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本帖最后由 tekkenman 于 2014-3-19 14:38 编辑
http://www.videogamer.com/xbox36 ... ade_complaints.html
所有关于画面降低各类的讨论/吐槽请在本贴,另开必锁,谢谢配合
From Software has responded to complaints concerning Dark Souls 2's graphical downgrade, telling MCV that the game's "resource management" was "constantly being balanced" throughout development, and that it is "very proud" of the game's response from fans and the media.
非常感激玩家和粉丝提出的回应,游戏的资源管理在游戏开发中一直不断在改动和平衡。
"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management," a From Software spokesperson said.
在游戏开发过程中,不止游戏性,而且游戏的资源管理也在不停的变动来适应平衡
"A developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within the game. The final version of Dark Souls II displays the culmination of this delicate balance and we’re very proud of the positive media and fan reception for the game."
游戏开发员一直在挑战在游戏体验,游戏画面力求做到机能最大化的平衡,DS2的最终版本是这个平衡的最大化产物。
这个回应被媒体指责“那么为何在游戏发售前6周还在用早期的漂亮画面来做宣传,然后为什么PS3版早期的Demo画面也比现在的版本好?”
这些问题都还没被回答
E32013版
现在版
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