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楼主 |
发表于 2014-8-16 15:47 · 江苏
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Mode 1 :
Restores BGMs in Tekken 3 (nothing else)
Restores BGMs in Castlevania SOTN and also helps in loading levels (because the level loading problem is caused by the BGM playback problem)
Fixes the character speeches problem in Apocalypse (speeches were played randomly/continuously without that mode)
Restores BGMs and voices in MediEvil, and also helps in reaching the next menus/screens
Like the documentation states, modes 1, 2, 3, and 5 are variants of the same hack. We can't combine them, because if we do, they will override and overWRITE themselves in the EERAM.
So we can say it's only worth trying these modes one by one with games that have BGM/SFX problems (mute BGM, anarchic voice/SFX playback...) and with games that take ages to load levels (because it may be related to an XA decoding failure or a SPU timeout like in Castlevania SOTN...).
Mode 4... what can I say about that one... it can do MIRACLES or nothing at all. $ony made the GPU emulation module store a fixed value in two virtual GPU registers. Some game don't like that at all. In "cases of games that don't like that", we find Rapid Racer (flickering), Gran Turismo 2 (slowdown), Enigma (missing transparency/green backgrounds), Clock Tower (AV out of sync and slowdowns), Colony Wars (cracking noises and fatal emulation crash when the ship is launched), PaRappa The Rapper (flickering that makes the emulator CRASH when you start playing)... all these problems were solved by activating the compatibility mode 4.
Mode 4 undoes what $ony did. It is worth trying it with any game that is messed up (even with games that have a very minor emulation problem).
这几个MODE的修正特别重要,MODE 1235修正了关于音频模拟的问题,生化危机1、月下等游戏开启了这个修正后就完美了。
MODE4修正了图形寄存器储值的问题,一批游戏图形上的BUG、拖慢和死机应该没了。个人最想要的目前就是这个了。
只可惜支持USB的POPStarter还要等 |
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