- 精华
- 0
- 帖子
- 3952
- 威望
- 0 点
- 积分
- 3756 点
- 种子
- 2 点
- 注册时间
- 2008-2-3
- 最后登录
- 2021-6-24
|
发表于 2011-8-16 17:47 · 英国
|
显示全部楼层
讴歌123 发表于 2011-8-16 17:30
http://www.eurogamer.net/articles/2011-08-15-gears-of-war-3-stereoscopic-3d-announced
谢谢, 资料我看了, 不知道你要证明什么给我看,这跟我说的有什么矛盾吗, 我也没反对你说他不是噱头
Instead, the Xbox 360 renders using 3D techniques based on the principle of two distinct images crammed into one 720p framebuffer. This is how Gears of War 3's 3D effect works.
It also forces the game to run at a lower resolution. "It's a little bit jaggier in certain areas," Fergusson said. But the difference is "not huge". "Instead of 720p you're at five something," he explained.
"It was something that came in really late in our process. It wasn't something where we said, OK, we're going to design the game from the ground up for 3D. It was more of a post-process 3D, where we're like, OK, certain things need to be adjusted, but for the most part it generally works.
已经确定要牺牲抗锯齿和分辨率了, 即使是景深位移也不能不考虑rendering占去的资源, 文章里也没提会有稳定的帧数, 而且也说了GOW3的3D支持和GT5一样也是后期开发才加入的, 他们的目的仅是most part it generally works, 不知后面还有什么好争论的 |
|