圣骑士
ユナちゃん、何してるんですか
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- 2015-7-31
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http://www.***.com/watch?v=iEK1NqCNICs
在昨天,英国最大的游戏展会I34上,CODEMASTER介绍了OFP2,解说了E3上公布的视频,并回答
了玩家的问题。
不完全的摘要如下:
- Amphibious vehicles confirmed
- Tactically aware AI system
- Shot of the Game Menu
- Full character personalisation
- over 400Gb of data, used for research - weapons, tactics etc
- Vehicles, weapons do become worn and dirty when used
- 220 sqKm without Sea (4 hours walk, 20 mins in a fast vehicle)
- Full geological features, valleys, rivers etc
- Live video of destruction shown
- Persistence of Damage effects
- Dynamic night / day / weather cycle - video shown
- Full vehicle embarking animations
- Full weapon animations + reloads
- Player must learn how to use a weapon based on manuals
- 50 Vehicles - Land air, sea
- AI - Commander based - AI wathed you and moves their units like a commander
- Releasedate : Spring 2009
- Multiplayer - accessibility -
- Crossplatoform - simplifying interfaces? enforced codemasters to use innovation in controllability
the PC versions have not been dumbed down and neither have the console platforms
- Multiplayer game types - definite - Coop and DM + 2 more modes
- PLA classified information - apparent the PLA have been making themselves worthy of defeating the americans.
- Armies have different balancing attributes such as soldier age, experience, training
- uses a dynamic loading system , where the island is shown with out excessive system load
个人感想: 听起来非常强大...强大到我不得不怀疑...CODEMASTER真有本事达成他们的预想目标?无论如何,明年春,PLA VS 美国大兵.. |
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