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FIFA 12 gameplay制作人简单解释impact engine

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 楼主| 发表于 2011-5-5 14:36  ·  新加坡 | 显示全部楼层 |阅读模式
原帖地址:http://www.oxm.co.uk/28021/news/ ... hise-since-fifa-07/

FIFA 12's new Impact Engine is the "biggest change" EA Canada has made to the franchise since rebuilding the game for next generation consoles, according to lead gameplay designer Aaron McHardy.

Detailed at length in OXM issue 73, which goes on sale 10th May, the Impact Engine swaps out the canned collision animations and injury calculations of older games for a true-blue physics system that dramatically enhances the realism of play, or so EA Canada claims.

"It's the biggest change we've made since we rebuilt the engine for next-gen consoles," McHardy told deputy editor Mike Channell. "I mean we rebuilt the engine from scratch, so that's as big as it can get, but since then we're ripping out a big chunk of the game and it's a massive change."

"It solves a lot of problems for us this year, it gives us better accuracy, better momentum, more realistic outcomes, solving a lot of situations that we just tried not to get into before," he went on.

One of the areas the Impact Engine affects is tackling. If a tackling party clips your trailing leg, you should have the momentum and balance to keep your feet - but if that player connects with your front peg, you'll go down like a sack of potatoes.

"Now we're opening up the game so you can get into these situations and see new cool and interesting things, but also it lays a foundation for places for us to go in the future," McHardy enthused.

"When you think about the resilience of the player and the ability for someone to take a hit and continue dribbling, we didn't have that ability before in our game because you were either dribbling or you were stumbling. Now we have that grey area and it's something we can play with down the line, just to give you some vision of where we see these kind of things going."

For more FIFA 12 info - including details of how EA has bolstered the defensive game and how the inclusion of Pro Players can alter the flow of a game - get ye down the shops on 10th May. You can also buy OXM online, or even - whisper it - set up a subscription.

FIFA 12 launches later this year.
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简单翻译下大概内容(抱歉,中文表达能力实在有限):
自从fifa07他们为次时代fifa在重建游戏系统到现在引进的impact engine系统给了fifa12以及以后的fifa系列一个极大的转变,这个impact engine主要可以做到前作根本不可能做到的精确计算,比如球员被侵犯时的受伤计算,球员之间的身体接触,特别是铲球时的动作和物理性的改善,使得更加的自然和逼真,举个例子,比如一个球员带球,防守球员铲球时铲到你的前脚或者后脚时,球员的物理性和动作真实性大大改善了,比如前脚时,你就会失去平衡而摔倒,后脚因为你的前脚在拿球支撑着,也许有的球员可以靠自己的平衡能力不会被放倒,继续带球,并且当球员受到一些撞击,由于impact engine会根据球员的恢复反映能力(回弹性,resilience of player)不会因此停止带球前进,前作的物理模拟是要么你带球,要么你就摔倒,这些是前作在物理模拟上很难解决的问题,但是有了impact engine,fifa12物理模拟将得到极大的改善。

另外这个网站说fifa12还增强了防守表现(ea has bolstered defensive game,不知中文如何正确表达)暗示fifa12 gameplay可能将以防守为主。还有一些关于pro player(貌似是大家在这里所说的自建小人吗),都会不久公布的

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发表于 2011-5-5 15:05  ·  广东 | 显示全部楼层
FIFA11的防守难度还不够大吗 加上超人守门员 很多时候是闷和的

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发表于 2011-5-5 15:14  ·  日本 | 显示全部楼层
以防守为主。。。。。。
该用户已被禁言

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发表于 2011-5-5 15:42  ·  浙江 | 显示全部楼层
厄...所以个性化得表现就是小法带球被防守队员强力围观...

吐槽完毕,期待12  -O-

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发表于 2011-5-5 15:48  ·  广东 | 显示全部楼层
给小罗搞个个性带球姿势

征服者

然后就没有然后了……

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发表于 2011-5-5 16:08  ·  北京 | 显示全部楼层
明星球员会被围观 这个是看点~~
该用户已被禁言

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发表于 2011-5-5 16:33  ·  广东 | 显示全部楼层
哇靠,我已经想去预定了 可惜找不到地址

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发表于 2011-5-5 17:30  ·  美国 | 显示全部楼层
没玩到游戏之前什么都不想期待了,fifa 11的360° fight for possession就是个笑话

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发表于 2011-5-5 17:31  ·  广东 | 显示全部楼层
希望干爹队的摔倒动作,增加掩面和多次滚地,此乃特殊动作,别队不能模仿

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发表于 2011-5-5 17:43  ·  辽宁 | 显示全部楼层
0108xman 发表于 2011-5-5 17:31
希望干爹队的摔倒动作,增加掩面和多次滚地,此乃特殊动作,别队不能模仿

同意!!!     必须要加啊[s:393]
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