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本帖最后由 yates1987 于 2014-10-9 18:22 编辑
http://www.neogaf.com/forum/showthread.php?t=909194
育碧也是长期致力于实现60帧的效果
不过60帧会使游戏看起来不真实
就比如48帧霍比特人,看起来就很奇怪
At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird
其实业界大家都在缩水,因为有些东西就是很难做出来
60帧实现难度是30帧的两倍
但是渲染出来的效果又并不是多好
So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image
30就是我们的目标,并且看起来更电影化一些
60对于射击游戏很不错,但是对于冒险游戏就不那么回事了
30帧其实会让大家感觉更好,也可以让我们尽力去将所有东西都做到最好
30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum.
就像人们问你关于分辨率,关于像素数的事情
你需要的就是些数字吗?
如果画面看起来很***,谁还在乎分辨率?
It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number |
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