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- 2017-9-28
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"We believe that it (Metroid: Other M) could be, should be a million unit title. We're not going to get there, not through the holiday. And we are doing a lot of thinking as to why. Because it's a great game. The consumer reaction because of the quality has been strong. We're doing a lot of thinking about why we didn't get there. I think the marketing was strong, advertising was very good, the social media we did was very positive. (It's) getting close to half a million."
“我们认为Other M应该可以卖一百万以上。但是目前看来今年是没戏了。这是一款非常好的作品,我们的市场宣传,广告投入都到位了,玩家反馈也好,那为什么现在才接近50万呢?这个原因是我们非常关注的。”
"First off, [I have] nothing but the greatest respect for the development team. Mr. Sakamoto [co-creator of Metoid] did a wonderful job. His partnership with us in promoting the game was stellar. Team Ninja [is] absolutely fabulous. I'm not going to sit here and criticize a style of the game, but have I read the same feedback that said, broadly, that the portrayal of Samus felt different than how the player in the past had internalized the character? I've heard and read the same feedback. Do I think it's warranted or not? I'm not quite sure yet... I don't yet believe that that is the driving factor to the performance of the game."
“首先,我对开发团队充满敬意。坂本先生这次完成了很棒的工作,也是推广游戏的主要人物。Team Ninja的小弟们的表现更是让人惊喜。我下面的话不是要批评这款游戏的风格。不过我看到过一些反馈,泛泛而言,这次Samus的形象和以往差别太大。那个以往的形象已经固化在玩家心里了。这种说法有没有道理呢?我也不确定……不过我始终无法认同这是销量不如预期的主要原因。”
"As we sit here today we're saying the Wii has many, many more units to sell. After we've reached an installed base of 45 million here in the U.S., we can have a conversation about the next generation." - Reggie Fils-Aime
“我今天就是要告诉你们,Wii的任务还远没有结束。等什么时候Wii在美国卖出去四千五百万我们再说次世代的事。”
来源
新马Wii里引入的超级攻略系统也会在大金刚新作中登场。而大金刚新作DKCR的片头也放出了,DK能够免疫魅惑术的原因未知。
还有一则非常老的消息,但是没看到有人转载过。北美分社的大妈离开了,如果我没记错的话……
茂叔的一段话
T: Do you have favorite parts about the re-mastered editions of the older games?
SM: Well, I look back and play some of these games and there are a lot of places where, to be honest, I'm a little embarrassed. I look at Super Mario 3, and was like, "This was it?! This is what we thought was good enough?" That being said, I do have new understandings of that work. The balance in that game is what it needed to be at that time. It really was. And so, even seeing all the limitations, I'm very happy with what we created and I wouldn't change it.
提问:你有没有特别想要重制的作品?
宫本:说实话,当我重新玩一些以前创作的作品的时候会感到尴尬。例如玩超级马力欧兄弟3的时候就有这种反应“这就是当初我认为已经足够好的游戏?就这玩意?!”也就是说我现在对于游戏有了新的理解。不过游戏里的设计和平衡性带有那个时代的特点,也符合当时的口味。所以就算想法变了,现在觉得有那么些不足,但是我还是很高兴自己曾经制作了这些作品,也不想去改变他们的样子。. |
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