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戴夫·考克斯——就像我說的,我知道在製作惡魔城新作的過程中我們會有壓力,但我不想增加這種壓力,我想製作一些其他的東西。我很喜歡魂斗羅,我很樂意開發一款魂斗羅遊戲。在Mercury Steam我們已經有了一個初步的遊戲設想,我覺得這太棒了。我們很樂意去將這種設想予以市場化,並且我希望暗影之王2的成功能夠允許我們去實現它。
我真誠的感謝那些遊戲製作人,遊戲音樂師,那些能過看淡遊戲利潤,製作自己喜愛的遊戲,並且不會把自己的想法禁錮在一個創造的盒子里,他們都是值得尊敬的。這也證明了他們有能力在魂斗羅的項目上會做得更好,他們應該有這個機會去完成它。
“Like I said, I know there’s going to be pressure on us to do another Castlevania game, but I don’t want to rise to that pressure. I want to do something else. I love Contra. I’d love to do Contra. At Mercury Steam we’ve got an original idea that I think is really awesome. We’d love to bring that idea to market and I’m hoping that the success of Lords of Shadow 2 will allow us to do that.” – Dave Cox, MercurySteam Entertainment
I honestly really appreciate when artists- musicians, game developers, whatever- do this. To turn down financial profit in favor of making games you love and not trapping yourself in a creative box is really respectable, and it shows that they’ll probably do a great job with Contra, should they ever have the chance to work on it. |
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