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发表于 2006-6-8 08:31 · 英国
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下面是引用花心大箩卜于2006-06-08 08:20发表的:
虽然,在上述报道中的数字是真实的!!但是,对数字的解释和分析是完全错误的。
————有这句话,2.75亿确是其事了。没别的好说了,PS3硬件特效方面基本确定已经不如360,
廉价的RSX不如专门开发的C1是板上钉钉的,现在还说这是真实数据,越抹越黑,还不如否认的好!
....... The site based its assertions on a claim that the NVIDIA-designed RSX graphics unit has a slower triangle setup rate than the ATI-designed part in the Xbox 360, and on a slide from Sony's Devstation event a few months back showing the memory access speeds within the console.
However, speaking to GamesIndustry.biz this week, several developers who are familiar with the PS3 hardware have rubbished the claims made by The Inquirer - describing both sets of figures as "entirely meaningless."
Although our sources declined to be named due to the continuing secretive and NDA-laden nature of PlayStation 3 development, they were unanimous in claiming that the figures, while they may well be true, have been grossly misinterpreted.
The contentious triangle setup figure, which The Inquirer claims to be 270 million triangles per second, compared to around 500 million per second in the Xbox, came under fire first.
"It's just a pointless measurement," one programmer told us. "Where's the context? How were these numbers measured? There are loads of different ways you can measure tri performance, and just putting up headline figures like that tells you nothing."
看贴要认真=.= |
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