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[花边趣闻] [PS3][业界]关于GT5的独家报道,未在TGS 09上公布的内容

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 楼主| 发表于 2009-10-7 04:52  ·  英国 | 显示全部楼层 |阅读模式
文章地址:http://www.gtplanet.net/forum/sh ... 120748&;page=32



Members of the presswho visited Polyphony Digitallast week were treated to something special: an unpublished Gran Turismo5trailer showcasing an apparently more impressive damagemodel. The newscomes from Spanish site MeriStation, making them first to mention this clip. Unfortunately, cameras were carefully controlled in the screening room, so we have only this description to go by:


After the lecture, the lights went to witness in all its splendor the trailer unpublished announced that no one outside those walls had seen so far. It was a moment of excitement because, obviously, everyone wanted to see the deformationand damage.

The video begins with a street circuit and with electronic musicin the background. Then we can see the cars, especially new ones at its best going around the track, the GT style of life. We see cars NASCAR, rally, Lamborghinis and Bugattis. We see the pits in full and frenetic action. The images come from the replay mode. We run at night. The modeling is clearly at the level expected. And finally we see the first deformation and cracks on cars. There are a few shouts of excitement among those present. They are short but intense second accident. A lack of a better word, awesome.

We also see a Ferrari with a big city in the background. The camera rises to give a more global perspective. The video ends. The truth is that we are left wanting more. A little short, but intense. When just the trailer, the media present burst into applause greeting. Yamauchi, amid which he said are still workingon the night mode to make it as realistic as possible.


我们都知道在TGS期间山内一典邀请了很多记者参观采访了PD工作室,以下内容将会揭开一段未在TGS上公布的宣传片,由于此宣传片不被容许录制所以我们只能从文字里探知一二了:

我在这里简约得翻译一些重要的信息,就不逐字逐句了:

演示从一段街道赛道展开,随着很强的电子配乐我们看到了一些刚刚公布的新车(可能指得就是sls,意大利之类,at86?),蓝波,纳斯卡,拉力,布加迪,俨然的GT风格。之后是令人抓狂的维修站,各种细节呈现一番,而且有相当细致的维护过程。然后我们看到了夜间赛车,车模看起来十分的细致,也达到了我们期望的高度。随之紧接着的就是我们发出的紧张的呼喊声,因为我们看到了一系列精彩的车损视频。真不知道要用什么词汇来形容了,awesome。当最后法拉利的一小段之后这个短暂的演示就结束了,而我们每个人还意犹未尽,当然大家都毫不吝啬的把掌声献给了山内,他说他们仍然在努力使得夜间比赛看起来尽量的真实。



以上是山内在前段时间邀请的一批记者的反馈。作为山内多年的好友(基友?),Xavier Ocampo先生在最近有了一次一对一的更为深入的采访,以下的内容超长,我就捡一些重要的翻译一下。


In the final game will be over 950 cars and 20 circuits. Various configurations of these increase the total to more than 70 tracks.

完成版的游戏将拥有950辆车和20个赛场,最终以超过70条赛道的数量登场

Yes there will be deformation and damage, something requested by the fans and has been present in other games of the genre. But the stubbornness of the Japanese maker has been delayed until now because, in his words, there wasn’t sufficient technology before to represent damage faithfully and realistically on screen.

In another vein, we also discussed the balance that had to be constantly juggled in the development of Gran Turismo. On the one hand, an easy game anyone can play, and other, the harsh realism of simulation. According to Yamauchi, both must be present in a game of this nature, but it is diffi*** to combine in an elegant and convincing way. He said that within the first 20 seconds of first contact with the game, you can see that something has changed. You can feel that balance. He also told us that the demo version that was installed on both the Tokyo Game Show and the booths present at the premises of the company lacked the latest damage build. It is a feature in which they are still working on, car to car. Just thinking about it makes you giddy.


车损是必然会有的,很多内容是由fans提出的,而且其他的某些游戏中也有表现。但是我们现在才开始做,是因为在此之前我们还不拥有能让车损看起来那么忠实还原现实效果的技术实力。

我们一直想寻求一个平衡点,即让游戏易上手,又能在拟真方面那么的高水准。后面bala bala,大意就是说当你玩到的时候你会发现GT5与之前确有不同,而且TGS上展出的并不是我们最新车损系统的版本。


Speaking of NASCAR, Yamauchi noted that the deformation and damage in these high-speed races will be absolutely amazing and true to life, with turns, spins, rollovers, and so on.

当谈到NASCAR,山内提到,高速车损的效果绝对让你撑舌,而且是十分还原现实的,包括车身扭曲,失速旋转,反转等效果都是可以看到的。

In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc.

在GT 游戏的商店里你可以买到相当数量的配件,山内对这一方面是十分自豪的,他提到不光是那些引擎,刹车等配件是可以改装的,几乎你所有能想象到的配件都是可以购买改装的。(我想装个6碟CD和扶手箱~~~~)


On every desk were dozens of scale models of all sorts of vehicles. Many vehicles, most of them dismantled to the core, with all its pieces laid out around them. They ranged from models that fit in a hand to others which were quite massive, and all designed with great detail and care. A curiosity that I immediately noticed was that many of them were red. A synonym of speed, no doubt.

随后记者采访了工作间,在每一台工作台上他看到了数不清的车模,大部分已经被大卸八块,所有的部分都呈现着相当高的细节。我也好奇的发现很多都被配以红色,激情的速度标志哈哈。

Moreover, he said that in pre-launch period (about 6 months before the date, which they are now entering into) there no rest. Many employees bring their sleeping bags and pajamas for the night at the office.

山内说到在发售前的6个月他们是没有休息的,很多员工都准备了睡袋。(PD工作室其实很豪华的)


The last visit was the department of physics. A real mess of papers, dismantled car models, electronic whiteboards, erasable media, more paperwork and even action figures. It was chaos, but a controlled chaos. One had the feeling that every employee in the section knew where I was until the last post-it, and I could see it in their faces. This was the area of the company with more presence of workers. And had the most activity although, as I said, in theory they had the day off. They seemed to take their job seriously.

Yamauchi is especially pleased and proud of the work of this department. Not surprisingly, as was said, the people obsess over physics formulas that determine the behavior of car accidents. The damage and deformation. The jewel in the crown of Gran Turismo 5, jealously guarded until the end. Obviously we could not see much because of the secrecy which enshrouds this section, but what I saw impressed me greatly.


在最后我参观了物理程序设计部门。真的是一大堆的材料啊,拆卸的车模,还有很多电子 whiteboards(不知道具体什么意思了),各种媒体,演算草稿,当然还有不少手办~~~ 真的是看上其乱七八糟,不过是有条不紊的乱七八糟。bala bula,就是说这里的员工很牛逼

山内对这个部门也是有着相当高的评价,也十分的自豪。就像我们看到的,这个部门的设计人员在十分严谨地参考着各种物理学方程,并竭尽所能使车损的效果高度还原现实。相信他们就是GT5皇冠上靓丽珠宝的守护者。当然我不被容许采访更多的细节了,但是就我已经看到的已经深深的震撼了我。

I’ll only say one thing. Our team of engineers did not want to do something that has already been seen in other games. No. I wanted something completely different and new.

山内说,我们的设计师们不想做一些其他人已经做过的事情,我们所追求的目标绝对是与众不同,而且新颖的。

其他的访谈内容就是讲山内你老辛苦了,GT就像你的孩子是吧,他说是,PD就像你的家一样,他说可不是嘛,GT5做了几年了,5年了,打算结束吗,曾想过,但一旦把自己卖到这项为人民服务的事业中去就再也难停下来了,能做这个系列很开心,从不忧郁,从不蛋疼,等等等等,尔尔尔尔。


好了就翻译到这里了,太长了,希望大家会喜欢,泄泻 [s:251].

圣骑士

西野加奈大爱

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发表于 2009-10-7 04:58  ·  上海 | 显示全部楼层
SF.........................

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发表于 2009-10-7 04:59  ·  北京 | 显示全部楼层
沙发是我的么??

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发表于 2009-10-7 05:00  ·  北京 | 显示全部楼层
就差一秒啊!!~没天理了

终结者

BANG & OLUFSEN

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发表于 2009-10-7 05:01  ·  澳大利亚 | 显示全部楼层
我是看完才回帖的
早知道看之前先拿个沙发
支持山内 !!! 绝对要支持
前排插入

悟道者

最近迷上这个了

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发表于 2009-10-7 05:01  ·  天津 | 显示全部楼层
半夜顶一下gt,太强大拉

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发表于 2009-10-7 05:10  ·  上海 | 显示全部楼层
..- -前排占个 支持GT~~
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 楼主| 发表于 2009-10-7 05:10  ·  英国 | 显示全部楼层
绿箭真牛逼

字数你妹

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发表于 2009-10-7 05:17  ·  上海 | 显示全部楼层
和gt5生在同一个时代的赛车游戏真是悲剧

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发表于 2009-10-7 05:30  ·  美国 | 显示全部楼层
就等你了,就等你了!快出吧!
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