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发表于 2014-10-7 13:12 · 江苏
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UBI最新回应:
“We understand how Senior Producer Vincent Pontbriand’s’s quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.
“Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4, and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.
“At no point did we decide to reduce the ambitions of any SKU. All benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.”
http://venturebeat.com/2014/10/0 ... ecause-of-xbox-one/
很简单的道理,如果XONE版能达到900P30帧,那么gpu负责特效、光线、高分辨率aa处理的rops 32组是XONE 16组的一倍,并且流处理器的数量PS4 1152 VS XONE 769的PS4版,无论如何分辨率都不会跟XONE一样,UBI现在这么说,我们先看着,最后成品出来后如果言行不一致再打脸。 |
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