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《FIFA 12》 4月29日首批细节(更精确翻译)

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发表于 2011-5-1 23:28  ·  广西 | 显示全部楼层
期待,只是怎么没提到服务器

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发表于 2011-5-3 13:49  ·  广东 | 显示全部楼层
传球希望能做得更加精确,手动控制的时候觉得做不到应有的效果。还有替补席,就算换人的时候没有人出来热身,CG的时候也应该出出场啊,场外元素最值得期待,还有希望加入更多的个性动作和控球动作,希望这些模拟足球的必经之路能走得短一点,能让足球迷能够更好体验到乐趣

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发表于 2011-5-3 17:42  ·  广东 | 显示全部楼层
球员碰撞希望能改进下 贴近就拉扯这设置从FIFA诞生开始个人就觉得相当蛋疼

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发表于 2011-5-3 19:09  ·  广东 | 显示全部楼层
TMD把你的服务器做好先,隔三差五短线,怎么受得了~!
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发表于 2011-5-4 13:56  ·  北京 | 显示全部楼层
经理模式把球探系统恢复了就好了

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发表于 2011-5-5 09:47  ·  上海 | 显示全部楼层
。。。。。。。。。。。。。。。。

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发表于 2011-5-5 09:49  ·  辽宁 | 显示全部楼层
我要欧冠授权!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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发表于 2011-5-6 04:56  ·  加拿大 | 显示全部楼层
Without further ado, and thanking all journalists working on the Official Playstation Magazine, here are the first details of FIFA 12:

    New camera will be noticeably closer to the ground,
    New menu interface that appear to be simpler and more ergonomic soft,
    Evolution and calculating actions in real time,
    Integration of Impact Zone, which should limit the number of contacts present in very crappy FIFA 11,
    New Vision IA game more developed that should influence the players’ passes,
    Re-balancing between attack and defense, as well as the players and the players more powerful techniques,
    New presentation of games that looks very inspired matches English
    Possibility of injury, type and other strains (ie without contact with the enemy) if abused too much of a player, especially late in the game,
    Location of injury if a player takes a nudge, it will touch the face. The AI ​​will also keep track of the shot during the remainder of the match …
    Three new arenas,
    Coming soon …

Impact Zone: It is defined as the integration of new contact areas on the players. Hips, knees, etc. …

AI Vision Game: I understand it as an AI more human. Each player will have a more or less according to his abilities. The example given in the magazine, you have a player who sees Fabregas stand out before him and behind him. There will be more easier to find the path visible in his eyes. He will be careful now in the eyes of the player and thus its position rather than the human eye which directs.

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发表于 2011-5-6 14:35  ·  北京 | 显示全部楼层
好贴啊 必须顶起来

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发表于 2011-5-6 22:13  ·  广西 | 显示全部楼层
“• FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
FIFA12还会改进“球员视野”(暂定名),让传球更加真实。如果你尝试把球传给一个不在自己视野范围内的球员,你的传球成功率会下降。EA希望那种不需要观察的“瞎传”不再出现。”

这个好!这个好!!
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