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发表于 2010-5-14 19:37 · 北京
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显示全部楼层
Ability Rarity Description Slots
Conserve T-ENG Starting Prevents constant consumption of thermal energy. Halves consumption when dashing. 1
Lifesaver Starting Prevents the Life Gauge from diminishing when T-ENG level reaches 0 1
Critical I Common Increases critical hit chance by 10%, increases the damage you take by 5% 1
Critical II Common Increases critical hit chance by 20%, increases damage taken 10% 2
Defense I Common Reduces the damage you take by 15%, decreases damage dealt by 5% 1
Defense II Common Reduces damage taken by 25% decreases damage dealt by 15% 2
Evasion I Rare 150% increase in period of invincibility when rolling, increases the amount of counter damage against you by 210% 1
Evasion II Rare 135% increase in period of invincibility when rolling, increases amount of counter damage against you by 220% 2
Fire Power I Common 120% increase in attack power, 110% increase in damage taken 1
Fire Power II Common 135% increase in attack power, 120% increase in damage taken 2
Grenades I Common +150% grenade damage 1
Grenades II Common +200% grenade damage 2
Head Start (ammo) Common Spawn with maximum ammo for default weapon at game start and all respawns 1
Head Start (Disc) Common Spawn and Respawn with maximum number of Disc Grenades 1
Head Start (Gum) Common Spawn and Respawn with maximum number of Gum Grenades 1
Head Start (Normal) Common Spawn and Respawn with maximum number of Normal Grenades 1
Head Start (Plasma) Common Spawn and Respawn with maximum number of Plasma Grenades 1
Head Start (Release) Common Spawn and Respawn with maximum number of release games 1
Lag Start Common Begin game with -15% ammo and -1000p Thermal energy, but earn 135% Career points in Campaign and 170% Online/Training 2
Melee Attack I Common +100% Melee damage 1
Melee Attack II Common +500% Melee damage 2
Points I Common 112.5% increase in Career Points gained in Campaign and 125% increase Online/Training 1
Points II Common 125% increase in Career Points gained in Campaign and 150% in Online/Training 2
Quick Return Rare - 3 seconds Respawn time; 500% Data Point activation speed 1
Recovery I Rare 300% Life recovery speed using Harmonizer in Campaign/Training 1
Recovery II Rare 500% Life recovery speed using Harmonizer in Campaign/Training 2
Self-Inflicted Injury Common Increases damage taken by 125%. Increases Career Points earned in Campaign by 150%, Online/Training by 200% 2
Soundless Common Silences footsteps and increases Anchor range 1
Special Guard I Rare Immune to Plasma/Fire/Wind damage 1
Special Guard II Rare Immune to Plasma/Fire/Wind damage, immune to immobilization effects of ice/vibration/adhesion 2
Sprinter I Rare 2x Dash time 1
Sprinter II Rare 3x Dash time 2
Superstar Common Your radar does not work, but you earn 2x Campaign Career Points and 3x Online/Training Career Points 2
Survival Rare You will survive with a small amount of health even when fatally injured. Does not work with grenade explosions, VS Explosions, headshots, or long falls 2
T-ENG Supply Common +2000 T-ENG upon spawn and respawn. 150% Gathered T-ENG, 300% yield from T-ENG Chargers 1
T-ENG Weapon Master I Common -50% Energy needed to use T-ENG powered weapons. Overheat guage recovers 20% faster. 1
T-ENG Weapon Master II Common -80% Energy needed to use T-ENG powered weapons. Overhear gauge recovers 20% faster and fills at 50% speed 2
Tough Get Going Rare Increases attack power by 100% when health falls below 40%. 2
Invisible Rare You will not show up on enemy radar when walking and running. Attacking and other special actions will reveal you. Enemies have trouble targeting you in SP 1
VS Master I Common -50% T-ENG use while operating a VS, repair time 3x normal speed 1
VS Master II Common No T-ENG used while operatig VS, repair time 3x normal speed. Immune to plasma stun and fire damage 2
VS Takedown Rare 150% VS armor piercing ability, 180% damage to VS weak points 1 |
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