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发表于 2012-5-29 22:22 · 北京
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[D-YS] One of the changes I mentioned the other day is regarding holds. We got a lot of feedback on holds from around the world.
[D-YS] The Alpha Demo used 3-point holds: high, mid, low. But the version this time uses 4-point holds: high, mid P, mid K, low.
[D-YS] 4-point holds work really well for game balance, but I was worried that beginners couldn't pull off mid kick holds.
[D-YS] But all of the feedback we got from players with the Alpha Demo gave me the final nudge to go with 4-point.
[D-YS] Of course, we will make it so new players can still have fun with 4-point holds.
[D-YS] I had some beginners on the team try it out, and they said that they could use 4-point holds with a little practice.
[D-YS] So I'm thinking of putting in an opportunity that gives that little bit of practice.
[D-YS] Thinking back to my own experience, it wasn't like I was able to do holds perfectly from the start either.
[D-YS] There are a lot of moves, so I practiced by focusing on holding mid punches since they are relatively common.
[D-YS] There are also low wakeup kicks, so I could also practice switching between the mid K and low holds.
[D-YS] Now I'm pretty good at holding wakeup kicks, so I know that others can do it if they practice.
[D-YS] And once you get the hang of it, holds make the game a lot more fun.
[D-YS] There are other changes too, but dev work is keeping me pretty busy. Maybe I'll talk about some of the other changes at E3!
最新版本已经改为4段返了 |
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