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发表于 2010-11-18 19:53 · 上海
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官网bbs查的这段时间的更新内容(截止11/18)
Xbox 360 Community Update (11/18/10)
Posted: 7 days ago Hey 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.
LIVE FIXES
11/5- - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
11/9 - - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu
11/10 - - Users’ rank and stats can get wiped under very specific conditions
11/11 - - Online number counts were not updating properly; these are now reporting exact online numbers
- - Parties getting disbanded when host did not find a match quickly
11/12 - - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
11/16 - · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
- · Array: Added collision to prevent players from partially clipping into a tree
- · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
- · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
- · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
- · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
11/17 (full title update) - · Improved matchmaking to find matches significantly faster
- · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- · Improved host selection to ensure that the best host is always selected in the pre-game lobby
- · Improved party system to ensure that parties don’t get broken apart
- · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- · Server-side and game-side changes to decrease the amount of failed Film uploads
- · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- · Additional fine-tuning of audio levels for bomb plants/defuses
- · Additional online security enhancements
IN PROGRESS
- · Prevention of Valkyrie rocket exploding upon release under rare conditions
- · Prevention of Gunship failing to give player full control under rare conditions
- · Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Regards,
-JD
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