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不说,更美好,当亲眼目睹了战神3的视频后,就算让我立即***,
我也在所不惜。这个预告片仿佛让每个人都对屏幕上大量华丽的动
作和壮丽的画面垂涎三尺。
这整个预告片都是用游戏引擎制作,这个事实出现在游戏的每一个
角落,所有的树木,石头,敌人的材质都光滑细腻,在整个游戏演
出过程当中你甚至找不到一丁点的锯齿,而这全部是用电脑即时生
成的效果。
这次的预告片是上次展示预告片的延伸和重大升级,区别在于,
Kartos和敌人身上更多的多边形数,更丰富的色彩更加突出了整个
游戏光暗相间的光影效果,整个画面飞溅的鲜血同样显示了整个游
戏***的本质。
阴影效果要根据画面上的可用光源数来决定,大家能特别注意到当
Kartos在暗处攻击敌人的时候,所有的阴影都符合他的攻击。比如
在59秒,Kratos 的刀刃在地面划过,整个画面马上变亮,敌人阴影
的长度符合挥舞刀刃时所发出的光源。当Kratos 把一个敌人抛向半
空中的时候,也有明显的证据,从他刀刃发出的光让他的敌人在紧
挨着他身边的岩石上形成了完美的阴影。
在这段游戏剪辑中我们能看见至少75个敌人,我们可以期待在以后
的场景中会加入更多的动作。
这篇文章包含了一些让某些人不爽的话语,如果你发现了任何让你
不爽的话,你们的主子让你随意叫唤。
Well the less said the better, after witnessing the drop dead God of War III screens, the trailer seems to make everyone’s mouth water with the gorgeous amount of action and visual splendor on screen. Here are a couple of things that can be analyzed from the showcased trailer.
The entire trailer has been done with the game’s engine, and this fact is present everywhere through the game, the texture work on the trees, stones, enemies showcase a certain glossy effect and a few jaggies which will not quite be found while rendering any gameplay which is created using computer generated effects.
*(Confirmed by Gamezine.co.uk)
The trailer was also an extended and heavily upgraded version of the last trailer that was shown off, the differences being a higher polygon count on Kartos and his enemies, a more distinct color palette that showcase the lighting effects which in particular stand out giving the entire game a bright and gloomy feeling, the blood splatter all across the screen also shows the extremely violent nature of the entire game.
The shadow effects are according to the light sources available on screen, this can be particularly noticed when Kratos strikes his enemies in a dark patch, all of shadows that form are in accordance to his strikes, for instance .59 sec, Kratos strikes his blade on the ground andthe entire screen lights up ,the length of the foes shadows is in accordance with the source of light being emitted from the slashes. This is also evident when Kratos launches one of his foes in mid air, the light that is emmitted from his blade forms a perfect half/ long shadow of his foe on the huge chuck of rock next to him.
Most of the timed button presses were not included in the trailer, it has already been said the developers were trying to remove the quick time events to enable a much smoother gameplay experience, and this was quite evident in the entire trailer. The points where we assume QTE were in the trailer are-
1.12 When Kratos executes a side way jump to slash his blades at the on coming centaur, and rips its guts all across.
1.45 When he gets buried amongst all his foes and switches his weapon to execute a powerful thunderclap on the ground.
1.55 Banging against the stone to bring down the mammoth Cyclops as its being guided by its commander.
2.03- Dodging the Cyclops and clamoring onto his shoulders.
2.21- Slashing the Cyclops throat pushing him out of its misery and jumping onto the flying gargoyles.
There are a multitude of combos that going to be present in the game.
Enemies will attack Kratos from almost every direction, due to the increase in the radius of the battlefield.
The Cyclops can presumably be controlled by Kratos for a short period of time, to unleash his fury in the battlefield.
We saw at least 75 enemies being fought during the entire gameplay clip, and this is expected to multiply with later revelation of later stages that have more action going on.
And this concludes our geeky commentary, if you do notice anymore godness feel free to holler them out.
http://v4vg.com/god-of-war-iii-trailer-dissected/. |
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