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【新平衡补丁】脑残的DICE终于吃药了!!!!!!!!

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 楼主| 发表于 2012-6-14 01:17  ·  加拿大 | 显示全部楼层 |阅读模式
新补丁信息,在众多高玩的要求下DICE已经开始着手新的平衡补丁了,我只想说DICE你早点听咱们的都不需要走这么多的歪路。
补丁信息:
Here is a list of potential fixes for a future update. I've been scouring the feedback from Battlelog, Symthic, Reddit, Twitter and other places. As usual, this is not exhaustive, nor is this a guarantee we will perform these changes. Instead this is a request for feedback from our community. Currently I cannot see any substantial reason to make balance changes the weapons added in Close Quarters. The only weapon that has received substantial OP/UP feedback is the M417, which I feel is working exactly as it is intended: a good mid range run and gun weapon which lacks the long range accuracy of the MK11/SVD and has worse mobility than the SKS.

Additionally, the discussion about aim assist changes has been interesting, though I find that players are mostly commenting on should aim assist be allowed or not. Players have suggested zoom spamming over powers aim assist after the update, however the update only changed how a the assist helps a player stay on a moving target not how aim assist works when zooming. Further more the videos players have shown attempting to show zoom spamming as a valid tactic fail to actually get the crosshairs on target, as the system is designed to only assist the player and the player will need to do the rest. In fact the videos demonstrate a system which accomplishes exactly what it is designed to do. Finally, some players have worried about quick scope snipers using zoom spamming, however high zoom scopes on all weapons prevent this tactic by not including any zoom assist, the player has to do this skill shot on all his own. I recognize this is a hot topic for highly skilled players, and I feel currently the new aim assist settings provide enough assistance to players without eliminating the skill element.

On to the Changes:

    A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon.
    Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
    Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7, M4A1
    Short reload reduced: FAMAS, M39 EBR, M416, PP-19, QBU-88;
    Short and long reload increased: ASVal

    Long reload increased: P90

    Belt Fed Machine guns are now more accurate when standing and firing while aiming: M240, M249, Type88, and Pecheneg

    Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.

    Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.

    Increased the min damage of the M1911 to make it fit better between the Magnums and the M9/MP443

    Reduced the M93R's damage and range, as it was an obvious goto pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.

    Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.

    SG553: Horizontal recoil reduced to help make this weapon more controllable.

    MG36: Vertical recoil reduced to make this weapon more controllable.

    M416: Vertical, Horizontal, and First Shot recoil have all be reduced to make this weapon clearly different from the M16A3.

    44 Magnum: Rate of fire reduced slightly to highlight this sidearm's role as a slow firing heavy hitter and differentiate it from the MP412 REX.

    M16A3: Recoil amounts slightly increased.

    M4A1: Recoil amounts slightly increased.

    G36: Vertical and First Shot recoil amounts reduced.

    The bonuses provided by a number of bipods have been increased: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36

    Added Burst Fire to the M5K as an available option.

    Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.

    Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.

    Slightly reduced the range penalty for the suppressor on the SCAR-H.

    The radius for maximum damage of the 40mm LVG has been slightly increased. The overall damage level and range remain the same.

    Fixed the SCAR-L heavy barrel not increasing recoil when zoomed and standing.

    Fixed Jets not getting bonuses on Laser Designated targets.

    Fixed the AUG’s M320 smoke having an incorrectly high projectile velocity.

    Fixed helicopter weapons being unable to destroy equipment with splash damage.

    Increased the damage helicopter and jet rockets do to helicopters and jets and infantry.

    Increased the damage helicopter gunners and IFVs do to helicopters and jets.

    Slightly increased the damage of the AA vs infantry, AA is significantly less effective than even the coaxial LMG on **s, making it extremely vulnerable. AA should be effective against a single infantryman but not over powering.

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发表于 2012-6-14 02:13  ·  浙江 | 显示全部楼层
你不是说再玩就砸PS3么

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发表于 2012-6-14 02:19  ·  浙江 | 显示全部楼层
平衡性是个问题,枪感同样是个问题,我觉得改到BC3发售SB3依然是在打水枪

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发表于 2012-6-14 02:41  ·  浙江 | 显示全部楼层
嘛,数据什么的我是不感冒啦,除了所谓的射速造成的大威力,你不觉得手感上也有很大问题?
不需要控枪点射,按住R1连射准心也不飘,HITBOX大的要命,这还是***?
结果就是一群COD玩家和NOOB随便按住R1就能杀死你们这些所谓的高玩
BATTLESHIT还差不多
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 楼主| 发表于 2012-6-14 03:16  ·  加拿大 | 显示全部楼层
本帖最后由 zf0112546 于 2012-6-14 03:26 编辑

一款好不好的FPS游戏从玩家技术角度就可以体现出来,很明显BF3的定位更接近于COD。
玩家技术里分两大类6个要素
个人能力:枪法,身法,意识
个人定位:杀手,辅助, 目标
一款好的FPS游戏越强力的玩家就会越完美,就会完整包含以上的6个要素。
以COD为例子,COD系列在个人能力里对枪法的要求弱化大家都知道的,所以COD4出了一个PRO-MOD(职业模式)那个模式里就是加强了玩家的移动速度和跳跃能力,说白了就是通过加强身法去弥补枪法的弱化不足,而且COD是对意识要求很高的游戏,预判在COD里很关键。个人定位方面在COD只要能达到2个定位的玩家就能够算是相当不错的选手了,比如杀手,辅助结合的玩家,他可以杀大量的敌人并且使用UAV一类的团队辅助连杀奖励。杀手,目标结合的玩家,他可以杀死敌人以后进去抢旗点占领旗帜。但是在其他FPS游戏里比如HALO,CS,和以前的BF系列想成为一个相当不错的选手6大要素缺一不可。
BF3的枪法要求减小大家也知道了,身法也被无情的删去了,以前COD经常有人哭,说某些人见人爬,其实那是身法运用的一种,在射击游戏里最常见的身法就是两种跳和爬,结果BF3两个一个都没了,人家COD好歹好有跳,BF3那不是跳那是蹦,小儿麻痹症患者。其次是意识,因为地图设计失败导致大多地图就是左右中三条路,你意识再好也没用,渗透包抄预判统统失效,而大地图存在着载具平衡问题这里我就不提了。再就是定位问题了,BF3不仅仅和COD一样是个射击游戏,他同时还是个分职业的职业类游戏,现在只有突击和工程可以很轻松的做到3项定位俱全但是依然要根据地图而定,剩下的支援和侦查完全不可能做到3项定位俱全或者要做到需要的水平和技术差的差距太大不合理不公平。现在的支援和侦查很多时候都是可有可无的角色。

骑士

sweet duet

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发表于 2012-6-14 04:08  ·  加拿大 | 显示全部楼层
地图渣,枪再修有屁用
嘛,反正我坐上***啥都不用管,问题不大就是了

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发表于 2012-6-14 07:43  ·  浙江 | 显示全部楼层
菜逼永远是菜逼,高手永远是高手,不会因为某一个补丁而咸鱼翻身;只求狙击加强,无他

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发表于 2012-6-14 08:18  ·  广西 | 显示全部楼层
真专业的帖子……我要求不高,开心就好。

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发表于 2012-6-14 08:49  ·  江苏 | 显示全部楼层
期待补丁早日到来。

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发表于 2012-6-14 11:13  ·  加拿大 | 显示全部楼层
唉,我的16a3....要是回到1.03的时候多好
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