A9VG电玩部落论坛

 找回密码
 注册
搜索
查看: 7987|回复: 36

360版NBA 2K9游戏官方补丁(主要修正游戏性和一些BUG,非阵容补丁)

[复制链接]

精华
3
帖子
3411
威望
16 点
积分
4910 点
种子
57 点
注册时间
2008-3-16
最后登录
2024-2-27
 楼主| 发表于 2008-12-2 22:36  ·  福建 | 显示全部楼层 |阅读模式
点击此下载更新包







此次更新的内容:

General

Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

First FT Lag / Diffi***y – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay..

圣骑士

不正经也不严肃 ~ ~

精华
1
帖子
3076
威望
1 点
积分
3125 点
种子
42 点
注册时间
2005-5-2
最后登录
2024-11-27
发表于 2008-12-2 22:43  ·  福建 | 显示全部楼层
简单看了一下,有以下重要修正:
1.修正了不发边线球的Bug
2.修正了选择换人方式为轮换制时,电脑控制球队的换人方式仍然是按体力换人,导致电脑换人比玩家换人少,甚至没有。
3.降低了王朝模式的受伤频率
4.大幅提升了在2k视角下的帧数,其他视角下的帧数也有一定提高。
5.王朝模式下模拟比赛的比分更加真实。
6.修正了可以用快速换人菜单换上被罚下球员的Bug
7.修正了玩家的一个两次运球的Bug(就是用y键结束带球后,做一个假动作还能用y带球的bug)
8.削弱了Jab Step(就是内线靠打拱进去那招 )的威力,拱人推不动了,只在原地运球
9.内线防守得到调整,内线得分难度提高
10.降低了外线的命中率
11.修正快速换人后,人没换上时再按快速换人需要重新换一次的bug...

战士

武神裝攻 ダイゼンガー!!

精华
0
帖子
1180
威望
0 点
积分
1233 点
种子
0 点
注册时间
2008-7-30
最后登录
2015-8-13
发表于 2008-12-2 22:43  ·  山东 | 显示全部楼层
谢谢LZ,
该用户已被禁言

精华
0
帖子
443
威望
0 点
积分
459 点
种子
0 点
注册时间
2005-1-20
最后登录
2022-1-12
发表于 2008-12-2 22:49  ·  广东 | 显示全部楼层
感谢啊,试试去先!~~~~~~
该用户已被禁言

精华
0
帖子
440
威望
0 点
积分
455 点
种子
5 点
注册时间
2006-7-23
最后登录
2021-12-6
发表于 2008-12-2 23:22  ·  浙江 | 显示全部楼层
这里还是顶!!!

精华
0
帖子
100
威望
0 点
积分
116 点
种子
5 点
注册时间
2008-12-2
最后登录
2017-10-27
发表于 2008-12-3 00:33  ·  广东 | 显示全部楼层
很弱的问一下,怎样添加?(或者说360的硬盘怎么连接到电脑出现P3分区这个界面?)
该用户已被禁言

精华
0
帖子
285
威望
0 点
积分
163 点
种子
0 点
注册时间
2005-2-4
最后登录
2016-6-28
发表于 2008-12-3 01:12  ·  韩国 | 显示全部楼层
看不懂啊 有没有达人翻译下??

精华
0
帖子
543
威望
0 点
积分
533 点
种子
5 点
注册时间
2003-11-3
最后登录
2018-5-14
发表于 2008-12-3 01:27  ·  广东 | 显示全部楼层
太好了,可以不用上live更新2k9
谢谢了

精华
0
帖子
27
威望
0 点
积分
27 点
种子
0 点
注册时间
2008-12-1
最后登录
2010-3-29
发表于 2008-12-3 08:42  ·  山东 | 显示全部楼层
3Q


等翻译

精华
0
帖子
520
威望
0 点
积分
758 点
种子
248 点
注册时间
2004-11-20
最后登录
2022-10-25
发表于 2008-12-3 09:05  ·  北京 | 显示全部楼层
内线靠打难度增加了,姚明这样的很少能挤得动对方的中锋了
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2025-1-27 08:55 , Processed in 0.321663 second(s), 19 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部