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说是光纤录的,音质应该会不错
还有消息说最近将会放出重新混音过的OST收费下载,虽说这里已经有dump但是喜欢这游戏的同学还是建议去支持一下哦
[s:247] [s:247]
PS3 Flower SP/DIF Optical Audio Rip @ 24bit 44.1Khz 2116Kbps Stereo
28/11/2009
Catalog# MUNI001 .. lol
Ripper
MuniHOuseN from vgmtorrents.net & game-0st.net
Rip Notes
Equipment
Ancient Techra 8000 Laptop with, egad, a normal size cardbus slot
Creative Audigy Zs Series PCMCIA sound card
PS3
TOSLINK Optical Cable
Recording Application
Creative Smart Recorder
Stream Info
24bit, 44.1Khz Stereo @ 2116Kbps, Uncompressed Wave
Editing Application
Goldwave
Encoding Notes
Encoded @ 192 CBR MP3 using LAME BATCH / LAME
Game Notes
For those who haven’t played this PS3 game...Why not! : ) Flower is a game where you control them otion of a single or huge swarm of flower petals. You move the controller to guide the swarm and use any other button to act as the ‘wind’ to move about in the game environment.
Each stage has its own objectives that involve certain flowers. The main trust of the game, in my opinion, is the destruction of nature by us humans in the way we comport ourselves on this planet. This is nature taking back we ‘she’ has lost...ironically, the human is controlling..cyclical much..anyways..
The story begins in the fields, surrounded by nature working in harmony. As the stages progress we get closer and closer to human civilization and activity, which is reflected in the physical environment (ie: structure) and the sky and weather. The latter’s keep getting darker and gloomier as we move into the city.
Ripping the music
Ripping this was a bitch as the music is queued by the user’s actions. Quite amazing really. It’s all down to timing and petal count though. Whilst I have noticed some instances of speed and height initiating music but cannot undertake a huge study of this because...
I don’t own a PS3. I used a friends console and setup and I think I’d pissed them off enough with time I spent recording this music. But it was probably just me thinking I was an annoyance.
A stage is mainly structured like this:
· Beginning area
o Stage Intro Music
§ Not pushing anything
o Segment Music
§ Music whilst playing in that section doing the objectives
“If a stage is just ONE big area with multiple objectives in it, then music will change, usually, after completing each objective. For these stages, there is no below option.”
o Segment 2 Segment Transition Music
§ For stages which are connected via a valley or ravine, as is the case with stage three. (the one with the green leaf in the cave in the ravine) I only recorded one of these and I was lucky to get it.
Stage-3_Segment_03 – Variation A and B are examples
The music was recorded in the following manner. When playing the game and putting the controller down for thirty seconds or more, the game will enter a ‘pause’ mode where it shows you places of the stage you’re currently in. Whilst in this mode, all ‘in-game’ sound effects disappear and you are left with the music. Having said that, the locations the pause mode shows have their own sound effects. The only really annoying one is the end-stage portal.
I can’t do much about those sound effects.
Disclaimer / STFU ‘You’re getting this for free’ Notice
This isn’t a complete rip. I don’t own a PS3 and I just handed the hardware back to the owners. So the tracks with hum will just have to stay. I’ve included all rips so you can listen to them.
This rip represents a 80-90% of the music in the game. I rip this because I had the ability and the motivation to share the music that I enjoyed whilst playing the game and because I love to share and release. I am not an audio engineer. So any insults about audio quality will not be listen to and probably not understood. Constructive criticism is welcome, but pointless, since the project is over.
Copyright Crap
If you are the creator of this music, congratulations, you have made a really nice piece of art here mate. You should be proud someone has gone to the effort of making it available for everyone else. Touching many people, now doesn’t that give a warm feeling far more satisfying that money. Once on the internet, your music will live forever. Once music enters a human, it becomes part of his/her experience with the game, you don’t own that. This rip, is for those people. Too much greed nowdays...Besides, this isn’t a 100% polished product anyways.
Peace out.
Tracklist Notes
Stage 00 – Title Screen - ‘Push Start’ Intro
· Segment_01
o Status: OK
Stage 01 - Memories
· Segment_01
o Status: OK
· Segment_02
o Status: Re-Record, Can’t Re-record – Leave it
· Segment_03
o Status: Take audio from 0:55 to end
· Segment_04
o Status: Unknown – Hum – Leave it
· Segment_05
o Status: Meh – Hum
Stage 02- Pallete
· Segment_01
o Status: OK
· Segment_02
o Status: Glitch @ 0:45 – Otherwise OK
· Segment_03
o Status: Take audio from 0:53 to end
· Segment_04
o Status: OK
· Segment_05
o Status: Take audio from 1:38 to end
· Segment_06
o Status: OK – Sound Effects @ 1:20 – 1:29
Stage 03 - Wind
· Segment_01
o Status: Included intro – Take audio from 2:00 to end
· Segment_02
o Status: Take audio from 1:00 to end – Keep4theHellOfIt
o Multiple overlays
· Segment_03_VariationA
o Status: OK ... and awesome...intro sound effects <0:10
· Segment_03_VariationB
o Status: OK
· Segment_04
o Status: OK – A few sound effects – Otheriwse OK – Looped too – 1:10
· Segment_05
o Status: OK – Major sound effect from 0:29 – 0:49
Stage 04 - Illumination
· Segment_01
o Status: Beginning removed – No fade - OK
· Segment_02
o Take audio from 2:04 to end – Sound effects throughout
· Segment_03
o Status: Sound Effects – Gameplay – Can’t re-record – Leave it - MEH
· Segment_04
o Status: Fade in beginning – Sound effect – Otherwise...ok..but..
o Hum everywhere, constant sound effects
· Segment_05
o Status: Sound effects - Wind everywhere – not really music – Disregard
Stage 05 – Pure - Storm Scene – No Fades
· Segment_01
o Status: Using Re-recording – Orignal has Hum to 1:47
· Segment_02
o Status: OK
· Segment_03
o Status: OK
· Segment_04
o Status: OK
· Segment_05
o Status: OK
Stage 06 - Urban
· SegmentStart
o Status: Disregard – Tis a good bit though...Keep
· Segment_01
o Status: OK
· Segment_02
o Status: Glitch @ 2:18 – Otherwise OK – Practically mimics above
· Segment_03
o Take audio from 0:18 to end
· Segment_04
o Disregard – Mimics above – Less clear, more fuzz
· Segment_05
o Status: Keep – Slight modification – Huge Sound Effects!
Stage 07 - Credits
· Segment_01
o Status: Includes intro – Take audio from 1:40 to end – Really repetitive
· Segment_02
o Status: OK – Glitch @ 2:13 – Trimmed end – Natural fade out
· Segment_03
o OK – Trimmed end
· Segment_04
o OK
Released Track List
Stage 00 – Game Intro
Stage 01 – Segments 01 – 05
Stage 02 – Segments 01 – 06
Stage 03 – Segments 01 – 05
Stage 04 – Segments 01 – 04
Stage 05 – Segments 01 – 05
Stage 06 – Segments 00 – 03
Stage 07 – Segments 01 – 04
Stage Names
Stage 1 – Memories
Stage 2 - Pallete
Stage 3 – Wind
Stage 4 - Illumination
Stage 5 – Pure
Stage 6 – Urban
Tagging
Since this isn’t an authorised rip or even a 100% accurate rip, I don’t feel right about labelling this like one would for a ripped CD. Feel free too. But I won’t be responsible for cluttering up lastFM more than it already is.
Final Notes
I enjoyed this project and I hope you enjoy the music. If you know of anyone ripping this music, please contact me through the PS3 Flower Rip thread in the forum at http://vgmtorrents.net because I’d love to hear someone else’s rips too.
If you have any whining, please direct it to the brick wall nearest to you because that’s the amount of attention you will get. Thanks.
Links
VGMTORRENTS
http://vgmtorrents.net
Creative Zs Series Cardbus Sound Cards
http://www.soundblaster.com/prod ... t=10769&listby=
Goldwave
http://www.goldwave.com/
LAME
http://lame.sourceforge.net/
LAME BATCH
http://www.uic.unn.ru/~loea/
that game company
http://thatgamecompany.com/
Quick SFV
http://www.quicksfv.org/ . |
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