023-08-02 16:58:52.046 ig_qaeng_6.task-0.stdout] AMD Radeon Navi (VendorId 0)
[2023-08-02 16:58:52.047 ig_qaeng_6.task-0.stdout] Dedicated VideoMemory: 0.00 MB
[2023-08-02 16:58:52.047 ig_qaeng_6.task-0.stdout] Dedicated System Memory: 0.00 MB
[2023-08-02 16:58:52.048 ig_qaeng_6.task-0.stdout] Shared System Memory: 12406.00 MB
[2023-08-02 16:58:52.048 ig_qaeng_6.task-0.stdout]
[2023-08-02 16:58:52.049 ig_qaeng_6.task-0.stdout] Gpu allocation of 12582912 bytes (owner DebugDynamicPrimList) failed because GPU_HEAP_TYPE_DEBUG is not available
[2023-08-02 16:58:52.049 ig_qaeng_6.task-0.stdout] [DebugDynamicPrimList] Alloc failed: 12582912 bytes
[2023-08-02 16:58:52.050 ig_qaeng_6.task-0.stdout] [SceLncService] launchApp(NPXS40093)
[2023-08-02 16:58:52.050 ig_qaeng_6.task-0.stdout] [SceLncService] category={gdg} appCategoryType={0x03000000} isVRMode={0}
[2023-08-02 16:58:52.051 ig_qaeng_6.task-0.stdout] [SceLncService] hnm,psnf,pc,tk,ns,pf,htm,se,ts={1,0,1,0,0,0,0,0,0} appBootMode={-1}
[2023-08-02 16:58:52.051 ig_qaeng_6.task-0.stdout] [SceLncService] appType={SCE_LNC_APP_TYPE_CDLG} [] appVer={} contentVersion={} appCategoryType={0x03000000}
[2023-08-02 16:58:52.052 ig_qaeng_6.task-0.stdout] [SceLncService] Num. of logged-in users is 1
其实HLSL转PSSL要点在PS5的SDK里手册里都有介绍 |
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