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[广告]只要你有钱,FFX就能在PC上全速运行,转自PS2模拟器PCSX2官方网站,可信度100%

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发表于 2006-3-8 22:48  ·  黑龙江 | 显示全部楼层
下面是引用netdreamergu于2006-03-08 22:42发表的:
刚才去那个国外论坛看了,目前似乎运行最爽的就是FFx了


这个是dino crisis3的图

.......
Geforce 4 Ti 4200, AMD64 2800+, ASUS K8SMX, Kingstar 512 MB DDR.
发图者的配置
和某服务器用CPU还是有一定差距的

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发表于 2006-3-8 22:50  ·  北京 | 显示全部楼层
说实话你看TIDUS的影子,什么都不说了~

圣骑士

我继续转

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发表于 2006-3-8 22:50  ·  广东 | 显示全部楼层
pcsx2 v0.9,跳了N次票~晕
希望这次不要再跳了
该用户已被禁言

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发表于 2006-3-8 22:51  ·  陕西 | 显示全部楼层
下面是引用netdreamergu于2006-03-08 22:42发表的:
刚才去那个国外论坛看了,目前似乎运行最爽的就是FFx了


这个是dino crisis3的图

.......
别忘了,格2按照那人的说法是有声音的……
ps:现在那里真热闹,一堆人在欢欣鼓舞,什么巴西的,西班牙的,当然还有chinese(问哪里下载,被警告,无语)
看来国外与国内一样的人也不少

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发表于 2006-3-8 22:52  ·  浙江 | 显示全部楼层
下面是引用dod.于2006-03-08 20:41发表的:


你也别这样了,EPSXE早就完美模拟了.....所有游戏.......   
胡扯

东魔外法贴用EPSXE模拟换盘我看看

模拟SOUL HACK时听听战斗时的声音

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发表于 2006-3-8 22:53  ·  上海 | 显示全部楼层
下面是引用oz01于2006-03-08 22:48发表的:

Geforce 4 Ti 4200, AMD64 2800+, ASUS K8SMX, Kingstar 512 MB DDR.
发图者的配置
和某服务器用CPU还是有一定差距的
对,上面那张dino3是这配置

下面那张格2的配置是
P4C 2.4Ghz | 1 GB Dual Channel DDR RAM | GeForce 6200
200 GB Hard Drive Space | Windows XP Pro SP2

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发表于 2006-3-8 22:53  ·  浙江 | 显示全部楼层
下面是引用oz01于2006-03-08 22:42发表的:

CPU+显卡+主板+内存
CPU是大头
X800GT不是X800XT
只是运行PCSX2的话
.......
2.8G的CPU有多大头?

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发表于 2006-3-8 22:55  ·  上海 | 显示全部楼层
下面是引用tangxin983于2006-03-08 22:51发表的:

别忘了,格2按照那人的说法是有声音的……
ps:现在那里真热闹,一堆人在欢欣鼓舞,什么巴西的,西班牙的,当然还有chinese(问哪里下载,被警告,无语)
看来国外与国内一样的人也不少
那个FFX也是有声音的啊,所以到50fps才牛啊

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发表于 2006-3-8 22:55  ·  黑龙江 | 显示全部楼层
下面是引用jjx01于2006-03-08 22:53发表的:

2.8G的CPU有多大头?
不知道具体价位……估计至少3.5K+

圣骑士

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发表于 2006-3-8 23:07  ·  广东 | 显示全部楼层
发一下ChangeLog
ChangeLog:
v0.9:

* 17/01/06:[-] Some changes in CDVD tray status
                   (efp)
                  
* 16/01/06:[-] Fixed sticky flags.
               
  • Implemented/Fixed a lot of vu functions in vurec. VuRec now properly checks for underflow/overflow
                   (zerofrog)
    * 15/01/06:[-] Bug fixes in VU rec/interp (Ebit, xgkick). Added 24bit precision for VUs.
                   
  • Changed all math functions to use the C++ floating point versions.
                  (zerofrog)
    * 14/01/06:[-] VU Flag fixes + double removal (it needed doing) from zerofrog
                  [-] Disabled an old PSX Counter hack that i left in some how!
                  
  • Changed SIF reg code to something simpler and less time consuming
                  (Refraction)
    * 13/01/06:
  • Fixed mac update flags for vu interpreter.
                   (zerofrog)              

    * 12/01/06:[-] Changed IPU.c, thread syncing issue fixed by zerofrog
                  
  • Altered SBUS so it is triggered on PSX dma
                  
  • Removed a load of IOP hacks, should improve compatability in some cases
                  [!] A lot of changes have been made since 05/09/05 but weve lost track, whoops
                  (Refraction Saqib zerofrog)

    * 05/01/06:
  • Added GSreadFIFO2 for faster reads from GS.
                  [-] Fixed the multi-threaded IPU and added sync primitives for interrupts and DMA.
                       The green squares should be gone too.
                       (zerofrog)
                      
    * 05/09/05:[-] Fixed VU-Rec crash if the pc overflowed the vumem, thanks to fumofumo!
                  
  • New Icon for 0.9 made by CKemu
                  [+] Vsync rate now selectable, current Vsync speed is default but less compatable in
                       some cases, option selects real vsync speed, syncs sound correctly.
                       (Refraction)
                      
    * 03/09/05:[-] IOP rec & VU0rec fix, x86ptr being set in the wrong place, also a couple of vu-rec op fixes
                       thanks to fumofumo on irc.
                  [-] Slowed VSync down to actual speed, so sound isnt half the speed of the graphics,
                       a few more changes to counters as well, BOR works again, just slower ;p
                       (Refraction)
                      
    * 30/08/05:[-] Few more changes to the counters, seems much better again, last fix killed stuff
                  [-] VSync rate now actually changes between PAL and NTSC, before it was stuck in NTSC
                  [-] Couple of changes in VIF
    * 24/08/05:[-] Readded setting of Done on VIF1 TTE, added the same on VIF0
                  [-] Applied VIF1 FBRST fix to VIF0 too
                  [-] Fixed problem causing Beats Of Rage to skip and altered slow sound prob again.
                       (Refraction)
                      
    * 23/08/05:[-] Did some more timing fixes, they should be a LOT more compatable now
                  [-] Small change to FBRST, was causing crashes if VIF was finished.
                  [+] Added counter copy to hold on SBUS interrupt
                       (Refraction)
                      
    * 21/08/05:[-] Few fixes in the eeRec, shouldnt crash on Kingdom Hearts now, Thanks to fumofumo!
                  [-] Fixed a bug in FBRST and Vif1, altho theres still an interrupting problem somewhere :/
                  [-] Int VU now uses Single Precision (its faster) with no loss of graphics.
                  [-] Made sure MAC, CLIP and STATUS flags are all located on VU0.
                  
  • Enabled linuz's SSE unpack code, gives a nice little speed boost, works ok :)
                  [-] VU execute blocks limited to 128, seems a little faster, no loss of graphics, seems
                       to fix a few looping infinately issues (VU not breaking) (GiGaHeRz)
                  [-] Hack removed on TLBP, should hopefully work ok, doesnt seem to break anything (GiGaHeRz)
                  [+] Added SPU2 hack, should fix some games, not compatable with videos tho. removed fast dvd
                  [-] More counter stuff, also added gating to IOP counters, not totally sure on it.
                  [-] Added a couple of checks in VU & eeRec to make sure the constant registers werent overwritten
                  [-] Temp fix for the dma alignment error on GIF
                  [-] modified dma timings, qwc / BIAS could mess up if qwc = 1
                  [-] Singled out some problematic VU-Rec ops that cause FFX to hang and borkey graphics.
                       (Refraction)
                  
    * 12/08/05:
  • Few more timing things, music shouldnt be slow anymore on games and cleaned up
                       counters a bit.
                  [+] Added SBUS register logging on IOP side
                  [-] Temp fixed a MAC flag problem in vu-rec till linuz sorts it properly
                  
  • Committed new logo, nice job CKEmu ;)
                  
  • Vu-Rec now supports non SSE2 processors thanks to kekko for the changes!
                       (refraction)
                      
    * 05/08/05:[+] Added faster Cd/DVD reads to the Advanced options (Refraction)
                  [-] The previous DVD/CD change by ref was just a hack, so i commited the old
                       version again
                  [-] I've commented out RECOMPILE_VUMI_LOADSTORE on iVUmicro.h, instead
                       of commenting it out in iVU1micro.c as ref did on last update,
                       that way is better until i fix the real problem
                  
  • Improved vuDIV for .x to .x cases
                  [+] Added PEXTRW/PINSRW
                     (linuzappz)

    * 05/08/05:[-] Fixed a couple of VU-Rec ops, swapped some over to the interpreter to fix 2d
                       (thanks to fumofumo for the tipoff)
                  [-] Yes more timing stuff :P think its as compatable as its going to get now.
                  
  • DVD/CD reads now considerably faster, some loading times down by 1600%!!!
                     Compatability still good :)
                  [-] Fixed a bug in 128bit hardware reads
                  [-] Fixed a bug i made in VU which messed graphics up eg Frequency and Sega Tennis
                     (refraction)
                     
    * 04/08/05:[-] More IOP/EE timing fixes, Thanks for the info linuz
                  [-] Vsync speeds shouldnt be as insane as they were, the target was set as 1/4 the rate
                       instead of 1/2!
                  [!] 32bit timer interrupt checks arent working properly eg. overflow only works
                       when checking if they are equal, on target only works on overflow :/ but the checking
                       method which was used in SafeIOP is more accurate.
                       (refraction)
                      
    * 03/08/05:[-] Fixed FTOX in VUrec
                       (linuzappz)

    * 31/07/05:[-] Reverted to old Branchtarget's, seems to stop the RecUNKs
                  [-] Fixed the timing a bit between IOP & EE, shouldn't need SafeIOP anymore :D
                  [-] Removed Pointless While loops on GIF & SPR, also fixed condition where SPR0
                       couldn't use destination chain mode
                  [!] Gating on the IOP needs checking/completing, i have no docs on it so
                       i can't check the values for it, they seem different to EE :/
                  [-] Removed GS Stall checking on GIF, could have caused it not to send data.
                  
  • Added code for faster V4-32 unpacks when CL == WL
                  
  • x86 code kept in int format for rec instead of U8 to INT conversion (GiGaHeRz)
                       (refraction)
                      
    * 21/07/05:[-] Fixed setting of the Double Buffer
                  [-] Fixed the Branchtarget's for R3000A and R5900
                  
  • Altered some stuff in vuflags, seems to give a speed boost :P
                  (refraction)
                  
    * 18/07/05:[-] Removed some useless & 0xffff on Hw.c
                  [-] Reverted Sif changes to the old code,
                       gotta speak about this with refraction
                  [+] Added VIF1_STAT at vif1Write32, to handled the FDR bit
                  [-] VIF1 now clears qwc with "from memory" transfer
                       (linuzappz)

    * 17/07/05:[-] Fixed a bug in VIF where done could be unset
                  [-] Fixed a couple of bugs in VU
                  
  • Rewrote SIF0, seems to be a bit more compatable as well
                       as more readable
                  [-] Altered the loops for vu(1/0)exec, seems to fix some graphics
                       without comprimising compatability
                       (refraction)
                      
    * 12/07/05:[-] Fixed VIF stop on stall occurance (refraction)
                  [-] Added two common funcs for source chain dmas
                  [-] Fixed REFE and END (even once again) in dmas
                  [-] Fixed interrupt i bit issue in Vif1 (on multiple i bits)
                       (linuzappz)

    * 08/07/05:[-] MFIFO now wraps around the ring buffer when it's full,
                       in both GIF/VIF1
                       (linuzappz)

    * 06/07/05:[-] Bug in DIRECT/HL caused vif errors
                  [-] Recomitted old VIF0 IRQ stuff, seemed to cause problems
                       (Refraction)

    * 05/07/05:[-] Fixed IRQ setting for VIF0 transfers (Refraction)
                  
  • Removed Call/Ret from SPR1, not used (Refraction)
                     [+] Added some more comments to DMA stuff (Refraction)
                  [-] Reimplemented the old vifunpack code, since saqib's one
                       had problems 'in pieces' transfers
                  [-] ElfHeader now loads the data though the program headers only
                  [-] Removed tadr+= 16 on refe/end on dmas
                  [!] I'll start commenting more the code from now on, so it'll
                       be easier for us to understand every part of pcsx2, others
                       pls do the same kthx
                       (Refraction-linuzappz)

    * 02/07/05:[-] Added saqib vif fixes
                  [-] Fixed Stall canceling stat bits (VIF_STAT_INT)
                  [-] Fixed Stall bits clearing
                       (Refraction-saqib-linuzappz)

    * 29/06/05:
  • iR3000A now has defines same as iR5900.c
                  [+] Added PSXCNT_LOG
                       (linuzappz)

    * 28/06/05:[+] Added InterlaceHack (usefull for Dinasty Warriors 3)
                  [+] Added SafeCnts flag, which makes very accurate iop counters,
                       but they make pcsx2 slower
                  [+] Added FastIopClk which sets the PsxClk to 86864000
                  [!] There are sorta hacks and will go away in time when i figure
                       out how to really fix them
                       (linuzappz)

    * 28/06/05:[+] Added SIO plugin specs. Should be followed by compatible plugins :P
                       (Florin)

    * 22/06/05:[-] Console supports colors ;)
                       (linuzappz)

    * 19/06/05:[-] Fixed D/T flags (added interrupts) at VU0/1
                       (linuzappz)

    * 18/06/05:[-] Rather small fixes to last update in vif, replaced cyclenum
                       with _vif->cl, also fixed a timing issue in vif0
                       (linuzappz)

    * 14/06/05:[-] Alot of bugs fixed in VIF. Masking was not correct so was
               filling write. VIF0 was incorrect. The VIF0 Fifo was          always being set to 0.
                  [-] dmaSPR1 now handles Transfer Tag option.
                       (saqib and Refraction)

    * 31/05/05:[-] Fixed UNPACK's with masking
                       (linuzappz)

    * 29/05/05:[-] Fixed a few small timing issues with VIF1
                  [-] Refixed end source chain tag to add 16 to tadr
                       (linuzappz)

    * 28/05/05:
  • Uncommented GS dma irq code
                  [-] Fixed some switch cases at iVUmicro.c
                  [-] Tested/Fixed DIS_S/MAX_S/MIN_S at iFPU.c
                       (linuzappz)

    * 28/05/05:
  • removed CVT_S regcaching from iFPU.c. That doesn't seem to work properly :~
                  
  • Added MAX_S , MIN_S to reg caching iFPU.c . Not tested but should work
                       (shadow)

    * 28/05/05:[+] Added PNOR and impoved a few more MMI opcodes
                  [+] Few more opcodes to ix86_sse.c as well
                       (shadow)

    * 26/05/05:[+] added emulated hardware cd/dvd sector decryption routines
                       (should make the playstation2 logo display correctly now amoung other things)
                  [-] fixed cdvdReadKey to get correct args sent to it, also behaves a little differently depending on args
                       (loser)

    * 26/05/05:
  • fixed a silly bug in iMMI.c pmaxh,pminh opcodes
            
  • optimized PCEQB,PCEQH,PCEQW,PCGTB,PCGTH,PCGTW
            
  • few more addes to ix86_sse.c . Linuz seemed to discovered new opcodes :P  
                       (shadow)

    * 25/05/05:[+] Few opcodes added in ix86_sse.c .Few of them still needs recheck (shadow- Gabest)
            
  • Added the following SSE,SSE2 opcodes to iMMI.c .
               paddub,padduh,paddh,pcpyld,pmaxh,pminh,paddsb,paddsh,psubsb,psubsw,paddb,paddw,psubsb,psubsh
               psubb,psubb,psubh,psubw
            
  • More opcodes in SSE2 . PCPYUD,PSRLW,PSRLH,PSRAH,PSRAW,PSLLH ,PSLLW ,PCEQB,PCEQH,PCEQW,PCGTB,PCGTH,PCGTW
                       (shadow)

    * 24/05/05:
  • PSXCLK now can be changed at the ini, defaults
                       to the right value (36864000) if it's 0 anyways
                  [-] Fixed bug at Interpreter.c for sstates
                       (linuzappz)

    * 23/05/05:[-] fixed a bug in iMMi.c PADDSD,PSUBSD doesn't exist in ix86 (who added them?)
                  
  • Added a new prefix in ix86_SSE opcodes, it is now more clear to understand what each opcode do
                       that also helped to find that linuz had added an SSE2 instruction in iFPU.c bad linuz ;P
                  [-] PSMAXSW,PSMINSW was writing to a XMM register (the SSE version writes to MMX register) fixed..
                  [+] a few more SSE2 instructions needed for iMMI.c added in ix86_sse.c .
                        Linuz code them properly pls ;)
                       (shadow)

    * 23/05/05:[+] Added Devc++ 4.9.9.2 project files for compiling mingw32 with IDE :)
                  [-] Added a few missing defines
                  [!] still my project file can't make as fast exe as linuz's sse build. can't figure why yet
                       the problem should me around Makefile.win :~
                       (shadow)

    * 21/05/05:[-] More PS1 compat fixes
                  [!] Seems the GPU->GS is done by the PS1DRV, gotta find out more
                       (linuzappz)

    * 19/05/05:[+] PS1 games kinda boot now as well ;)
                        (linuzappz)

    * 16/05/05:[-] Misc GUI fixes
                        (linuzappz)

    * 15/05/05:[-] More FPU regcaching stuff
                  [!] Finally changed version to 0.9 :D
                        (linuzappz)
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