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发表于 2024-10-25 10:42 · 美国
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查了一下,2022年的blog说没有这个计划。
Is asynchronous shader compilation (async shaders) planned?
No. With the use of both parallel shader compilation and SPIR-V as the shading language, shader stutters should be relatively few and far between on a solid system. Skipping a draw to avoid a stutter is ultimately a hack, and not every shader can be compiled asynchronously anyway. Such a setting would never completely eliminate stutter, and in most scenarios it would simply cause major graphical bugs for very little reward.
说性能强就不会卡,我用rog ally extreme跑的,cpu也算中等吧,智慧的回声卡到欲哭无泪
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