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Alan Wake astonished us from its production to the atmosphere that's been created, but above and beyond all, its technical mastery. Remedy used to be known for its top-notch rendering engines, and they prove again they are worthy of their fame. To be clear, none of the existing Xbox 360 games even compares to it, and even on PS3, which have more real exclusive titles, it's hard to find an equivalent. Killzone 2, Uncharted 2, Crysis, these are the few games which can compete with it. Whether it's the real-time projected shadows produced by the essential flashlight (those were obviously missing in Condemned 1 & 2), the total absence of aliasing (720p 4x FSAA), the breathtaking realistic lighting effects, the huge size of certain levels, SSAO, the atmospheric effects, the humongous size of some moving objects, the vegetation which interacts with characters and wind, or the largely satisfying framerate (with a light tearing that should disappear in the retail version) and many other physical and graphical effects, Alan Wake never ceases to amaze you with relative ease.



翻译:
阿雷醒醒的精良制作和游戏气氛都让人惊喜,但是最震感的部分还是先进的技术。 Remedy 一直以顶尖的引擎技术闻名,现在他们再一次证明了自己对得起自己的名头。明确的说,现有的360游戏没有一个画面能拿出来跟阿兰醒醒比,就算是独占多多的PS3上面也难得能找出来真正旗鼓相当的。只有杀戮地带2,神秘海域2,孤岛危机才有可比性。比如,电筒光生成能产生全即时的投影,画面完全没有锯齿(720P,4倍AA),光照效果惊人的真实,有些关卡范围巨大无比,有些移动物体也硕大无朋,有SSAO和大气效果,植物会与角色和风产生交互等等,帧率基本令人满意(还存在轻微的画面撕裂,预计正式发售时会得到纠正)。此外游戏还有很多物理和画面特效,阿雷你醒醒是个卯足了劲不让人下巴合上的游戏。
Conclusion
It's hard not to enthuse after this first episode of Alan Wake. There still are some drawbacks, like the stiff animations or the rendering of faces when in close-up, but Remedy has proved once again that their technical mastery, and most of all, their capacity to create a deep atmosphere with a perfect narrative. Hopefully a game which, unless a huge down turn in the rhythm of the following episodes, will captivate us as soon as May 21st.
结论:
完成阿雷你醒醒的第一章后很难不狂喜乱舞。当然游戏体验还存在缺点,像是动作略微生硬,特写镜头中,脸部渲染还不够好等等。但是总的说 Remedy 再次证明了自己在技术上的造诣,更重要的是,展示了自己营造深厚剧情气氛,把握完美叙事节奏的能力。可以说,只要后续章节惊奇,到5月18号发售的时候,阿雷你醒醒将吸引所有的关注。
此游戏经过漫长开发可谓精雕细琢,估计正式版发售时所有缺点都会优化完美。尽请期待2010.5.18. |
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