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What about the game itself? Planning to basically put importance on having seamless control of the overall direction of the game, mixed with CG spectacle scenes. Controls will have a bit of a trick to it, while having a blend of RPG-type strategy and growth. Behaviors based on interaction with the situation around you...wait, I'm not supposed to say more than this… (^^;
遊戲朝無接縫方向製作 結合一些廠面壯觀的CG影像
操作上需要一點技巧 同時融合一些RPG要素策略和成長系統
另外能與環境有更多互動....
目前平台未定
不过我想是360的游戏机会大的多. |
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