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原帖地址:http://club.tgfcer.com/thread-6395671-1-1.html
最近有几个贴说3DS的CPU性能没有完全发挥出来,老任打算发挥剩下的25%的功力。 其实3DS是双核CPU在很早之前就已经确认的了,在之前对口袋妖怪总裁的采访中,石原恒就明确表态过。
Pokemon Head ***es the Pains of 3DS Development
The head of The Pokémon Company discusses the 3DS and his franchise's future.
It's been a pretty busy first half of 2011 for everyone at The Pokémon Company -- the English version of
Pokémon Black/White
touched down in March;
Pokédex 3D
was released for free on the 3DS last month; and
Pokémon Rumble Blast
was just announced for a October 3DS release in America. For Pokémon Company head Tsunekazu Ishihara, it's all part of his team's effort to keep users excited and keep the fun flowing.
"The core idea with the Pokédex is to get people to play Pokémon Black/White on the 3DS," he toldFamitsu
magazine this week. "Figuring out how to encourage that and how to use the 3DS feature set was what led to the Pokédex. There are still a lot of gamers we'd like to get playing Pokémon Black/White, and there are new methods of play that we wanted to introduce to people already playing the game. When the 3DS concept started going around, the first idea that came up was to create what was essentially the ultimate Pokédex. If we were going to go through with it, we definitely didn't want to put in a halfhearted effort."
For a free product, Pokédex 3D is indeed pretty extensive, although Ishihara admitted that it hasn't been downloaded quiet as much as his company had hoped quite yet. "People that have played it are giving us high marks for it," he said, "but to be honest, I think we're still just getting started in terms of distribution. I get the impression that a lot of 3DS users have yet to update their system software [the newest update was released early June] -- something that I hope more people get active on, because then they'll be able to use the Pokédex. A lot of gamers want us to cover the entire Pokédex for every region of Pokémon, too, and with what we've learned through using SpotPass, I'd definitely like to expand the Pokédex going into the future."
What does Ishihara think about the 3DS? "To be candid with you, it's not an easy platform to develop software on," he admitted. "Thinking about it another way, though, it's the kind of platform that really makes you want to delve into the feature set and figure out how to make fun things with it. The more you explore the features, the more ideas pop up about how to make games more fun. The 3DS has two CPUs -- one devoted to the game, another devoted to network communication -- and until the June update, I'd say that the communication chip was sort of a work in progress. The update completed the package, so to speak, and now we can get full performance out of that CPU. The fact that these two CPUs work independently of each other is really important -- one can work all by itself without being bogged down by the other. I think taking full advantage of that is one of the keys to 3DS game development."
It's been a busy past few months for Ishihara, and the rest of the year is apparently shaping up in similar fashion. "To be honest, there isn't much I can tell you yet, sadly," he said. "However, I can tell you that we've got just as many surprises in store for the second half of 2011 as we had for the first half, so keep an eye out for us. I don't think every Nintendo DS use has immediately upgraded to the 3DS, so while we'd like to keep DS gamers close in our minds, we also want to show people how much the world of Pokémon can be expanded with the 3DS's feature set."
口袋妖怪总裁谈在3DS上开发游戏的困难
口袋妖怪公司总裁谈3DS和口袋妖怪特许经营的未来
2011年的上半年对于口袋妖怪公司的每一个人来说都是非常忙碌的——口袋妖怪黑/白英文版在三月面世;口袋图鉴3D上个月在3DS上免费发布;以及口袋妖怪乱斗3DS刚刚宣布10月份会在北美上市。对于口袋妖怪公司的总裁石原恒来说,这全是他的团队为了使玩家们保持兴奋和愉快的努力。
“口袋图鉴主要是为了让玩家们可以在3DS体验到口袋妖怪黑/白”他在这个星期对Fami杂志如是说。“开发的目的是为了发现如何激励和挖掘3DS的性能。”仍然有很大部分玩家在玩口袋妖怪黑/白,而且我们想介绍给玩家们这些新的功能和玩法。当3DS开始热门起来的时候,我们第一个想法就是把口袋图鉴最终的精华展现出来。当我们决定要做这个的时候,我们绝对会全心全意地去完成它。
对于一个免费应用来说,口袋图鉴3D确实做得很充分,尽管石原恒承认下载量低于预期。“玩过口袋图鉴的人都给了很高的评分,”他说,“但老实说,我想我们仍然在发布的初期。我印象中很多3DS用户还没升级他们的系统[最新的升级是在六月上旬发布的]——我希望更多人能升级他们的系统,因为这样才能玩到口袋图鉴。也有很大部分玩家希望我们能把整个图鉴都弄上去,而且就我们对擦身功能的研究,我肯定会希望在未来扩展口袋图鉴的规模。”
那么石原恒对于3DS是怎么想的呢?“坦白跟你说,在这个平台上开发游戏不容易,”他承认,“不过从另一个角度来想,这是一种令你想发掘它的一系列功能然后创造出有趣东西的平台。当你越深入地发掘其功能,你就越多有趣的点子。3DS有两个CPU,一个用来处理游戏,另一个用来处理网络通信——而且在六月份的升级前,我会说通信芯片仍未被完全利用。这次更新使其完整了,所以说,我们现在可以得到最佳性能的网络处理芯片。这两个CPU分别独立工作是一个重要的事实——他们可以完成自己的工作而不用被另一个拖累。我认为把这种独立性完全利用是开发3DS游戏的重要一环。”
过去几个月对石原恒来说非常忙碌,然而今年剩下的几个月对于他来说几乎是一样的。“老实说,很不幸地我现在还没有什么能披露,”他说,“然而,我能告诉你在2011年的下半年我们将会有像上半年一样足够的惊喜,所以一定要关注我们。我不认为每个NDS玩家都升级到了3DS,所以我们不会忘记NDS玩家,与此同时我们也希望能在3DS的机能帮助下向世人展示口袋妖怪世界的进步。”
出处:http://www.1up.com/news/pokemon-head-discusses-pains-3ds
PSV,单CPU,4条核心运算组;
3DS,双CPU,单CPU有2条核心运算组x2=双CPU4核心运算组。
所以就CPU运算性能而言PSV=3DS!
而GPU,大家都知道的PSV>3DS3D模式下,3DS需要一次渲染两帧画面
总体来说,PSV的性能一定是好于3DS,但如果3DS加个高清屏……大家都懂的
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