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Copyright by 2005 David Vreeland
原文地址为gamefaqs的http://db.gamefaqs.com/console/ps2/file/dragon_quest_viii_spells_skills.txt
Spells (detailed) 魔法资料
----------------------------------------------------
Wisdom affects the amount of damage a spell does. Every spell has base damage
and a maximum amount of damage it can do regardless of how high your wisdom is.
Any status effect spells are mainly determined by the character's level
Key
游戏中智力属性影响到魔法的伤害。每个魔法都有基本伤害以及根据你智力的高低所能达到的最大伤害。角色的等级也是决定魔法威力的关键 (注:以下括号内的Tension指蓄力对该魔法数值的影响)
辅助魔法:
Acceleratle (Tension)
Doubles your Agility. The spell will last the entire battle
提升速度,该魔法持续整场战斗
Ban Dance
Stops the enemy from using dancing attacks for 6-9 turns
封印一组敌人6~9个回合的舞蹈攻击
Bounce
Reflects all spells including your own and enemies for 6-9 turns
6~9回合内反弹包括敌方和本放在内单体的所有魔法
Dazzle
Makes the enemy more likely to miss when using physical attacks for 5-8 turns
5~8回合内降低敌一组物理攻击的命中率
Divine Intervention
Lowers the enemy's resistance to spells for 6-9 turns
降低敌一组6~9回合内的魔法防御
Sap
Lowers the enemy's defence by 50% for 7-10 turns
降低敌单体50%的守备力
Kasap
Lowers the enemy's defence by 25% for 7-10 turns
降低7~10回合内敌一组25%的守备力
Drain Magic
Steals MP from the enemy. The amount of MP the enemy has left and the level of
the character determine how much MP you will steal
捞敌单体的MP。该魔法所能捞得的MP值取决于敌人的MP所剩及你的等级
Evac
Allows the party to escape from a dungeon
全员从迷宫脱离
Fizzle
Stops the enemy from casting spells for 7-10 turns
封印7~10回合内敌一组魔法使用
Fuddle
Confuses the enemy for 5-8 turns
敌一组5~8回合内混乱
Kafuddle
Confuses the enemy for 5-8 turns. This is more likely to succeed then Fuddle
敌全体5~8回合内混乱,成功率高于Fuddle
Whistle
Instantly puts you into a battle with enemies from that area
吹哨,欠揍的表现,这不来了
Zoom
You can teleport to any town and some dungeons that you have already visited
瞬间移动到你以前去过的城市或某些迷宫
Share Magic (Tension)
The character will give about 40% of their max MP to another character
将自己最大MP的40%分享给同伴
Magic Burst (Tension)
A giant explosion that causes about 2 points of damage for every 1 MP used
Nose for Treasure
Tells you the number of treasures left in that area
告诉你该城镇或迷宫还剩多少宝藏
Holy Protection
You will not encounter enemies that are lower in level then the caster
不会遇到比自己等级低的怪物
Oomph
Doubles your attack power for 6-9 turns. While this spell is in effect that
character can not get critical hits
6~9回合内的攻击X2,且暂时无法出现会心
Padfoot
Lowers the encounter rate and lasts longer then Holy Protection
不会遇到比自己等级低的怪物,持续时间长于Holy Protection
Magic Barrier
Damage from attack spells and the success of status effect spells is reduced for
6-9 turns
降低敌全体6~9回合内的魔法攻击
Snooze
Puts the enemy to sleep for 2-5 turns
令敌一组睡上2~5回合
Kasnoozee
Puts the enemy to sleep for 2-5 turns. It is more likely to succeed then Snooze
令敌一组睡上2~5回合,成功率高于Snooze
回复魔法:
Squelch
Cures poison
本方单体解毒
Tingle
Cures sleep and paralysis
解除本方全员睡眠和麻痹
Heal (Tension)
Restores 30-40 HP
本方单体30~40的HP回复
Midheal (Tension)
Restores 75-100 HP
本方单体75~100的HP回复
Multiheal (Tension)
Restores 100-120 HP
本方全体100~120的HP回复
Fullheal
Fully restores HP
本方单体全回复
Omniheal
Full restores HP
本方全体全回复
Zing
Revives a dead party member with 50% HP. Only works about 50% of the time
50%的复活成功率,且恢复50%的HP
Kazing
Revives a dead party member with full HP
完全复活本方挂掉的一人及其全部HP
Kerplunk
The caster dies, but all party members are revived and HP is fully restored
牺牲自己完全复活本方全体同伴及其HP
攻击魔法:
Bang (Tension)
A small explosion that causes 15-25 base damage, and up to 45 damage
能造成敌全体15~25最大45点伤害的小爆炸
Boom (Tension)
A medium explosion that causes 40-55 base damage, and up to 105 damage
能造成敌全体40~55最大105点伤害的中等爆炸
KaBoom (Tension)
A large explosion that causes 105-120 base damage, and up to 200 damage
能造成敌全体105~120最大200点伤害的大爆炸
Crack (Tension)
An ice spell that causes 20-30 base damage, and up to 55 damage
能造成敌单体20~30最多55的冰属性伤害
Crackle (Tension)
An ice spell that causes 35-45 base damage, and up to 85 damage
能造成敌一组35~45最多85的冰属性伤害
Kacrackle (Tension)
An ice spell that causes 65-85 base damage, and up to 160 damage
能造成敌全体65~85最多160的冰属性伤害
Frizz (Tension)
A fire spell that causes 10-15 base damage, and up to 25 damage
能造成敌单体10~15最大25的火球伤害
Frizzle (Tension)
A fire spell that causes 55-70 base damage, and up to 120 damage
能造成敌单体55~70最大120的火球伤害
Kafrizzle (Tension)
A fire spell that causes 145-160 base damage, and up to 265 damage
能造成敌单体145~160最大265的火球伤害
Sizz (Tension)
A fire spell that causes 15-20 base damage, and up to 35 damage
能造成敌一组15~20最大35点的火焰伤害
Sizzle (Tension)
A fire spell that causes 25-35 base damage, and up to 65 damage
能造成敌一组25~35最大65点的火焰伤害
Kasizzle (Tension)
A fire spell that causes 70-90 base damage, and up to 170 damage
能造成敌一组70~90最多170的火焰伤害
Woosh (Tension)
A wind spell that causes 5-20 base damage, and up to 35 damage
能造成5~20最多35点伤害的小型龙卷风
Swoosh (Tension)
A wind spell that causes 20-45 base damage, and up to 75 damage
能造成敌一组20~45最大75点伤害的中型龙卷风
Kaswoosh (Tension)
A wind spell that causes 65-145 base damage, and up to 200 damage
能造成65~145最多200点伤害的巨型龙卷风
Zap (Tension)
A lightning spell that causes 40-55 base damage, and up to 90 damage
敌全体40~55最大90点伤害的雷属性攻击
Kazap (Tension)
A lightning spell that causes 100-140 base damage, and up to 220 damage
能造成100~140最多220点的雷属性伤害
Kamikazee
The caster dies, but most enemies are killed or left with very few HP. This
spell does not work on all enemies and any enemies killed by it do not give you
experience points
牺牲自己给予敌全体最大伤害(后面那句不知道如何翻译比较合适)
Pearly Gates (Tension)
A holy spell that causes 180-210 damage. Enemies of the Zombie family will take
an extra 50% damage from this spell
能造成敌一组180~210的神圣魔法攻击,恶魔系伤害增加50%
Whack
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
敌单体即死攻击,使用者等级和敌单体的守备决定其成功率
Thwack
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
敌一组即死攻击,使用者等级和敌一组的守备决定其成功率
Kathwack
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
敌全体即死攻击,使用者等级和敌全体的守备决定其成功率
防御魔法:
Buff (Tension)
Increases your Defence by 50% for 7-10 turns
提升7~10回合内本方单体50%的守备力
Kabuff (Tension)
Increases your Defence by 25% for 7-10 turns
提升7~10回合内全员25%的守备力
Insulate
Makes a barrier that cuts the damage of fire and ice spells by 50% for 6-9 turns
本方全员各产生一个屏障以降低6~9回合内冰火50%的魔法攻击
PS:如果大家觉得那行英文解释多余的话,我会去掉的,以免影响大家观看
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