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HALO3的画面是在XB360上的RT么

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发表于 2006-5-11 22:43  ·  四川 | 显示全部楼层
lz呀,拿点证据出来再喷嘛

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发表于 2006-5-11 22:47  ·  日本 | 显示全部楼层
xbox360都不曾有宣称过什么1080p,初代xbox的halo2怎么可能放什么1080p的视频……太笑话了吧。

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发表于 2006-5-11 23:00  ·  浙江 | 显示全部楼层
看来LZ不仅心理扭曲,就连身份都值得怀疑,估计不是地球上生物

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发表于 2006-5-11 23:02  ·  北京 | 显示全部楼层
把HALO2放到XO上并用720P演示倒是有过

1080P?.......

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发表于 2006-5-12 00:14  ·  广东 | 显示全部楼层
第一张图明显是宣传海报
后两张的1080p图, 我怀疑是用工具把480p图放大的, 就是改图.
1080p的图那会这么粗, 难看, 细看图中的场景边缘的线, 这么粗, 3D游戏中, 1080p的像素很小的, 线根本没这么粗, 玩过电脑游戏的人都知道
LZ, 后两张图在那找到的? 还是自己改的?
如果官方有1080p视频, 那也是官方从开发机中录制的, 在开发机中可以用高抗齿, 高分辨率效果做出来的宣传图/视频, 很多厂商都这么做, 如GT4最为明显
该用户已被禁言

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发表于 2006-5-14 01:02  ·  北京 | 显示全部楼层
下面是引用shinobii于2006-05-11 21:26发表的:
楼上诸位说是海报的,找不出原版海报自删ID怎么样


别阿~~~~

没了你这里就没意思了


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发表于 2006-5-14 01:06  ·  上海 | 显示全部楼层
这几张无论从哪个角度来看都更适合用宣传海报来形容。。。实话,
且不论好坏,根本就没实际画面的样子,

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发表于 2006-5-14 01:08  ·  北京 | 显示全部楼层
LZ把这帖收藏吧,祈祷在TGS06之前A9不会崩溃~

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发表于 2006-5-14 01:10  ·  上海 | 显示全部楼层
HALO3的画面是在XB360上的RT么

HALO2时1080P高清得忽悠可是记忆犹新哦

今天被人引领到这里,不得不发第一帖,也顺便踩上楼主JJ一脚,就象周星驰西游记中的一样。

首先 Halo 2 真的有 1920*1080 视频,但那不是游戏视频,是微软当年在北美各大电影院播放的游戏预告片,分辨率能不大吗:http://www.xbox-sky.com/bbs/showthread.php?t=18111

另外,Halo 3 绝对是即时演算,如果你会看英文和相信 Bungie、Gamespot 人品的话,自己到 Bungie 官方网页,他们郑重声明是即时演算,而且 Gamespot 还证明这段视频中的 Master Chief 可以操作,可以缩放视角:
http://www.bungie.net/News/TopStory.aspx?link=Halo3Announcement
http://www.gamespot.com/e3/e3sto ... 9725&pid=926632

无知不要紧,多看多搜集资料多分析,下次说这些没有智商的话,记得自己还含着奶嘴。
UPDATE] Shortly after Microsoft's presentation, we had an opportunity to get a close-up look at Halo 3 with Bungie representatives. We spoke with Brian Gerrard, one of Bungie's community managers, as well as CJ Cowan, the studio's cinematics director. Cowan stated that the trailer was a good example of where Halo 3 is going, in terms of fiction. By that, he means that the story is epic in scale, but dark as well, and Bungie is going for a distinct mood, since Halo 3 will represent the end of the trilogy.

The Bungie representatives made it clear to us that the trailer was running in real-time on the Xbox 360. The trailer is set in the African desert, and it was taken from roughly a third of the way through the game. Cowan noted that the constant battling has taken its toll on Master Chief, and you can see that by the many scratches and gouges in his armor. The flashes of Cortana seen in the trailer fill you in on the state of her mind, and the Forerunner structure seen in the distance at the end of the trailer represents a pivotal point in the story.

We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.

The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.

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发表于 2006-5-14 01:13  ·  上海 | 显示全部楼层
please delete this post.
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