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P4U2午夜竞技场视频(05.08 スーパービンゴ郡山店个人大会)

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发表于 2012-7-6 16:34  ·  北京 | 显示全部楼层
darkrusher 发表于 2012-7-6 16:26
原来如此确定n=10了……
多谢一下……

我也是这么希望的。。。

VIP

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 楼主| 发表于 2012-7-6 19:07  ·  韩国 | 显示全部楼层
P4U2012-06-15UFO八王子第1回店舗大会(シングル戦):


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发表于 2012-7-6 19:28  ·  四川 | 显示全部楼层
BB 那个绿毛蛇 ,的几个连击也是重复啊重复。看这不好
该用户已被禁言

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发表于 2012-7-7 04:59  ·  新西兰 | 显示全部楼层
P4U日版锁区,太好玩了!!!!!!!!!!!!

欧版遥遥无期,我打个P....

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发表于 2012-7-7 13:13  ·  北京 | 显示全部楼层
onlineme 发表于 2012-7-7 04:59
P4U日版锁区,太好玩了!!!!!!!!!!!!

欧版遥遥无期,我打个P....

港日目测是8月               

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发表于 2012-7-7 14:32  ·  香港 | 显示全部楼层
那个连段用BURST和逆ギレ来化解不行吗...?

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发表于 2012-7-7 14:34  ·  香港 | 显示全部楼层
alexalex 发表于 2012-7-7 13:13
港日目测是8月

和日版一样是7月26日吧

征服者

甘えたい

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发表于 2012-7-7 17:38  ·  香港 | 显示全部楼层
现在啥都是悬的,根据bbex的经验在发售的时候才冒出港日,而且还是跟日版同一天

但是现在都不好说。而且这个莫名其妙的锁区也不知道是什么原因,影响会如何

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发表于 2012-7-7 19:26  ·  广东 | 显示全部楼层
我英语不行,谁来翻译一下...

    Friends of ATLUS,

    The last week brought with it news that Persona°4 Arena™ would effectively become the first PlayStation°3 system game to be region-locked. We can today confirm that this is true; the game will be region-locked in all its respective territories of release.

    As we’ve ascertained from your impassioned responses online, this is obviously a tremendous frustration for many fans. We understand the various perspectives on the matter. Those who fear this is a slippery slope, the beginning of a dangerous and unnecessary precedent. Those who import foreign hardware for a multitude of reasons and expect to be unlimited in their software selection. Those who aren’t necessarily affected by this issue, but who are principally opposed to it. We are not blind to these concerns and we pledge to grow ever more informed as to exactly what our fans want. It should be added that we were completely unprepared for the force with which the community communicated their disapproval.

    There are, however, a few points to clarify. This is NOT the beginning of a new ATLUS policy, nor do we view it as a precedent or a slippery slope. If anything, your determination and dedication to what you believe in has certainly stood in the face of that. This is an isolated case, a situation precipitated by a number of factors, some of which are simply out of our North American hands. Moreover, and perhaps there is no way to convince our fans of this considering the magnitude of the betrayal many are feeling, but we are not doing this out of malice or a desire to control. Allow us to explain.

    Persona 4 Arena achieves a number of triumphs for our North American publishing house. For years, our fans have asked us to include dual language audio in our games. Finally, with P4 Arena, we were able to deliver on that desire and include the exact same content as the Japanese release for our North American fans. Moreover, our North American community is often forced to wait months for a localized release (a plight our friends across the Atlantic can relate to). Again, with P4 Arena, we’re able to release within two weeks of Japan. We pushed hard for these things. We know our fans want them–well really, EXPECT them–and we did our best to get as much for our release as possible.

    The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points. Importing, as great as it is for gamers who otherwise can’t get access to a title, can also cannibalize the performance of a title in one territory to the benefit of another. While we’re all one big ATLUS family, the reality is that the dramatic difference between the Yen and the Dollar makes for a dramatic difference in price. So the decision was made, perhaps at the expense of some of our fans, clearly at the frustration of many, to region-lock Persona 4 Arena.

    For many of you, there is no explanation that resonates, no justification that atones for this fact. We can only endeavor to earn back your confidence and, to learn from your arguments. We absolutely recognize the fear that this is the beginning of a trend. We in no way view it as such. Please also keep in mind that the game’s excellent online multiplayer is global, a fact that is in no way affected by the region-lock. Players can compete against fighters from all territories.

    A tremendous team of talented developers and artists poured their blood, sweat, and tears into Persona 4 Arena, and every reaction we’ve ever received to the game has shown that those efforts are readily apparent. The decision to region-lock P4 Arena was a business one, one that has very clearly affected how many perceive the project, but we ask you to please not overlook the exceptional efforts of the people behind the game and to work with us through constructive dialogue.

    Thank you.
ruu

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发表于 2012-7-8 00:58  ·  北京 | 显示全部楼层
直斗本来就是世纪末角色嘛,没无限皮球好意思叫世纪末么 XD

不过这无限实用度有限吧,版边限定,而且消耗挺大的
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