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发表于 2023-6-11 20:47 · 河南
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本帖最后由 kagaribliss 于 2023-6-11 21:01 编辑
ff15初期ff14停滞状态?ff14 2.0 2013年就上线了,停滞状态?我新生ff14自发售就开始玩,小版本更新速度可以说比现在快多了,3.0也是很顺利的就上线了
夜光开发组帮吉田,是吉田自己说的好不好
RPG Site: With development of the new engine you have Yoshihisa Hashimoto has the Technical Director, who is also Square Enix Chief Technology Officer and is head of the Luminous Studio. Could you perhaps share more on his involvement with 14? Has the new engine from 14 been influenced at all by Luminous? Are there certain features that both share such as scaling, etc?
Yoshida: As our technical director, Hashimoto is deeply involved in the technology behind FF14. This includes decisions made regarding the use of middleware technology, as well as coordination and design decisions regarding the graphics engine, the core system, and the server system. He also is the mastermind behind the task management system that our entire team uses to keep track of work flow and deadlines.
It is a completely different engine, yet because the same people working on the Luminous Engine (Hashimoto-san included) helped create FF14's engine, there are some similarities. You could say the two engines are siblings.
https://www.rpgsite.net/intervie ... developer-interview
2012年RPGsite对吉田的采访
野村明确表示夜光无法做成他要的效果,所以kh3换虚幻4,你倒是把野村说的这句话出处拿出来啊? |
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