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求助:请问分裂细胞3的第二大关具体的任务如何过?

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骑士

破嵐萬丈

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 楼主| 发表于 2005-4-1 08:23  ·  天津 | 显示全部楼层 |阅读模式
第二关船上任务,我已找到了6个木箱,船长和底下那个白衣男子拷问也做了,可就是在船尾右边过关点这里过不去,说我还有什么任务没完成。这艘船上所有的房间都查过了没漏什么东西啊,只要是活的人也都被我杀了。请过关的朋友指教一下。.
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发表于 2005-4-1 08:57  ·  安徽 | 显示全部楼层
XB的功略第二关,自己看看,翻译软件……呵呵
************************



MISSION 2: MARIA NARCISSA



************************


AREA: BACK OF THE SHIP


--OBJECTIVE: FIND LACERDA
There are two ways to enter the ship's hull from your infiltration
point. Here's my favorite, less bloody way:

Watch the guards as they patrol the area you're in. When the coast is
clear, use the stairway on the left side and work your way down there.
See those stacks of containers up on top?
Jump and climb up to those containers and look for a crevice to sneak
into. Work your way through the containers to the other side. You'll
emerge into a well-lit area (with no guards). Turn right to see a small
opening to jump down.
Jump down and make your way to the stairwell nearby to a sleeping
guard. See? No bloodshed.


--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb
down the ladder and work your way up the large Crates to the other
side. There is a wall you need to squeeze into on the left side.

Emerge out and find the first Crate and PLACE TRACKER.

Climb your way using the large Crates to the ladder on the other end.
Climb up and head down the hallway (there's no guards in here).

See that door leaking lots of water? Ignore that door for now. Head to
the other door and SLIDE OPEN to find a man using a woodshop
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and
crawl to the other side to a large Motor Room.


AREA: MOTOR ROOM

--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to
rid the 2 enemies in this room. Here's my less bloody tactic:

When you emerge out, turn to Sam's right and jump over the railing and
down to the bottom floor. Use the OCP on the swinging lamp above to get
the guard's attention. When he leaves the switchboard to look for you,
quickly sneak over to that switchboard and ACTIVATE it.

You have two options from here:
#1: Head back up to the Crawlspace vent and make it back to the room
with the leaky door (it's not leaky anymore).

#2: Exit the door across from the switchboard to the room that had the
leaky door.

Either way you choose leads back to the same room. Choose one to get
your next objective.


--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a
piece of paper on it (it has a red tag) and SCAN it.

Now exit the room to the hallway outside. As you emerge down the
hallway, more guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out
on the other end.

Head down the stairs and open the door (with the whirling red light) to
another room.


AREA: ENGINE ROOM
This room isn't hard to figure out. You simply need to make your way
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top.
I'll let you figure your stealthy way here.
At the top floor, enter the open doorway and head out.


AREA: SOLDIER'S QUARTERS

Don't head up the stairs just yet.

--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to
find a Crate and PLACE TRACKER.

Now head out and make your way up the stairs. You'll see an open
doorway up here.


AREA: COMPUTER ROOM

--OBJECTIVE: RAID THE FILE CABINET
When you enter that room, find the CRAWLSPACE and enter through it.
Emerge out to find a lone man browsing his computer.
Slowly creep to the File Cabinet behind this man and SEARCH CABINET.

Once that's done, exit this room and head outside.


AREA: PORTSIDE - OUTSIDE SHIP

You have two options to use when finding the Captain:

#1: Go up the metal stairway and open the door on DECK 2. You'll enter
a Mess Hall. From here you need to quietly sneak out of the room to the
stairway outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER.
After you do that, enter the hallway going upstairs to the Main Bridge
of the ship. From here, grab the Captain and interrogate him.

#2: Go up the stairway and open the door on DECK 4. You will be on the
top of the ship. You can explore the upper area of the ship but there's
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and
interrogate the Captain.

Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room
with loud music and you'll emerge to a well-lit hall with a Crate to
PLACE TRACKER.


AREA: CAPTAIN'S QUARTERS

--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed
door, and a small kitchen. Enter the kitchen and use the SWITCH OBJECT
to turn off the light.
As the guards search the problem, head for the closed door and open it.
You'll find Lacerda (the one with the ponytail). Quietly sneak behind
him and grab him. Sneak out through the kitchen with Lacerda in your
grip (the guards will circle around) and head back to the hallway with
the Crate.
Once you're out of sight, kill Lacerda and hide his body.


--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of
the ship. The Extraction point is ALL the way in the back of the ship
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder
going down at the back. Slide down and you'll see two more ladders.

The farther ladder to Sam's left is the Extraction Point but DON'T go
there yet!


--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very
back of the ship with three guards. Look for the last Crate and PLACE
TRACKER. Now head back up the ladder and go to Extraction.



MISSION COMPLETE!


**I'm still searching for that elusive sixth Crate. I only revealed
five of them in this walkthrough.




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发表于 2005-4-1 08:59  ·  安徽 | 显示全部楼层
第三关的
************************



MISSION 3: PANAMA BANK



************************


Have you watched "Ocean's 11"? You know the one with George Clooney and
Brad Pitt? Guess what? This mission is a blatant (but TOTALLY fun) rip-
off of that movie. This mission even has the cheeky "Ocean's 11" music!
I couldn't help but smile throughout this cheeky mission.

Anyway...



AREA: OUTSIDE BANK
Remember this place! The wall Sam is standing next to will be the
Extraction Point at the end of the Mission!


--OBJECTIVE: BREAK INTO THE BANK
There are motion sensors in this courtyard. If you get caught...the
light just turns on. That's it. No alarms.
To avoid being caught by a stupid motion sensor, walk on the concrete
of the courtyard. Head to the left of the Bank to find a switch. Flip
it to turn off the spotlights in front of the bank.


From here you have two options from here that decide the outcome of
this mission:

#1: After turning off the spotlights, knock out all the guards in the
courtyard. After that, open the front doors of the Bank and lure the
guard behind the desk out and knock him out.
Use the OCP on the Cameras and access his computer to gain Access Codes
for the Keypads. After this, exit back outside and head to the right
side of the Bank entrance. Stealthily sneak your way around to the back
and climb the ladder up to the roof.

#2: You can ignore opening the front doors and just head straight for
the ladder to the roof on the right side of the bank. BE WARNED! Doing
this will NOT gain you access to the Keycodes and you'll have to hack
all the Keypads manually.


AREA: BANK ROOFTOP
Choose one path and then head for the roof. Make your way to the other
side and BREAK OPEN the door in the small room. Enter the room and
SWITCH OBJECT. Head for the glass dome and use the GRAB ROPE option and
shimmy down to the middle of the Banking center.


AREA: BANK - FIRST FLOOR
AS you make your way down, you'll be flanked with lasers. (Very
"Ocean's 11" right?). Use the OCP to disable the ones in your way and
exit this small glass chamber.
See that snoring guard? Grab and knock him out. (You can grab him and
make him use the retinal scanner if you want.) Eliminate the other
guard in here too.

There are two doorways: the retinal scanner doorway and the doorway on
the left. Here's my better way:

Take the doorway to the left and open the door. Shoot out the light to
darken the room form the Security Camera and alert the guards in the
security room nearby.
When they emerge, quietly knock them both out. (There's no need to
enter their security booth. Head through the hallway and turn off all
the lights. You'll see a stairway, so take it up.


AREA: BANK - SECOND FLOOR
As you head up, Sam will be advised about more Laser grids. Grim will
inform you to "stay in the guard's electronic shadow". Ignore this and
just knock him out. You can grab his body and walk past the lasers with
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once
that's done, head down the dark hallway to a small lounge with a LARGE
glass office next to it.


AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR

--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
Stay in the dark hall and wait for the guard across the office towards
you. Smack him in the face and hide his body. As you enter the lounge,
you can hear a Security Camera. Use the OCP on the light post in the
lounge (not the Camera). Sneak around the lounge towards the glass
office.
Open the door inside and grab the computer guy inside. Knock him out
and access the computers. Be sure to check ALL the computers.
Next to the door of this office is a Red sort of keypad. Get next to it
and the ACCESS AUTHORIZATION option will appear. Use it to continue the
objectives.

Exit the glass office and go to the door with security Keypad (the one
across the glass office). Unfortunately, you need to manually Hack this
Keypad, so do it!
Enter the office and turn off the lights (there's a Camera above the
door). Enter the next office and head for the Keypad next to the desk
and access it.

Exit this office by jumping out the window to a small courtyard with a
guard. Grab him and talk to him to get a Keypad Code for the exit to
this courtyard.
Head up the stairs and use the OCP on the Camera on the left side of
the exit. Use the Keycode and enter the room. Further down this room is
another Keypad door. Access it and enter the room and get the final
ACCESS AUTHORIZATION.


AREA: BANK VAULT

Once you get all three access codes, the main vault will open. The main
vault stairway is directly across from this office your in. Head
downstairs and turn right. You'll see a bunch of safety deposit boxes.
One of them has the item you need. Open the safety deposit box on the
far end and head downstairs

**There's also a computer here you can access to complete a missed
objective from Mission 2.

Take the item you obtained downstairs and insert them into the locks
next to the vault door. Pick the lock the same way as usual and then
PLANT EXPLOSIVE in the middle of the vault door. Walkfar away and
DETONATE the door.


AREA: INSIDE THE VAULT
Head inside the vault carefully! There is a Camera on the other end!
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE
SPRINKLERS, and OPEN CAGE.


--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bail Bonds! Head back to the Extraction
point outside where you started the Mission.




MISSION COMPLETE!



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发表于 2005-4-1 08:59  ·  安徽 | 显示全部楼层
第四关的……
************************



MISSION 4: MANHATTAN DISTRICT



************************


Welcome to New York! The city that never sleeps!


AREA: ALLEYWAY
As you turn the corner you will see an officer in front you. Quietly
grab him and knock him out. From here you CANNOT proceed any further
without getting caught, so follow these directions:

Just down the alley is a ladder leading up the building. Climb it and
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump
to hang on the ledge. Shimmy all the way to the left and around the
building to a pipe that leads you down to the other side.

Slide down the pipe and emerge onto the street behind the officer.
There are two officers here and two bright spotlights. How do you
continue on?
Simply use the OCP on the spotlight next to the van and then head for
the other building in darkness as the officers go investigate.


AREA: APARTMENT BUILDING
Enter the doorway into an apartment building. Traverse the hallway
inside until you see a soldier working on the elevator. Quickly grab
him and drag him into the elevator.
Knock him out and then climb out to the top of the elevator through the
open vent. Climb the ladder all the way to the top. Halfway through the
climb, the elevator will start working and going up. Don't worry about
it and let it catch Sam on the way up.
When the elevator stops, jump back down into the elevator but DO NOT go
out yet! Wait for a soldier to walk past the elevator and then sneak up
and knock him out. Exit this area up the stairs to the roof.


AREA: ROOFTOPS W/ HELIPAD
Exit to the rooftops and turn left. As you walk around the Helipad, you
will encounter a switch. Flip it to turn off the lights. Continue
working your way around the Helipad while using the OCP on the
spotlights.
Make your way to the ladder on the other end and climb up to the
billboard. Look for the rope and slide on down to the next building.


AREA: PENTHOUSE BUILDING
After sliding down the pipe, head for the other end and shimmy on the
ledge. A suspicious soldier will be patrolling the balcony nearby
(that's why you should shimmy on the ledge).
Climb up and sneak behind him and grab him. Interrogate the guy for
some revealing info and knock him out. Further down this balcony is an
open doorway with two soldiers working on an elevator (and arguing).

In this room that the two soldiers are in are two alternate paths. You
can accomplish this mission faster using one path than the other but
the objectives are still the same. This is the path I recommend:


BEST PATH:
As the two soldiers argue, you'll notice a large opaque sheet near the
entrance. Slowly walk up to it and use the CUT MATERIAL option and head
through. Inside this room is a Crawlspace, use it!
Emerge on the other side and you'll be next to the elevator. Across
from you is an unfinished kitchen. Enter the kitchen and you'll see a
doorway. Enter that doorway and you'll see a sleeping guard next to a
computer. Ignore him and head to door going outside.


--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
As you exit, there is a Security camera out here that uses Infrared.
Use Night Vision to see its Infrared scope path. You need to walk
underneath the Camera and use the TAP CAMERA option on its wiring.

Walk up the stairs (watch that Camera!) and enter the door on the left.
(The door on the right is off-limits for the moment.)


AREA: ZHERKEZI GUESTHOUSE
As you enter this room, sneak up behind the soldier sitting in the bed
listening to that god-awful cover band crap. Interrogate him and then
knock him out.
Across from the bed is an open window with a soldier patrolling the
balcony area. Hop over the window and then sneak up to him and conk
him. In this balcony is another Camera to tap. Jump over the railing
and shimmy to the end to avoid being detected then jump over and sneak
under the Camera and TAP it.


AREA: ZHERKEZI PENTHOUSE

--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Turn off the lights
here and head to the living room. Knock out the 1-2 soldiers (forgot
how many) in the living room but be careful! There's 2 more Security
Cameras here!
Once you've disposed the soldiers, look for both Cameras in the living
room and TAP them. Now head up the Spiral staircase and into the Master
bedroom. Across the Master bed is ANOTHER Camera.
Walk under the Camera and TAP it. Behind the Master bed is a well-
hidden door. Enter that door into an empty hallway to another room.
Enter the door on this end to access Zherkezi's server (and the Keycode
for later in the mission).

Now exit back to the Master bedroom. Across the Master bedroom is a
long L-Shaped hallway. Head in there and turn off all the lights.
You'll see a doorway and you can also hear two soldiers conversing on
the other end of this doorway.


AREA: ZHERKEZI'S GREENHOUSE
Wait for the conversation to finish and use the Split-Jump maneuver.
Wait for the first soldier to walk in the dark and then knock him out
from above. Jump down and hide the body and then whistle for the other
soldier into this dark hall. Split-Jump and whack him from above.

DO NOT go into the Greenhouse haphazardly! There is the final Camera
right next to the door. TAP it to finish the Sub-objectives.

Now go back to the door that was off-limits (where Camera #1 is) and
head through.


AREA: ROOFTOPS
There are four soldiers and three Wall Mines in this area. Follow my
tactics without having to knock them all out.

Turn right after exiting the door to see a soldier standing idly on the
roof. Knock his cowardly ass out.

You now have two options to entering the next building:

#1: Climb to the small roof and disarm the Wall Mine up here. Jump over
the open window and knock out two soldiers.

#2: Enter the building using the door on the other end. As you enter,
traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable
to see a soldier directly behind it. You know what? BASH the door open
to knock him out and then hide his body.


--OBJECTIVE: FIND DVORAK
Turn left of the door you just bashed to a Keypad-locked door. Use the
Keycode you obtained t open the door and enter.
(If you need the keycode, go back to the hidden computer room inside
Zherkezi's Master bedroom.)


Walk up to the elderly fellow and speak to him. Keep speaking to him
until the next objective is made.


--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. Each server that
lights up, walk up to it and press the SWITCH button. This may take a
few tries to get right but it's not that diffi***.
Once the old man, gives the okay, grab the Punch Card from the server
near the wall and head to Extraction.


--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two
soldiers were working on earlier in the level.
There are two ways to get there:

#1: Head back through the kitchen (back where Camera #1 is located;
where you saw the sleeping guard)

#2: Inside Zherkezi's Penthouse. In the living room of the house is a
door that leads to the bathroom. In that bathroom is a Crawlspace.
Enter that Crawlspace and emerge on the other side.

Call for Extraction.



MISSION COMPLETE!




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发表于 2005-4-1 09:01  ·  安徽 | 显示全部楼层
************************



MISSION 5: DISPLACE INTERNATIONAL



************************
This Level heavily permits the use of the Hacking Mini-game. If you
haven't figured the Hacking mini-game out by now, you'll be doing a LOT
of second guessing and Alarm-making.


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DON'T KILL ANYONE
[ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM
[ ] RETRIEVE THE SERVER ACCESS ALGORITHM
[ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI


SECONDARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
I still haven't been able to accomplish this goal. Have you found out
who it is?


OPPORTUNITY OBJECTIVES:
[ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS
There are three Servers to find:

#1 - In the large Computer Conference Room near Infiltration
#2 - Inside the Men's Locker Room
#3 - Second floor of the Turret Gun Shooting Range



++++++++++++++++++++++++



AREA: DISPLACE ROOFTOPS

Enter through the crevice across from Sam to a large rooftop area with
a fan and two guards.

Silently pass by the guard circling the fan and then climb over the
fence on the left side. The switch to turn off the large ventilation
fan is on this side.
After that's done, climb over the fence again and head for the fan
railing. Use the PICK LOCK option and then OPEN the gate.
DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object
near the gate you just opened and make your way down.


AREA: DISPLACE VENTILATION

Traverse through the ventilation ducts to a metal grate. DO NOT OPEN
THIS YET! Use the OPTIC CABLE option and listen to the conversation.
Once everyone in the room leaves, open the grate and jump in.

Exit the room and you'll notice that there are railings outside this
room. Remember this!
Head for the open doorway across from you to a large Computer
Conference Room.


--OBJECTIVE: INSERT TRACERS
The computer at the very top of the room is the computer you need to
hack. Hack it and insert the Tracer.

Now, remember the railings I mentioned? Jump over them and jump down to
a small lounge. Exit the lounge quietly and then head towards the
Keypad door (with the Red EXIT sign above it) and hack it open.

Head upstairs but BE CAUTIOUS! Walk near the elevator to avoid the
Camera and head past the guard at the Reception desk.
Enter the door to the left to enter a locker room


AREA: MEN'S LOCKER ROOM

Quietly traverse inside and you'll see a bunch of computers and
treadmills. Sneak behind the guard using the Computer and knock him out
(you can't sneak past him; he'll squeal like a bitch if you try).


--OBJECTIVE: RETRIEVE ALGORITHM
--SUB-OBJECTIVE: INSERT TRACER
After you knock out that guard, use the Computer at the end and Hack it
to complete the objective.
Now, instead of exiting the locker room, look for a CRAWLSPACE near the
lockers and use it. Emerge to the other side to a lounge with two
guards discussing Prince Of Persia 2 ("It's gonna be Game of the
Year!")


AREA: TURRET GUN SHOOTING RANGE

Wait for their conversation to end and then quietly exit to the
shooting range to the left.

There's two ways to access the last server upstairs:

#1: Walk up the stairs and Hack the Keypad (while trying to dodge that
freakin' guard). Enter the room and Hack the computer and then exit
using the CRAWLSPACE right next to it.

#2: Head inside the Turret range and enter the open vent on the other
end. Walk up the vents and find the CRAWLSPACE and enter it to the
computer.


--OBJECTIVE: ACCESS THE CENTRAL SERVER
Exit through the CRAWLSPACE and head down the vent to an open space
with a rope. Use the GRAB ROPE option and make your way down.
Access the computer and use it. Once Lambert starts talking, QUICKLY go
back up the rope! You'll see why in a second.
Watch the guard from above and wait until he uses that computer (that
you just accessed). Climb down the rope and silently exit through the
door he came from.
Use the OCP to exit the next room.


AREA: FIRST FLOOR

When you exit the room, go to the elevator and go up to the 3RD floor
and exit to the RIGHT side!
Traverse the halls and ignore all the doors here. There are two guards
that patrol this hallway. One of them knows the Code to the Executive
Keypad code, so grab one of them!

Once that's done, look for the double doorway with the Camera. Use the
OCP on the light and quickly use the Keycode on the door and enter.


AREA: EXECUTIVE OFFICES

Enter the second door and grab the "Tuxedo" man inside. INTERROGATE him
to get the Keycode for the CEO office. Knock him out and use the
Keycode on the Keypad door and enter. There's no one inside so go
crazy! Access all the Computers and then exit the room.


--OBJECTIVE: EXTRACTION TIME
Exit the room (use the OCP!) to the Exit door in the back of the room.
Use the Keycode you obtained in the CEO's office and head upstairs.



MISSION COMPLETE!

骑士

破嵐萬丈

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 楼主| 发表于 2005-4-1 09:48  ·  天津 | 显示全部楼层
楼上的先顶你一个
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发表于 2005-4-2 11:40  ·  安徽 | 显示全部楼层
************************



MISSION 6: HOKKAIDO, JAPAN



************************


++++++++++++++++++++++++


PRIMARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
[ ] ABDUCT ABRAHIM ZHERKEZHI
[ ] ELIMINATE MILAN NEDICH
[ ] ELIMINATE DOUGLAS SHETLAND
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT


SECONDARY OBJECTIVES:


OPPORTUNITY OBJECTIVES:
[ ] RETRIEVE THE HIDDEN MICROPHONES


++++++++++++++++++++++++



Welcome to Japan! Land Of The Rising Sun!


AREA: OUTSIDE

From where Sam starts, head through the trees and look up to see a
guard on a rocky perch. Sneak underneath him and continue up to the
house.


AREA: INSIDE HOUSE #1

Head inside and through the door until you see your first guard. Stay
in the shadows until he walks outside. BUT DO NOT FOLLOW HIM!
Instead, go up to the candle across from you and BLOW CANDLE to darken
the room. This will startle both guards and will lure them away from
the two cars outside.


--OBJECTIVE: SCAN LICENSE PLATES
As the two guards are about to investigate the room, quickly head
outside and hide behind the car. SCAN PLATES for both of them to finish
this objective.


AREA: HOUSE #2
There are three different ways to enter the next house. This one is my
sneakiest:

After scanning the plates, head for the house across House #1 and jump
onto the porch. See that open window? Jump over it to an empty room.
Notice the CRAWLSPACE there? Enter it to the next area.


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL)
As you emerge out of the CRAWLSPACE, wait for the patrolling guard to
pass by then grab and knock him out. Hide the body near the CRAWLSPACE.
Slowly head down and you'll notice a guard scanning for microphones.
Jump over the window and grab and knock him out. Turn on EMF Vision to
spot a MIC (#1) behind a Scroll.

Now leave the area (look for a Red curtain) and continue through the
rooms to a large balcony. Jump over the nearby window into the room and
wait for the conversation to end. One soldier will patrol outside and
the other will scan for Mics then use the toilet.
Turn on EMF Vision to find a MIC (#2) behind a Scroll in this room.


AREA: OUTSIDE
There are two different ways to leave this room:

#1 - Head through the hallways past the kitchen and open SLIDE OPEN the
door to an open Courtyard.

#2 - Head into the Toilet that the guard went into to find two
CRAWLSPACE vents (one leading outside and the other leading to the
kitchen).

Either way you choose is fine. You'll end up in a large open Courtyard
with a two soldiers and a civilian doing Yoga (or something similar).
Silently make your way to the house across the courtyard (use the OCP
on the large light near the front door).


AREA: HOUSE #3

In this House, you'll find a large Buddha statue. On the wall behind
the Buddha statue is a CRAWLSPACE. Ignore this for now and continue the
next objective:


--OBJECTIVE: ELIMINATE MILAN NEDICH
Head down the hall from the Buddha and you'll overhear Milan on the
other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE
next to it, so USE IT! Crawl through to eavesdrop on Milan.
To eliminate Milan without bloodshed, wait for him to finish his
conversation with the guards and then he will retreat to the bathroom
across from you.
One guard will exit and one will stay. When the guard's back is turned,
grab and knock him out. As for Milan, see his shadow on the paperthin
material? Slowly sneak up behind the paper material and GRAB him.
INTERROGATE him and then knock him out (hide the body).

As you exit this room, turn on Thermal Vision to see a guard behind the
paperthin material door and another guard wandering around.
Knock them both out.


--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES
Before leaving the Buddha room, search the rooms for a MIC (#3; it's on
the wall next to the telephone).
Now head for the CRAWLSPACE behind the Buddha to the next area.


AREA: MINI-GREENHOUSE & LIVING ROOM AREA

Eliminate the guard here in any way you like. Hide his body and
continue through to a set of bedrooms and a large living room. There
are two guards and one civilian in this area.
Turn off the lights first and then slowly enter the second open doorway
with the guard. Knock him out and then head for the living room. Knock
out the guard watching TV.
Behind the couch that the guard sat on is another Scroll with a MIC
(#4). Search the other room for another MIC (#5).
Exit the area.


AREA: HOUSE #4

Leave the area to the house next door with the stairway. Instead of
heading upstairs, enter the door downstairs to a sort of Art studio.
Turn on Thermal Vision to find another MIC (#6) behind a Scroll.
Go upstairs and eliminate the guard. Head for the doorway and go
inside. Eliminate the guard in here and look for the room with the
toilet supplies, a Med-Kit, and a CRAWLSPACE.

Heal yourself up and enter the CRAWLSPACE to the other side.


AREA: TEAHOUSE

--OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND
If you followed this walkthrough, then you didn't fire a single bullet
from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a
Sticky Shocker at the guard down below.
Jump down and head for the Teahouse. Go inside and chase after Douglas.
As you exit the building, slowly approach the area (with the two cars)
because there are guards here.
You'll miss the last objective but you're Mission is already complete.


--OBJECTIVE: EXTRACTION TIME
Go back to the area where you started the Mission.



MISSION COMPLETE!


**100% COMPLETION REQUIREMENTS:
--Complete all Objectives
--DO NOT use Lethal Force when eliminating Milan Nedich



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发表于 2005-4-2 11:40  ·  安徽 | 显示全部楼层
************************



MISSION 7: NORTH KOREA



************************



AREA: WAREHOUSE ENTRANCE

Climb down the rope to the warehouse. From here there are two ways to
the building on the other side:

#1: Eliminate the enemies here and enter the door at the other end. Use
the OCP on the Camera and enter the other door past a Computer room
with a guard.

#2: Underneath the truck in the warehouse is a hidden pathway. Enter
that pathway and traverse from down there. Look for a ladder that leads
up to the Computer Room with the guard.

Choose either path and continue on.


AREA: OFFICES

--SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL)
Turn off the lights in the office to get the guard's attention. Knock
him out. See that office with the blinds and closed door? Go inside
that room and grab the guard using the Computer and knock him out.
Turn off the lights and use his Computer.

Once that's done, exit through the well-lit hallway to the other side
(turn off the lights!) to the soldier's quarters.


AREA: SOLDIER'S QUARTERS

Quietly sneak past the two sleeping guards to the double doors and
exit.
To the right of the Exit is a Camera and to the left is a light switch.
Use the switch to get the guard's attention. Knock him out.

From here there are two ways to enter the Missile Loading Bay:

#1 - There is a vent that you can open in the corner. Enter through and
traverse your way to the Missile Loading Bay.

#2 - Head downstairs. Simple, huh?



TO BE CONTINUED...



100% Completion Walkthrough on the next update!


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发表于 2005-4-4 17:15  ·  福建 | 显示全部楼层
不会吧老大,English?

精华
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发表于 2005-4-4 17:17  ·  福建 | 显示全部楼层
一楼的在本关刚开始时
有一个有水房间而且堆满箱子
爬到最上面调查有标签的箱子
此处可能遗漏吧
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