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发表于 2026-6-30 10:13 · 安徽
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本帖最后由 狭雾凌 于 2026-6-30 10:16 编辑
看了楼主这贴,去找了一下采访滨口直树的发言,大致内容如下(双语对照):
首先由记者开始询问游戏中一对TX情侣NPC(这是故意预设的陷阱,这些记者试图想让制作者迎合它们的观点):
滨口回答:
“To us, what matters is the feeling of a diverse group of people inhabiting this world in an authentic manner. Rebirth is a game where you encounter many towns, cultures, and relationships throughout your journey. In my view, the presence of diverse, authentic relationships within that journey also enhances the world‘s realism. As such, it feels closer to say that even for these two characters, our goal wasn’t to add a same-sex couple just for the sake of adding it, but to portray the stories of those inhabiting this world with sincerity and care. In truth, it made us incredibly happy as the development team to see players paying close attention even to these subtle interactions and shifts in relationships.”
“对我们来说,重要的是一个多元群体以一种真实的方式存在于这个世界中的感受。《重生》是一款你在旅途中会遇到许多城镇、文化和人际关系的游戏。在我看来,旅途中存在多元的、真实的人际关系,也能增强这个世界的真实感。因此,更准确的说法是——即便是对于这两个角色,我们的目标也不是‘为了加入一对同性情侣而加入’,而是以真诚和用心去描绘居住在这个世界中的人们的故事。事实上,作为开发团队,看到玩家们甚至对这些细微的互动和关系变化都给予了密切关注,我们非常高兴。”
然后预设陷阱的记者开始追问日式游戏中的LGBTQ+表现:
滨口回答:
“Rebirth is a game where you encounter many towns, cultures, and relationships throughout your journey. This is why I believe the atmosphere of the world — where such individuals simply exist and go about their lives — ultimately enhances its realism. In truth, my impression is that players also pay close attention to not only whether these depictions are there, but also their detailed nuances, like the emotional distance and conversational tone between characters.”
“《重生》是一款你在旅途中会遇到许多城镇、文化和人际关系的游戏。这就是为什么我相信,这个世界中——那些个体只是自然地存在着、过着他们自己的生活——这种氛围最终增强了它的真实感。实际上,我的印象是,玩家们不仅会关注‘这些描绘是否存在’,还会关注它们的细微之处,比如角色之间的情感距离和对话语气。”
“Especially following the shift to an open world, we were keen on conveying the sense that a truly diverse group of people inhabit this world, through the towns‘ details and the mundane dialogue that unfolds outside the main story. As such, it feels closer to say the presence of these relationships didn’t feel like a distinct depiction for us, but rather a result of building FF7‘s world in an authentic way.”
“特别是在转向开放世界之后,我们非常希望通过城镇的细节和主线故事之外的日常对话,来传达一种‘真正多元的群体居住在这个世界中’的感觉。因此,更准确的说法是——这些关系的存在,对我们来说并不像是一种‘刻意描绘’,而是在以一种真实的方式构建FF7世界的过程中自然产生的结果。” |
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