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晕倒啊,有了鸟后也不行。。。

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圣骑士

冰啊冰的—双机达成~

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 楼主| 发表于 2005-12-9 22:02  ·  广西 | 显示全部楼层 |阅读模式
在龙骨南高台没见到杀人机器
在暗黑遗迹的高台也没见斯通曼(灰色石巨人) 

两个都是要过B级,我现在A都过了还没见这两家伙。。。晕倒~

不会是美版和日版不同吧.

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发表于 2005-12-9 22:07  ·  北京 | 显示全部楼层
下面是引用冰之火于2005-12-09 22:02发表的晕倒啊,有了鸟后也不行。。。:
  在龙骨南高台没见到杀人机器
在暗黑遗迹的高台也没见斯通曼(灰色石巨人) 

两个都是要过B级,我现在A都过了还没见这两家伙。。。晕倒~

.......

冷静。
得需要等待。
我是在高台上等了将近两天,后来等不到我就坐鸟飞了一圈,下来后就碰到了。

圣骑士

THEIR WORLD. OUR WAR.

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发表于 2005-12-9 22:08  ·  福建 | 显示全部楼层
有没有试过换个时间去呢。。。。。。。。

圣骑士

冰啊冰的—双机达成~

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 楼主| 发表于 2005-12-9 22:09  ·  广西 | 显示全部楼层
见杀人机器了,晚上见的。。。。

等一下去蹲石头人。。。。

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发表于 2005-12-10 11:56  ·  未知 | 显示全部楼层
O----------------------O
| 5. Monster Locations |
O----------------------O

Note that certain monsters can only be found during the day or night, and some
monsters appear in multiple locations. If you can't find a monster in one
location try going to the next one.

[ALWAYS AVAILABLE]

These monsters are always available to recruit in the field regardless of which
rank you're at. However, getting to some of them will require either a ship or
the Godbird.

ARCHER (a.k.a. Sharpshooter)
Species: Bodkin Bowyer
Family: Humanoid
Experience: 46
Gold: 17
Coin: Copper
Location: Between Maella Abbey and Ascantha Castle, area between two mountain
ranges.
Teams: The Angry Archers, Not Quite Human
Comments: Archer is probably the best archer, but that's not saying much. While
its multishot attack is useful, its only good for the early ranks.

ARCHFIEND (a.k.a. Arch-archdemon)
Species: Archdemon
Family: Demon
Experience: 466
Gold: 31
Coin: Gold
Location: West of Tryan Gully, on the southwest bridge.
Teams: Far From Heaven
Comments: With over 900 HP and the ability to cast Kaboom and Insulate,
Archfiend makes a good addition to most teams.

ARGES (a.k.a. Big Blue Bully)
Species: Cyclops
Family: Demon
Experience: 346
Gold: 66
Coin: Silver
Location: East of Tryan Gully. You'll have to walk around counterclockwise from
the bridge to get to him.
Teams: Club Club, Far From Heaven
Comments: Arges is a strong fighter to be sure, but by the time you can recruit
him you can also recruit Brontes and Steropes, both of which are much better.

BIG AL (a.k.a. Al Gee)
Species: King Kelp
Family: Aquatic
Experience: 181
Gold: 33
Coin: Copper
Location: Beach south of Argonia. (requires boat)
Teams: The Psyche Wards, The Aqua Marines
Comments: Big Al's primary attack is his song, which unfortunately only hits
one enemy at a time. He's good for laughs but not much else.

BLIZAG JR. (a.k.a. Cold Fire)
Species: Frostburn
Family: Elemental
Experience: 224
Gold: 63
Coin: Copper
Location: Northeast of Orkutsk.
Teams: Demented Elements
Comments: Blizag Jr. knows the Thwack spell, which can kill an enemy outright
if it's successful. This can be helpful in the lower ranks, but this doesn't
affect opponents in the higher ranks. Blizag Jr. can also blow icy breath on
the entire enemy team.

BONES (a.k.a. Old Soldier)
Species: Skeleton
Family: Zombie
Experience: 173
Gold: 26
Coin: Copper
Location: Southwest of the Dark Ruins.
Teams: The Blade Runners, The Zombebops
Comments: Bones is a pretty average attacker, alternating between swinging his
sword or throwing his skull and casting Kazap on enemies.

BRICKMAN (a.k.a. Bricklayer)
Species: Golem
Family: Material
Experience: 275
Gold: 55
Coin: Silver
Location: Southeast of Peregrin Quay near some ruins.
Teams: My Three Golems, Materialistic
Comments: Brickman is a solid defensive player. He primary serves to soak up
damage for your team while they attack. Most of the time he builds tension, and
can do some damage once he lets lose with his attack. One of the three members
of the My Three Golems team.

BRONTES (a.k.a. Gigantes Guardsman)
Species: Gigantes
Family: Demon
Experience: 381
Gold: 75
Coin: Gold
Location: West of Empycchu, east of the poison marsh. (Day only)
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Brontes doesn't beat around the bush. He beats on people's heads.
Pairs up with his stronger brethren Steropes to form the mighty Two Eyes team.

BUSH-W. (a.k.a. Bushwhacker)
Species: Berserker
Family: Humanoid
Experience: 326
Gold: 83
Coin: Silver
Location: Small island in middle of lake north of the monster arena.
Teams: The Hackers, Not Quite Human
Comments: Bush-W. is a reliable attacker for your team, since that is pretty
much all he does.

CLIO (a.k.a. Colossal Clione)
Species: See Angel
Family: Aquatic
Experience: 120
Gold: 40
Coin: Silver
Location: Small island west of Empycchu, northwest of the poison marsh.
Teams: The Aqua Marines
Comments: With spells like Acceleratle, Multiheal, and Zing, Clio makes a great
support monster in the arena. Unfortunately, its low HP makes it unsuitable for
the middle and higher ranks.

COWBOY (a.k.a. Buffalo Bill)
Species: Bullfinch
Family: Beast
Experience: 42
Gold: 21
Coin: Copper
Location: Road between Alexandria and the Tower of Alexandria.
Teams: Just Beastly
Comments: Cowboy is a fairly mediocre fighter. There are much better choices
this early on in the arena.

DOLLDRUMS (a.k.a. Puppet Pugilist)
Species: Puppet Master
Family: Humanoid
Experience: 173
Gold: 56
Coin: Copper
Location: East of Empycchu.
Teams: Valentine's Day, Not Quite Human
Comments: Dolldrums casts a lot of spells, but none of them are particularly
effective. His HP are too low for any serious combat in the arena.

DOUG (a.k.a. Mole Major)
Species: Mad Mole
Family: Beast
Experience: 106
Gold: 32
Coin: Copper
Location: North of Ascantha Castle, before the mole tunnel entrance.
Teams: Just Beastly
Comments: Doug alternates between building up tension and attacking. This would
be effective if Doug were a strong fighter, but Doug's stats are rather weak.

DUMBKING (a.k.a. King of Dumbira)
Species: Notso Macho
Family: Humanoid
Experience: 206
Gold: 71
Coin: Copper
Location: Southeast of Argonia, along the northern bank of the river near the
outlet.
Teams: The Blade Runners, Not Quite Human
Comments: Dumbking is a fantastic addition to your team for the early and
middle ranks. Not only can he perform a desperate attack, but he can cast the
Oomph spell on your team members as well.

FAT CAT (a.k.a. Death Tabby)
Species: Jailcat
Family: Beast
Experience: 109
Gold: 38
Coin: Copper
Location: West of Red's house, in the forest on the west side of the mountain
range.
Teams: Just Beastly
Comments: Fat Cat will spend its turns rolling around the ground, purring, and
licking itself. Needless to say, this is not a winning strategy in the arena.

FAUNUS (a.k.a. Fertiliser)
Species: Silenus
Family: Humanoid
Experience: 136
Gold: 66
Coin: Copper
Location: West of the Seaview Chapel.
Teams: The Fatal Attraction, Not Quite Human
Comments: If you don't mind waiting a while to start the monster arena, Faunus
is a great choice for the early ranks. He can put enemies to sleep, and his
sheep attack does loads of damage to the enemy team.

FLAMEMAN (a.k.a. Living Flame)
Species: Dancing Flame
Family: Elemental
Experience: 164
Gold: 44
Coin: Copper
Location: Near the Dragon Graveyard.
Teams: Demented Elements
Comments: As you might expect, Flameman attacks the enemy team with fire-based
attacks. As an elemental he has good resistance to magic, with the exception of
ice based attacks.

FLETCH (a.k.a. Shortshooter)
Species: Bodkin Archer
Family: Humanoid
Experience: 36
Gold: 8
Coin: Copper
Location:
Teams: The Angry Archers, Not Quite Human
Comments: Fletch is probably best as a part of The Angry Archers team, where
his Buff and Kabuff spells can be put to good use.

FOWL FOWL (a.k.a. Raging Rooster)
Species: Fowlfighter
Family: Bird
Experience: 181
Gold: 33
Coin: Copper
Location: Northeast of Baccarat. (Day only)
Teams: The Blade Runners, The Avian Attackers
Comments: Fowl Fowl is fairly weak as far as offensive monsters go, and is only
good for the early ranks. He can attack twice in each turn and let out a war
cry that can make the enemy party members lose their turn.

GOLDMAN (a.k.a. Goldbricker)
Species: Gold Golem
Family: Material
Experience: 121
Gold: 239
Coin: Gold
Location: Neos, near town. (Day only)
Teams: The Treasure Hunters, My Three Golems, Materialistic
Comments: There isn't anything particularly special about Goldman, but as a
golem he has high defense and resistance to most status effects. One of the
three members of the My Three Golems team.

HACKZILLA (a.k.a. Axoraptor)
Species: Hacksaurus
Family: Dragon
Experience: 103
Gold: 31
Coin: Silver
Location: North of Farebury.
Teams: The Hackers, The Drag Racers
Comments: Hackzilla is a fantastic monster to recruit for the early ranks, and
the fact that he keeps on improving as you gain levels makes him a contender in
later ranks as well. While his regular attack is strong, he can occasionally
hit an enemy with a double strike, or breathe fire on the entire enemy team.
His fire attack isn't as impressive in later ranks, but his physical attacks
are solid.

HEALER (a.k.a. Family Doctor)
Species: Healslime
Family: Slime
Experience: 44
Gold: 26
Coin: Copper
Location: Beach between the Tower of Alexandria and Port Prospect.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power
Comments: As his name implies, Healer spends most of his time healing your team
with Heal and Midheal. This can benefit any team, but works exceptionally well
in an all slime team.

HOODWINK (a.k.a. Hooded Hacker)
Species: Hoodlum
Family: Humanoid
Experience: 213
Gold: 56
Coin: Gold
Location: West of Argonia Castle, by the T intersection north of the lake.
(Night only)
Teams: The Hackers, Team Goodnight, Not Quite Human
Comments: Hoodwink is a powerful, if unpredictable, attacker. He can attack
several times per round, but spends most of them building tension or trying to
blind the enemy team.

HORI (a.k.a. Slime Creator)
Species: King Slime
Family: Slime
Experience: 261
Gold: 103
Coin: Gold
Locations: 1.West of Argonia, east of the lake. 2.North of Argonia, near road
going to Arcadia.
Teams: The Legends, Slime Power!
Comments: Hori is a decent fighter with the ability to heal your teammates. One
of the members of The Legends team.

HORK (a.k.a. Old-school Drooler)
Species: Walking Corpse
Family: Zombie
Experience: 102
Gold: 36
Coin: Copper
Location: North of Red's house, southwest of the Swordsman's Labyrinth.
Teams: The Zombebops
Comments: All Hork pretty much does is attack. While his HP and attack grow
along with your hero's, his defense sadly does not.

JEWELBAG (a.k.a. Jewel Juggler)
Species: Goodybag
Family: Material
Experience: 89
Gold: 261
Coin: Silver
Location: Small island west of Maella Abbey.
Teams: The Treasure Hunters, The Psyche Wards, Happy Together, Materialistic
Comments: Jewelbag spends most of its turns smiling, and can occasionally do a
dance that causes an enemy to lose its turn. Other than that, don't expect
Jewelbag to do much in battle.

KLUB KONG (a.k.a. Abominable Ape)
Species: Gorerilla
Family: Beast
Experience: 128
Gold: 22
Coin: Copper
Location: Southwest of Chateau Felix.
Teams: Club Clu, Just Beastly
Comments: Klub Kong is a strong attacker. Unfortunately, he often spends turns
doing nothing but scratching his butt.

LONELY JOE (a.k.a. Hollow Knight)
Species: Restless Armor
Family: Material
Experience: 56
Gold: 34
Coin: Copper
Location: Southeast of Maella Abbey, on the path to the ruined abbey.
Teams: The Blade Runners, Materialistic
Comments: The strongest monster on your initial team, Lonely Joe is a decent
straightforward fighter, but there are much better monsters that you can
recruit out there.

MCHAMMER (a.k.a. Mullet Mallet)
Species: Brownie
Family: Humanoid
Experience: 53
Gold: 28
Coin: Copper
Location: Southeast of Peregrin Quay.
Teams: Not Quite Human
Comments: McHammer alternates between building up tension and attacking.
Unfortunately it tends to use this technique unwisely, such as attacking an
enemy that's pretty much already dead.

MECHABUBO (a.k.a. Automaton Aviator)
Species: Mecha-mynah
Family: Machine
Experience: 36
Gold: 14
Coin: Copper
Location: Southeast of Farebury, northeast of the bridge.
Teams: Clank and Spank
Comments: Although Mechabubo completes the Clank and Spank Team without Nohi,
it's nowhere near as powerful as the Triple Trouble team.

MOPPET (a.k.a. Punchin' Judy)
Species: Puppeteer
Family: Humanoid
Experience: 116
Gold: 31
Coin: Copper
Location: Southeast of Trodain Castle.
Teams: Valentine's Day, Not Quite Human
Comments: Moppet relies primarily on status effects, which doesn't work that
well in the arena. Still, watching him tell a story with his puppets is good
for a laugh or two.

NIGHTWING (a.k.a. Nightstalker)
Species: Night Emperor
Family: Demon
Experience: 166
Gold: 89
Coin: Copper
Location: I shaped island east of Empycchu. (Night only)
Teams: Team Goodnight, Far From Heaven
Comments: Nightwing is one of the weaker demons in the game, but its special
sweet breath attack can put the entire enemy team to sleep.

ORCUS (a.k.a. Wild Spearman)
Species: Orc King
Family: Beast
Experience: 151
Gold: 40
Coin: Copper
Location: Area south of the Seaview Church across the river.
Teams: The Javelinas, Just Beastly
Comments: An average attacker. Great for the lower ranks, and he can cast Zing
on fallen team members.

PA TROLL (a.k.a. Troll Patroller)
Species: Boss Troll
Family: Demon
Experience: 466
Gold: 79
Coin: Gold
Location: Southwest of Dark Ruins, on high plateau. (requires Godbird)
Teams: Club Club, Far From Heaven
Comments: Pa Troll's 999 HP and high attack is balanced out by his dismal
defense and agility. Still, if you start the monster arena late in the game
(and I mean very late) Pa Troll can pretty much decimate the lower ranks. While
he can perform a desperate attack, his attacks frequently miss.

POTBELLY (a.k.a. Potty Dragon)
Species: Jargon
Family: Dragon
Experience: 374
Gold: 53
Coin: Silver
Location: Peninsula southwest of Trodain Castle.
Teams: The Drag Racers
Comments: Potbelly is a great monster for the lower ranks considering how early
you can get it. It has a breath attack like Hackzilla, and can blind the enemy
team with its sand attack.

ROBORG (a.k.a. Roboster Mk I)
Species: Killing Machine
Family: Machine
Experience: 351
Gold: 35
Coin: Silver
Location: Ravine south of Orkutsk.
Teams: The Blade Runners, Clank and Spank, Triple Trouble
Comments: Roborg complements any offensive team well since it can attack twice
in a row and is immune to many status effects. Among its many moves is a high-
powered laser that can hit the entire enemy party, a powerful slashing attack,
and an ice based slash attack. One of the three members of the powerful killing
machine team.

ROBSTER (a.k.a. Little Nipper)
Species: Yabby
Family: Aquatic
Experience: 64
Gold: 27
Coin: Copper
Location: Beach south of Ascantha.
Teams: The Aqua Marines
Comments: Robster's primary skill is its ability to drain MP from the enemy
team. This is unfortunate, since Robster has no abilities or spells to use them
with.

SAGITTARI (a.k.a. Poisonous Sniper)
Species: Bodkin Fletcher
Family: Humanoid
Experience: 83
Gold: 26
Coin: Copper
Location: North of Arcadia on the road.
Teams: The Angry Archers, Not Quite Human
Comments: Sagittari's most interesting feature is that he can use a multishot
attack that can possibly poison the entire enemy party.

SALSA (a.k.a. Pelvic Thruster)
Species: Redtail Hipster
Family: Demon
Experience: 116
Gold: 49
Coin: Copper
Location: Southwest of Pickham.
Teams: Far From Heaven
Comments: Salsa has a spin attack that does loads of damage to the enemy team
in the early ranks. Unfortunately, he's just as likely to do a dance that has
no effect.

SCORPIUS (a.k.a. Sand Slayer)
Species: Scorpion
Family: Bug
Experience: 100
Gold: 16
Coin: Copper
Location: West of Red's house, east of the mountains. (Day only)
Teams: None
Comments: Scorpius can poison enemies with its attack, which is great for the
early ranks.

SIPPY (a.k.a. Pain in the Neck)
Species: Dracky
Family: Bird
Experience: 30
Gold: 3
Coin: Copper
Location: Southeast of the lumberjack's cabin south of Farebury. (Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Sippy is just an ordinary Dracky, unless you combine him with Slurpy
and Sugi to form The Drack Pack team.

SLIME SHADY (a.k.a. Gloopy Groupie)
Species: Slime
Family: Slime
Experience: 73
Gold: 1
Coin: Copper
Location: Near the tip of the mountains at the midpoint between Rydon's Tower
and the tunnel to Orkutsk (if you drew a line between the two).
Teams: Slime Time, The Slime Squad, Slime Power!
Comments: Will the real Slime Shady please stand up? Slime Shady is pretty much
your average slime, unless you put him in The Slime Squad team.

SLIMEHOPPER (a.k.a. One Knight Stand)
Species: Slime Knight
Family: Slime
Experience: 28
Gold: 15
Coin: Copper
Location: Northwest of the lumberjack's house south of Farebury, in the forest.
Teams: The Fatal Attraction, The Nightriders, Slime Power!, The Blade Runners
Comments: There isn't anything special about Slimehopper, except that he can
mix and match between no less than four teams.

SLURPY (a.k.a. All Day Sucker)
Species: Dracky
Family: Bird
Experience: 138
Gold: 23
Coin: Copper
Location: Near the Mystical Spring. (Night only)
Teams: The Drack Pack, The Avian Attackers
Comments: Slurpy is pretty much an ordinary Dracky, but he's also one of three
members of The Drack Pack team.

SMILES (a.k.a. Slimy Smiley)
Species: Slime
Family: Slime
Experience: 40
Gold: 1
Coin: Copper
Location: South of Trodain Castle.
Teams: Slime Time, The Slime Squad, Slime Power
Comments: One of the initial monsters on your team. Smiles has no special moves
whatsoever and is very weak, but as a part of "The Slime Squad" team can
transform into Ultrus, the ultimate slime.

SNAP CASE (a.k.a. Man-eater Chest)
Species: Cannibox
Family: Material
Experience: 110
Gold: 33
Coin: Copper
Location:
Teams: Materialistic
Comments: Snap Case is great for the first few ranks since he has high attack
and can attack twice each turn. His lack of HP and defense becomes an issue
with later ranks though.

SQUIGGLES (a.k.a. Squiggly Squiggler)
Species: Khalamari Kid
Family: Aquatic
Experience: 48
Gold: 9
Coin: Copper
Location: Beach south of Pickham, southeast of Red's house.
Teams: Club Club, The Aqua Marines
Comments: One of the initial monsters on your team, and sadly also the weakest
in the game. Squiggles spends most of its turns doing absolutely nothing, which
is rather detrimental to your team.

TRICK BAG (a.k.a. Bundle of Joy)
Species: Bag O' Laughs
Family: Material
Experience: 92
Gold: 32
Coin: Copper
Location: Area northwest of the desert chapel.
Teams: The Psyche Wards, Materialistic
Comments: Trick Bag is a fairly weak monster that casts spells such as Frizz
and Fizzle, and occasionally does a dance to drain MP from enemies.

TWIGGY (a.k.a. Root of Evil)
Species: Treeface
Family: Plant
Experience: 78
Gold: 39
Coin: Copper
Location: Forest southeast of Simpletown, south of the road midway to the
bridge to the east.
Teams: None
Comments: Twiggy can heal other team members by using a medicinal herb. He can
also drain MP from an enemy by doing a dance. If you're looking for a support
character there are much better choices out there.

[AFTER RANK F]

These monsters become available to recruit in the field after clearing rank F
in the arena.

CAPERS (a.k.a Fantom of Chopera)
Species: Phantom Fencer
Family: Zombie
Experience: 219
Gold: 39
Coin: Gold
Location: Southwest of Ascantha Castle, on the path to Wisher's Peak. (Night
only)
Teams: Team Goodnight, The Blade Runners, The Zombebops
Comments: Capers is a solid attacker, and you can get him relatively early on.
His special move is a powerful lightning slash.

CURER (a.k.a. Angle of Curing)
Species: Cureslime
Family: Slime
Experience: 309
Gold: 72
Coin: Silver
Location: Forest north of Arcadia.
Teams: Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power
Comments: Curer is similar to Healer, except that he uses the more powerful
Multiheal and Fullheal spells. Works well in most teams, especially with an all
slime team.

HAZEL (a.k.a. Femme Fatale)
Species: Witch
Family: Demon
Experience: 188
Gold: 68
Coin: Copper
Location: Northwest of Red's house, area north of the mountain range.
Teams: The Fatal Attraction, The Psyche Wards, Far From Heaven
Comments: Hazel has the unique ability to raise her tension to 50 in one turn.
Unfortunately, she usually follows up by casting a spell like Fizzle, or doing
the Puff-Puff. Hazel can complete two funky teams: The Fatal Attraction and The
Psyche Wards.

METALY (a.k.a. Quick Silver)
Species: Metal Slime
Family: Slime
Experience: 135
Gold: 5
Coin: Gold
Locations: 1. West of Alexandria south of bridge. 2. Area south of the Tower of
Alexandria. 3. Area northeast of Alexandria. 4. Northeast of Port Prospect.
Teams: Slime Time, Slime Therapy, Metal Power, Trauma Centre, The Metal Mob,
Full Metal Power, Slime Power
Comments: Catching Metaly can be somewhat of a pain since he runs away from you
(rather quickly I might add) before the fight even starts. When you do defeat
him you'll have a 3 HP metal slime on your team (with 400+ defense). If you
have an all slime team Metaly makes a great addition since his HP doubles.

ORRID (a.k.a. Ochre Ogre)
Species: Buffalogre
Family: Beast
Experience: 261
Gold: 103
Coin: Silver
Location: Southeast of Empycchu.
Teams: The Dynamic Duo, Just Beastly
Comments: Orrid is a powerful attacker and builds up tension to unleash a
powerful blow. His defense is a bit too low for the upper rank competitions
though. One part of the Dynamic Duo team along with Spike.

SEASAW (a.k.a. Terror Talons)
Species: Riptide
Family: Humanoid
Experience: 227
Gold: 80
Coin: Copper
Location: Small island northeast of Farebury.
Teams: Not Quite Human
Comments: Seasaw is a decent attacker that can use a spin attack to hit the
entire enemy team. He also can cast Whack to instantly kill an enemy.
Unfortunately, this isn't as effective in the higher ranks, as most of the
enemies there are immune to it.

SPIKE (a.k.a. Muscly Mohawk)
Species: Mohawker
Family: Beast
Experience: 199
Gold: 88
Coin: Silver
Location: Area west of Red's house, west of the mountain range.
Teams: The Dynamic Duo, Just Beastly
Comments: The second half of the Dynamic Duo team along with Orrid. While not
as strong as Orrid, Spike can cast Multiheal in battle, which is important
since both of them have rather low defense.

[AFTER RANK D]

These monsters become available to recruit in the field after clearing rank D
in the arena.

BLADEWOLF (a.k.a. Loopy Lupus)
Species: Jumping Jackal
Family: Beast
Experience: 216
Gold: 43
Coin: Silver
Location: Small island in the southwest corner of the world map. (it doesn't
show up on it)
Teams: Just Beastly
Comments: Bladewolf is a great offensive fighter to have for the middle ranks.
Finding him can be diffi***, since the island that he appears on doesn't even
show up on the world map.

CYBOT (a.k.a. Attack Bot Mk II)
Species: Killing Machine
Family: Machine
Experience: 336
Gold: 121
Coin: Silver
Location: West of Orkutsk. (Day only)
Teams: The Blade Runners, Clank and Spank, Triple Trouble
Comments: Cybot is the basically the same as Roborg with slightly better stats.
If you pair him with his robot sibling you will pretty much decimate the lower
ranks. Since Nohi (the final member of the killing machine team) isn't
available until you've cleared rank B, try pairing Roborg and Cybot with
another strong attacker (such Talos) for the rank B matches.

DEADNOBLE (a.k.a. Oc*** Rider)
Species: Bone Baron
Family: Zombie
Experience: 224
Gold: 89
Coin: Copper
Location: East side of the island where the dark ruins are.
Teams: The Javelinas, The Nightriders, The Zombebops
Comments: Deadnoble is a decent fighter, but there are better options out
there, such as Cybot and Talos.

JACK FROST (a.k.a. Big Blizzard)
Species: Frostburn
Family: Elemental
Experience: 328
Gold: 109
Coin: Copper
Locations: 1.In front of the Herb Grotto. 2.Northeast of Orkutsk.
Teams: Demented Elementals
Comments: Jack Frost is a more powerful version of Blizag Jr., and can cast
Thwack to instantly kill a target.

JOCKEY (a.k.a. Bone Racer)
Species: Skullrider
Family: Demon
Experience: 169
Gold: 108
Coin: Copper
Location: Southeast of Dragon Graveyard.
Teams: The Blade Runners, The Nightriders, Far From Heaven
Comments: Jockey is a decent fighter that can attack twice in a turn. He can
occasionally perform a fire slash, and sometimes causes an enemy to lose a
turn.

TALOS (a.k.a. Crazed Colossus)
Species: Living Statue
Family: Material
Experience: 226
Gold: 109
Coin: Silver
Location: Neos, south of town.
Teams: Materialistic
Comments: Unlike most monsters, Talos doesn't improve as your hero gains
levels. On the other hand, Talos is great right out of the box so to speak.
With 800 HP and high attack and defense, Talos will last a long time in the
arena, even in the A and S ranks. Better yet, Talos does nothing but attack or
stomp on enemies, so you can have peace of mind if you put him on your team.

TORCHMAN (a.k.a. Living Torch)
Species: Dancing Flame
Family: Elemental
Experience: 365
Gold: 123
Coin: Copper
Location: 1. East of Desert Chapel. 2. South of Desert Chapel.
Teams: Demented Elements
Comments: Torchman is basically an upgraded version of Flameman. His fire
attacks are much more powerful and can do some real damage to the enemy party.

TORI (a.k.a. Slime Designer)
Species: Slime
Family: Slime
Experience: 54
Gold: 1
Coin: Gold
Locations: 1. North of Empycchu. 2. Southwest of Empycchu, south of the small
lake.
Teams: Slime Time, The Slime Squad, Slime Power!, The Legends
Comments: Tori is a part of The Slime Squad and The Legends team, but other
than that there isn't anything particularly exciting about him.

[AFTER RANK B]

These monsters become available to recruit in the field after clearing rank B
in the arena.

METABBLE (a.k.a. Metal Babble)
Species: Liquid Metal Slime
Family: Slime
Experience: 1010
Gold: 18
Coin: Gold
Locations: 1. Small island west of Maella Abby. 2. Small I shaped island east
of Empycchu. 3. Area east of Godbird's Eyrie. (requires Godbird) 4. Southwest
of Empycchu, west of the mountain range on small island (does not appear on
map).
Teams: Metal Power, The Metal Mob, Wizards o' Z, Mega Metal Maniacs, Slime
Power!
Comments: Good luck finding Metabble. He can appear in four possible locations,
and sometimes he may not even appear at all. When/if you do get him on your
team, you'll find that he can be quite useful. Metabble only has 6 HP, but
that's more than compensated by his defense, which is 700+. If you can get him
on an all slime team his HP jumps to a whopping 12. As you might expect from
liquid metal Metabble is quite fast, attacking twice each turn. He can also
cast fire-based spells such as Kasizzle, giving him some offensive punch as
well.

NOHI (a.k.a. Killer Director)
Species: Killing Machine
Family: Machine
Experience: 496
Gold: 118
Coin: Gold
Locations: 1. Area south of the Dragon Graveyard (requires Godbird). 2. Island
in center of lake south of Ascantha (requires Godbird). In both locations Nohi
only appears at night.
Teams: The Blade Runners, Clank and Spank, The Legends, Triple Trouble
Comments: Nohi is the final and most powerful of the killing machines. Paired
with Roborg and Cybot to form the Triple Trouble team, the killing machine team
is capable of taking on all comers in the arena.

OCTURION (a.k.a. Octavius Maximus)
Species: Octavian Sentry
Family: Aquatic
Experience: 289
Gold: 63
Coin: Silver
Location: Beach south of Argonia Castle.
Teams: The Javelinas, The Aqua Marines
Comments: With the ability to cast Fullheal and Zing, Octurion can keep a team
healthy throughout the toughest battle. Its special move is a multi thrust
attack that randomly hits enemies. Be warned however that sometimes Octurion
forgets to heal completely and keeps attacking in battle.

SKELEDOID (a.k.a. Man-at-arms)
Species: Hell Gladiator
Family: Zombie
Experience: 373
Gold: 99
Coin: Gold
Location: West of the Dark Ruins.
Teams: The Blade Runners, Club Club, The Zombebops
Comments: Arguably one of the best monsters in the game, Skeledoid is an
offensive powerhouse. It can attack twice per round with its swords, and each
attack has a chance to put the enemy to sleep. Its stats are great to boot, so
it's a contender for the A and S ranks.

STEROPES (a.k.a. Gigantes Gangster)
Species: Gigantes
Family: Demon
Experience: 398
Gold: 103
Coin: Silver
Location: West side of Princess Minnie's Castle.
Teams: Two Eyes, Club Club, Far From Heaven
Comments: Steropes, like Talos, is pure offensive goodness. His normal attacks
are powerful and his desperate attacks are icing on the cake. He can form a
special team with his weaker brethren Brontes.

STONEMAN (a.k.a. Stonemason)
Species: Stone Golem
Family: Material
Experience: 388
Gold: 63
Coin: Silver
Location: Southwest of the Dark Ruin on hill. (requires Godbird)
Teams: My Three Golems, Materialistic
Comments: The final and strongest member of the golem team. You won't get him
until much later in the game, but when you do you'll be able to form the My
Three Golems team with Brickman and Goldman. This team is powerful enough to
win the rank S battle, so if you're interested be sure to collect them all.

SUGI (a.k.a. Shadow Conductor)
Species: Dracky
Family: Bird
Experience: 345
Gold: 68
Coin: Gold
Location: Southwest of the Dark Ruins on a high plateau. (requires Godbird,
Night only)
Teams: The Drack Pack, The Avian Attackers, The Legends
Comments: Sugi's main claim to fame is that he's a part of The Drack Pack and
The Legends team. Other than that there isn't anything special about him.

[CLEAR GAME]

These monsters become available to recruit in the field after clearing the
game.

BISHOP (a.k.a. Wight Highpriest)
Species: Wight Priest
Family: Zombie
Experience: 458
Gold: 103
Coin: Silver
Location: East of Simpleton. (Night only)
Teams: The Zombebops
Comments: Bishop can cast the Kaboom spell, which can really do a lot of damage
in the lower ranks.

FRILLSAUR (a.k.a. Jumbo Dilophosaur)
Species: Frou-frou
Family: Dragon
Experience: 471
Gold: 71
Coin: Gold
Location: West of Tryan Gully, forest north of the bridge. (Day only)
Teams: The Drag Racers
Comments: Frillsaur is a strong attacker, but Talos has a higher defense, which
makes him more attractive in the long run.

GRYPHUS (a.k.a. Gryphon General)
Species: War Gryphon
Family: Bird
Experience: 526
Gold: 59
Coin: Gold
Location: West of Argonia Castle, northwest of the lake on a high plateau.
(requires Godbird, Day only)
Teams: The Avian Attackers
Comments: Gryphus is definitely a team player and can cast Kabuff on your
entire party, sometimes twice in a row. He can also breathe fire like
Hackzilla. Gryphus' ability to boost the defense of your entire team goes a
long way in the arena, since its effects last into the next match.

HEV (a.k.a. Heavy Metal)
Species: Metal King Slime
Family: Slime
Experience: 543
Gold: 165
Coin: Gold
Location: South of Trodain Castle near the lake. (see comments below)
Teams: The King and Us, Full Metal Power, Mega Metal Maniacs, The Metal Mob,
Slime Power!
Comments: Finishing the game is only one requirement on getting Hev to appear.
When you load the clear game save a new area will become available on the map.
It's located east of Chateau Felix on a high plateau accessible only by air.
Examine the stone marker on the altar and you will appear in the land of
Dragovians. It's an optional dungeon area that has many powerful enemies. If
you manage to clear that you can access a secret town, where you can access yet
another optional dungeon with even more powerful enemies. Survive all that and
you have the pleasure of fighting an incredibly powerful boss. Defeating the
boss allows you to access the "good ending" when you defeat Rhapthorne. But
we're still not done yet. You can go back through the trial dungeon and fight
the boss again. Every time you fight the boss he assumes an even stronger form.
But each time you defeat him he will give you a special prize from a list.
These include an upgrade to the alchemy pot that allows it to create items
instantly, a unique sword for the hero that can be combined with the liquid
metal sword via alchemy to create the most powerful sword in the game, a unique
armor, helmet, and shield for the hero (which when all three are combines
changes the hero's appearance), and last but not least a "Legendary Monster".
That monster is Hev. Most people will choose to save him for last, but that
means you need to defeat the boss in its most powerful form (well actually the
second most powerful to be precise). While technically you can get Hev the
second time you defeat the boss as the first prize you receive, you would have
to be insane to pass up getting the upgraded alchemy pot. In terms of
performance, outside of the arena Hev can create some of the most powerful
teams using the Call Team ability, as they tend to deal loads of damage to your
enemies. Inside the arena he can be useful as a buffer for your other teammates
(he has 999 defense from the start) and casts Kafrizzle in battle. A word of
advice though. Do not make metal slime teams to use in the arena, since their
deathblows completely drain all of their MP. When this happens they spend most
of their turns casting spells they no longer have MP for.

MORNSTAR (a.k.a. Headless Flailsman)
Species: Dullahan
Family: Zombie
Experience: 362
Gold: 93
Coin: Gold
Location: Northwest of Rydon's Tower, in front of the tunnel that leads to
Orkutsk. (Night only)
Teams: The Zombebops
Comments: Mornstar spends most of its time building up tension, and then
unleashing a devastating attack. It can also cast Oomph on a team member,
making it a welcome addition to any offensive team.

SPOT (a.k.a. Greater Sabrecat)
Species: Great Sabrecat
Family: Beast
Experience: 760
Gold: 104
Coin: Gold
Location: A little southeast of Chateau Felix. Just take the road that you took
to get to the Dragon Graveyard. He's along the way and you can't miss him. (Day
only)
Teams: Just Beastly
Comments: Spot is a solid attacker with high attack and the ability to do a
desperate attack. If you start the monster arena in earnest after the game,
Spot can pretty much tear through the lower and middle ranks.

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发表于 2005-12-10 12:20  ·  重庆 | 显示全部楼层
有些怪物是要在比武场里达到某条件才能出现 的`

圣骑士

冰啊冰的—双机达成~

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 楼主| 发表于 2005-12-10 14:43  ·  广西 | 显示全部楼层
我连S级都过了,还是没蹲到暗黑遗迹的高台的那只。。。

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发表于 2005-12-10 23:03  ·  四川 | 显示全部楼层
白天,黎明刚过的时候,去,保证有。

圣骑士

THEIR WORLD. OUR WAR.

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发表于 2005-12-10 23:06  ·  福建 | 显示全部楼层
高台上去后,左边是锤子巨人,右边是石头人。。。。。我怎么一上去就遇到了

PS:记得当年看抓怪那帖时提到他在看日出

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 楼主| 发表于 2005-12-10 23:12  ·  广西 | 显示全部楼层
是不是蹲在上面的话他会害羞,会一直不出来,要到了特定时间后上去才行。。。

哪里的金属SLM王最多?SLM山上用盗贼的召唤好像遇到的几率不大,龙骨里面也是很低
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