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[业界] IGN炮轰索尼放弃实体盘:就是剥夺玩家核心所有权!

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 楼主| 发表于 2026-7-6 15:11  ·  天津 | 显示全部楼层 |阅读模式
近日,游戏媒体IGN发文,对索尼逐步推进数字发行的战略提出严厉批评。文章指出,购买数字游戏并不能保证用户拥有永久使用权,而放弃实体介质将剥夺玩家数十年来享有的多项重要权利。

IGN在文章中援引了索尼此前删除用户已购数字电影的案例——当许可协议到期后,即使用户已付费购买,相关内容仍会从库中移除。报道强调,此类事件清楚地表明:数字购买实际上只是获取了一份访问内容的许可,而非真正的所有权——玩家随时可能失去对已购内容的访问权限。

文章作者进一步指出,转向数字模式剥夺了用户保存实体副本、借给朋友或在二手市场转售的自由。IGN认为,索尼正要求玩家信任数字格式,却未能提供传统光盘版本所具备的同等级别保障。

这篇文章发布之际,PlayStation关于实体介质未来的官方公告已在社交媒体上引发了广泛讨论,在此背景下,关于数字所有权与消费者权利的讨论再次成为游戏行业关注的焦点。

你们对此怎么看呢,支持取消实体盘吗?欢迎来评论区讨论。

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发表于 2026-7-6 15:32  ·  北京 | 显示全部楼层
https://www.ign.com/articles/pla ... rning-its-offensive

原文在此:
PlayStation’s Physical Media-Free Future Isn’t Just Concerning, It’s Offensive
You cannot trust digital purchases, and you cannot trust the corporations that offer them.

PlayStation has suddenly told its audience to brace themselves for an entirely physical media-free future. The news comes just days after the company unapologetically informed users it was about to permanently delete more than 550 Studio Canal-distributed movies from the PlayStation Network – and literally remove them from the accounts of any customer who previously purchased them.

It’s honestly one of the most baffling corporate failures to read the room since Microsoft handed Don Mattrick a microphone and allowed him to ** how the Xbox One probably wasn’t going to suit someone serving on a nuclear submarine. That is, PlayStation is following up a brazenly anti-consumer rugpull of digital content with fresh confirmation that ALL PlayStation content from 2028 onwards will be exclusively digital.

The timing would be hilarious if it wasn’t so appallingly offensive.

However, the facts are in, and ** has been set: you cannot trust digital purchases, and you cannot trust the corporations that offer them.

While I maintain a library of physical games I love – and I regularly browse charity stores and my local CeX for hard copies of things I know I’ll enjoy having stashed on a shelf – allow me to qualify that I have indeed purchased and downloaded many digital games over the decades, via console and PC storefronts. Provided they always remain available to redownload – even if delisted from sale – it’s a compromise I’ve been willing to concede, for now. Credit where credit’s due, it’s been a pretty workable arrangement to date. For instance, when the disc tray on my Xbox 360 turned to dust during the production of a recent racing game retrospective I put together to celebrate IGN’s 30th anniversary, I found myself pulling down 20-year-old, long-delisted DLC on a replacement console without much fuss.


Of course, as much as I appreciate this functionality, I’m not going to celebrate it. The ability to simply re-download content we’ve purchased in the past should be a bare-minimum service. I’m not asking for content to be hand delivered to me; I’m asking for a server to be left switched on. If non-profits like the Internet Archive can do it, I’m sure commercial video game juggernauts can manage likewise.

On the flip side, I have never, ever purchased a movie digitally. My household still subscribes to several streaming services, and I’m content enough with their convenience for the time being, but my movie collection is otherwise strictly physical. Prior to entering the media industry I worked at Blockbuster Video during the transition from VHS to DVD, which is where my collection started. I’m hesitant to put a figure on its current size on the off chance that my wife reads this, but I will admit I’m… deeply nostalgic about video stores. Like, proper deeply. If I can’t visit them anymore, building one around me was the next best thing. Now I can work at IGN while still ensconced in a video store. It’s the best of both worlds.At any rate, I’ve never had an interest in starting a digital library of movies beholden to any one vendor. I’ve just never trusted the concept. Frankly, the Studio Canal debacle on PlayStation Network is all the reason I need to ensure I never will.

The ability to simply re-download content we’ve purchased in the past should be a bare-minimum service.

Sony discontinued the ability to make movie and TV purchases and rentals on the PlayStation Store back in August 2021. However, users were still able to watch the content they’d purchased beyond that cut-off. However, it appears those purchases were always on a ticking clock. Whatever agreement Sony and Studio Canal had for that content to remain hosted on PSN for people who bought it has either lapsed or completely imploded. We can’t know, because neither company has explained or apologised for it. IGN has sought comment. At the time of writing it hasn’t been forthcoming.

For the corporate bootlickers in the back, we’ve read the legalese. You don’t need to parrot it back. We’re all aware of the insidious terms and conditions that companies apply to transactions for digital media in order to be able to ** it away without consequence. We’re aware of the fact that, despite companies being clearly permitted to use words like “buy” and “purchase”, we’re only ever really leasing a license to access content – a license companies can revoke at their discretion.

The fact remains is this: if someone entered my home and scooped up my copies of Terminator 2, This Is Spinal Tap, Total Recall, Cliffhanger, Highlander, Leon, First Blood, and whatever else they saw fit to steal – that’s theft. That it happens with a line of code being rewritten or deleted doesn’t make it less so.

So what exactly does an exclusively digital future really look like?

It looks like shit.


I’ve already had an appetiser of it. In 2024, Ubisoft announced The Crew – a full-price, premium game with multiple pieces of paid DLC in the form of car packs and major expansions – was to be nuked from existence and removed from the libraries of customers who bought it. Ubisoft was hit with a lawsuit over it, which it responded to by insisting that buying a game only gives players a “limited license to access the game.”

The explanation went down like a lead balloon.

It’s an imperfect example, since not even owning The Crew on disc helps in this particular instance. Despite having full support for single-player progress, it’s an online-only game, and the discs are now worthless. It was, nonetheless, an effective glimpse at a future where games can be yanked away, leaving consumers conned out of their cash.

Consumers gain nothing of worth from an all-digital future.

What do we lose? Let’s dig.

We’re now staring down the barrel of a future where the PS6 doesn’t come with a disc drive. Separate reports are indicating that Xbox may also be moving away from physical media, and that the next-generation Project Helix device will also not feature a disc drive. It’s a philosophy that will likely sideline anyone with a curated collection of physical games, or even a hybrid library that’s part disc, part digital. So it’s a rake in the face for backwards compatibility, and an entirely unappealing future for vintage gamers – the support of whom laid the bedrock for the business today.

How long will publishers continue to invest in the sorts of single-player games many people still crave if it becomes apparent the audience isn’t fully migrating to digital?

I’ve already had an appetiser of it. In 2024, Ubisoft announced The Crew – a full-price, premium game with multiple pieces of paid DLC in the form of car packs and major expansions – was to be nuked from existence and removed from the libraries of customers who bought it. Ubisoft was hit with a lawsuit over it, which it responded to by insisting that buying a game only gives players a “limited license to access the game.”

The explanation went down like a lead balloon.

It’s an imperfect example, since not even owning The Crew on disc helps in this particular instance. Despite having full support for single-player progress, it’s an online-only game, and the discs are now worthless. It was, nonetheless, an effective glimpse at a future where games can be yanked away, leaving consumers conned out of their cash.

Consumers gain nothing of worth from an all-digital future.

What do we lose? Let’s dig.

We’re now staring down the barrel of a future where the PS6 doesn’t come with a disc drive. Separate reports are indicating that Xbox may also be moving away from physical media, and that the next-generation Project Helix device will also not feature a disc drive. It’s a philosophy that will likely sideline anyone with a curated collection of physical games, or even a hybrid library that’s part disc, part digital. So it’s a rake in the face for backwards compatibility, and an entirely unappealing future for vintage gamers – the support of whom laid the bedrock for the business today.

How long will publishers continue to invest in the sorts of single-player games many people still crave if it becomes apparent the audience isn’t fully migrating to digital?

What does it mean if you gravitate towards older, used games – an entirely understandable approach considering cost-of-living spikes? You can’t. What does it mean if you just want to gift a game to someone and watch them install and play it immediately after unwrapping it? You can’t. And what does it mean for people who want to share games with their friends or family? Well, it’s simple.

They can’t.

And here we were, labouring under the impression PlayStation completely understood that one-step process.

Whatever gave us that idea?

Let’s reiterate: PlayStation has announced the discontinuation of physical media immediately after telling its customers it was going to delete 550 movies from the accounts of people that paid for them. It’s either baffling naivety, or colossal arrogance. Neither one of those are strong characteristics; I just don’t know which it is.


I’ll tell you what I do know, though. I know that I’m not excited about a prohibitively expensive game console that won’t play my old physical games, upon which anything I purchase could be removed without a speck of a refund or a hint of regret.

It sure ain’t much of a sales pitch.

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发表于 2026-7-6 15:33  ·  上海 | 显示全部楼层
IGN公正了一次

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发表于 2026-7-6 15:35  ·  北京 | 显示全部楼层
这篇IGN评论文章的核心内容如下:
事件背景
索尼近期宣布未来PlayStation将逐步走向"无实体媒介"时代(据传PS6可能不再配备光驱),而这个消息恰好紧跟在另一件引发争议的事情之后——索尼即将从PSN用户账户中永久删除550多部由Studio Canal发行的电影,即便这些用户当年是付费购买的。作者认为这两件事的时间点凑在一起,暴露出索尼对消费者情绪的严重误判。
作者的立场
作者承认自己长期购买数字游戏,且大体上能接受"只要内容永远可重新下载"这个折衷方案——比如自己Xbox 360光驱损坏后,仍能重新下载多年前已下架的DLC内容,体验还算顺畅。但他强调,"可重新下载"应该是最基本的服务底线,而不是值得庆祝的恩惠。
相反,作者从未购买过数字电影,一直坚持收藏实体影碟(源于早年在Blockbaster录像店的工作经历),因为他从根本上不信任"被单一厂商掌控的数字资料库"这种模式。
核心论点

企业常用"购买""买断"等措辞误导消费者,但实际上用户买到的只是随时可被撤销的"访问许可",而非真正所有权。
作者以2024年Ubisoft强制下架《The Crew》(一款玩家已付费购买的游戏)为例,指出育碧当时的解释("购买只是获得有限的访问许可")引发强烈不满,预示了全数字化未来的危险信号。
全面转向数字化会带来多重损失:无法购买二手游戏(应对生活成本上涨的重要途径)、无法直接送礼实体游戏、无法与亲友共享游戏、老玩家珍藏的实体收藏将被边缘化、向下兼容性受损等。
长远来看,如果玩家不愿全面转向数字平台,这可能影响厂商未来对单机游戏的持续投入。

结论
作者认为索尼此次操作是"令人震惊的天真,或是极度的傲慢",并明确表示自己对一台"售价高昂、不支持旧实体游戏、且购买内容随时可能被无理由撤销"的主机毫无期待。

来自claude的总结

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发表于 2026-7-6 15:38  ·  重庆 | 显示全部楼层
现在到底是完全放弃实体,还是另有替代方案,不说清楚,只有对你炎上了

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发表于 2026-7-6 15:39  ·  未知 | 显示全部楼层
到底要装死到什么时候
发自A9VG Android客户端

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发表于 2026-7-6 15:39  ·  广西 | 显示全部楼层
难得出来发声

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发表于 2026-7-6 15:45  ·  西藏 | 显示全部楼层
难得出来说了句实话

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发表于 2026-7-6 15:46  ·  北京 | 显示全部楼层
考虑买个《只狼》实体盘留念,万一哪天怀旧了

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发表于 2026-7-6 15:47  ·  上海 来自手机 | 显示全部楼层
"售价高昂、不支持旧实体游戏、且购买内容随时可能被无理由撤销"的主机。这是steam machine?
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