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马里奥赛车世界最初计划在 Nintendo Switch 1 上推出
任天堂透露,《玛利欧赛车世界》最初计划作为一款适用于当前 Switch 的游戏。
资讯来自今天上线的官方访谈。 团队发现将所有想做的事情都纳入其中是一项挑战,包括将赛车手人数从 12 人增加到 24 人。 程式设计师 Kenta Sato 表示,我们考虑过各种牺牲,包括「降低视觉效果、降低分辨率,在某些情况下我们甚至考虑将帧率降至 30 FPS」。 然而,转向 Nintendo Switch 2 使得一切都得以保留。
制作人矢吹浩介补充道:「我们一边开发游戏,一边犹豫着该放弃什么,所以到了一定时候,我们知道事情会变得一团糟。但既然我们决定发行《马力欧赛车8豪华版 - 加速课程通行证》,我们认为这会给我们更多时间继续开发。就在那时,我们开始讨论将它移植到任天堂Switch 2,这真是突然为我们带来了许多可能性。
矢吹提出了在 2020 年将游戏移植到 Nintendo Switch 2 的想法。佐藤表示,一旦做出决定,「我们的担忧就会一下子消失」。
他指出:
在为任天堂 Switch 开发游戏时,我们常常担心能否在规划和性能之间找到合适的平衡。 当然,Switch 系统的效能足以开发不同类型的游戏,但如果我们将所有想要的内容都融入这款游戏的广阔世界中,它就无法以 60 fps 的速度运行,而且会持续出现帧率下降的问题。 我想团队里很多人都担心我们能否真正做到这一点。 但一旦我们决定在 Switch 2 上发布这款游戏,我们以为所有的担忧都会立刻消失。 我记得当我发现我们能够表达的内容甚至超出了最初的预期时,我欣喜若狂。
艺术总监 Masaaki Ishikawa 也分享:
当然,画面需要更精细。 但和佐藤先生一样,我也觉得这种轻松感抵销了它带来的不足。 设计师们从一开始就说他们想让美术更丰富,所以我觉得我们现在可以做到。 例如,负责场景中地形设计的团队成员非常高兴,因为他们现在可以放置更多树木,而树木是让游戏世界看起来更自然的关键。
我们今天也从团队那里听说,《玛利欧赛车世界》的开发始于 2017 年。
Mario Kart World was originally planned for Nintendo Switch 1
Mario Kart World was originally planned as a game for the current Switch, Nintendo has revealed.
That piece of information comes from an official interview that went live today. The team was finding it a challenge to incorporate everything it wanted to do, including ramping up from 12 racers to 24 players. Programmer Kenta Sato said various sacrifices were considered, including “toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 FPS in some cases.” However, the move to Nintendo Switch 2 allowed for everything to be kept intact.
Producer Kosuke Yabuki added: “We worked on it while kicking the can down the road in terms of deciding what to give up on, so at some point, we knew it was going to get messy. But as we’d decided to release Mario Kart 8 Deluxe – Booster Course Pass, we thought that would give us a bit more time to continue development. That’s when the conversation of moving it to the Nintendo Switch 2 system came up, and this suddenly opened up a bunch of possibilities on what we could do. It was truly a ray of hope.”
Yabuki would bring up the idea of moving the game to Nintendo Switch 2 in 2020. Sato said “our worries to evaporate all at once” once the decision was made.
He noted:
“When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops. I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”
Art director Masaaki Ishikawa also shared:
“Of course, the graphics needed to be more detailed. But like Sato-san, I also felt like it was outweighed by the sense of relief. From the beginning, the designers were saying they wanted to make the art richer, so I thought we could achieve that now. For example, team members who were creating the terrain in the scenery were really happy because they could now place more trees, which were key to giving the world a more natural look.”
We also heard from the team today that development of Mario Kart World started in 2017.
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